Garry's Mod

Garry's Mod

[TacRP] Tactical RP Weapons
893 Comments
mackkings 5 Oct @ 2:13am 
plus everytime a mod breaking update shows the t-cdb nade pops up
mackkings 5 Oct @ 2:13am 
weapons dont shoot
Ooorel 3 Oct @ 7:39pm 
Does anyone know why does the damage mechanism of this module seem to bypass Zippy's Gore Mod's gib health, always turning NPCs into gibs no matter what?
Box-Chan 3 Oct @ 6:54pm 
I like how the suicide text is 10% telling you not to, 35% telling you you should, and 55% shitpost memes. (And the Fade to Black reference, I really loved that one)
Gran Trasero 3 Oct @ 6:13am 
My weapons also do not work, but as I use vr mods I do not immediately think this mod is the one that's broken.
Lt.Ricky 1 Oct @ 10:55pm 
there's new bug about ejection, two shells ejected once I shot
󠀡󠀡 1 Oct @ 9:23pm 
Sounds are back, this is very good.
Lobster Dado 1 Oct @ 4:41pm 
ok problem solved, thank you again arctic
ATomIC 1 Oct @ 7:00am 
why tf weapons are not hooting and theres error
2ippo 30 Sep @ 7:36pm 
audio bug is fixed now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
mayonnaise licker 30 Sep @ 4:52pm 
IT GOT FIXED!!! LET'S GO!!!
Lady_Gendercide 30 Sep @ 11:04am 
Thank you!
The Unknown Calcium 29 Sep @ 6:14am 
the update probably broke it?
The Unknown Calcium 29 Sep @ 6:14am 
same the audio is broken
Lobster Dado 28 Sep @ 9:26pm 
why can't I hear any of the reload sounds at all
♬♫~Joe Blaze~♫♬ 25 Sep @ 1:02pm 
FUCK!!!! TacRP doesn't work anymore!!!
MikhailCalamar 24 Sep @ 7:15pm 
is there any way to fix these ? let me help
MikhailCalamar 24 Sep @ 7:14pm 
ok its kinda getting annoying. these x64 bit updates broke all my favorite addons..
mayonnaise licker 24 Sep @ 2:28pm 
Is there any documentation of the update? I tried looking, but I couldn't find anything talking about the update.
mirodno 24 Sep @ 10:23am 
Alright, first of, i apologise for "classic arctic weapon base" commentary, there's nothing wrong with addon itself, problem is in 64-bit branch, it broke not only tacrp sounds, but also another Tactical Intervention addon (predecessor of tacrp), which shares the same assets, including sounds.

My first guess "it's because of mono channel", which immediatly proved wrong by silenced fire sounds, which are not muted. Well, it was my first and last guess, since i really can't tell what 64-bit gmod doesn't like in other sounds. Audio ordering issues or something? Also, same shit happens with shots that are happening during "low ammo" beep warning in other addons (but not in tacrp/tacint, ffs), could this be the same issue?

As of now, absolutely no workaround exists aside from switching to legacy 32-bit branch which is a crashfest for me.
唐纳德·特朗普 24 Sep @ 5:06am 
In a 64 bit environment, other sound effects appear to fail to load
marsh 23 Sep @ 11:23pm 
I can confirm that sounds work after switching off of 64 bit
marsh 23 Sep @ 11:08pm 
Apparently the broken sounds are because of an update to the 64-bit beta
Bondrewd 23 Sep @ 7:33pm 
Oh so i'm not the only one with a broken reload sound. that's good. Almighty author! Pls fix! *dogeza*
λ LIFE IS PAIN! λ 19 Sep @ 9:14am 
they'll fix it eventually, don't worry guys
Toenails 19 Sep @ 7:52am 
so apparently not only reload sound effect is broken here, it is also broken in most arccw guns (+cocking sounds) esp. the Gunsmith Offensive collections smh.... please... whatever you do before this bug happening, roll it back....
bobor 19 Sep @ 7:31am 
brochachos somehow broke reload sounds :steamsad::steamsad:
mirodno 19 Sep @ 5:24am 
>shittone of updates
>no changelogs
>no visible changes
>no invisible changes
>except for more errors in console
>except for even more errors in guns themselves

