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My first guess "it's because of mono channel", which immediatly proved wrong by silenced fire sounds, which are not muted. Well, it was my first and last guess, since i really can't tell what 64-bit gmod doesn't like in other sounds. Audio ordering issues or something? Also, same shit happens with shots that are happening during "low ammo" beep warning in other addons (but not in tacrp/tacint, ffs), could this be the same issue?
As of now, absolutely no workaround exists aside from switching to legacy 32-bit branch which is a crashfest for me.