Classic arctic weapon base. Remember what they took from you in arccw. No, not the broken updates, they're still there.
Electric Kool-Aid 19 Sep @ 12:57am 
- new TacRP update
- breaks reloading sounds
- realize it was updated on 9/11
You give me no choice but to call it the 9/11 update :steamsad:
trijun_heisei 18 Sep @ 10:08pm 
pretty much every single sound effect in the tacrp pack are muted except for the firing sounds
λ LIFE IS PAIN! λ 18 Sep @ 7:38pm 
I hope they fix the audio reload bug
Butter7 18 Sep @ 5:46pm 
reload sounds don't play
Lapa_20 18 Sep @ 7:58am 
Yeah i noticed it too, reload sounds do not play:steamsad:
Goderack 17 Sep @ 3:25pm 
@glimpseofgood For now, what you can do is get the "Weapon Editor & Replacer" mod, which allows you to change each weapon's slot placement.
Goderack 17 Sep @ 3:22pm 
The errors that show up only do so when the HUD is enabled. Disabling it removes all printed errors, but it doesn't fix the missing sfx, of course.
glimpseofgood 17 Sep @ 3:21pm 
I think you should add an option to have machine pistols in slot 3
Goderack 17 Sep @ 3:15pm 
Half of the sfx (including the reload sounds) do not play. When equipping a TacRP weapon, this error shows up and keeps spamming:

[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/cl_hud.lua:238: attempt to index local 'nade' (a nil value)
1. DrawBottomBar - lua/weapons/tacrp_base/cl_hud.lua:238
2. unknown - lua/weapons/tacrp_base/cl_hud.lua:840 (x206)

When firing a weapon, this error pops up:

[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/sh_init.lua:308: attempt to index a nil value
1. unknown - lua/weapons/tacrp_base/sh_init.lua:308

Equipping throwables does not create these errors.
The_Pietro 17 Sep @ 8:13am 
It was fixed for a bit but now when reloading there's no sound at all
only for gunshots and also no melee attack sounds for the weapon
Fuzzball Ent. 17 Sep @ 8:00am 
Recent update broke the audio, only half of all sfx play now
OutlandSpecialist 17 Sep @ 5:08am 
Weapon reload and sfx does not play anymore for some reason.
speedonerd 13 Sep @ 12:34pm 
are you dead rn?
cromm26 13 Sep @ 9:20am 
is the mod dead rn?
♬♫~Joe Blaze~♫♬ 12 Sep @ 2:46pm 
Match rounds don't increase distance anymore... I need damage dropoff removed entirely and the ability to customize spread. Would you kindly make those options for this mod? Thank you.
The_Pietro 12 Sep @ 4:55am 
I Have the same problem currently like @Harry Cox 's but some Sprites aren't normal anymore, they have some sort of black box in the texture.
I'm to believe that yesterday's update has caused some errors.

[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/sh_init.lua:308: attempt to index a nil value
1. SetBaseSettings - lua/weapons/tacrp_base/sh_init.lua:308
2. unknown - lua/weapons/tacrp_base/sh_init.lua:229

[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/sh_init.lua:308: attempt to index a nil value
1. unknown - lua/weapons/tacrp_base/sh_init.lua:308

[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/sh_init.lua:308: attempt to index a nil value
1. SetBaseSettings - lua/weapons/tacrp_base/sh_init.lua:308
2. LoadPreset - lua/weapons/tacrp_base/cl_preset.lua:80
3. unknown - lua/weapons/tacrp_base/sh_think.lua:137

[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/cl_hud.lua:238: attempt to index local 'nade' (a nil value)
1. DrawBottomBar - lua/weapons/tacrp_base/cl_hud.lua:238
2. unknown - lua/weapons/tacrp_base/cl_hud.lua:588v
Harry Cox 11 Sep @ 8:38pm 
some textures don't show
DEVILS Vapix 11 Sep @ 6:51pm 
wtf critical ops noices... still love the mod though
paladinbro08 8 Sep @ 12:17pm 
I love ts pack
GeorgeGeorgianDroyd 4 Sep @ 3:01am 
joe are you okay