DayZ
HK416C
37 Comments
DLGaming 22 Jan @ 2:49am 
Posso colocar seu mod dentro do meu pacote de mods ? Não vou alterar nada do arquivo e deixar os créditos total a vc como já fiz para outros modders
MAGELAN 6 May, 2024 @ 4:17am 
Нужны винтовки с оптикой (мелкашки) нескольких фирм под патрон .22
Нужны винтовки с оптикой под патрон 7.62х39 от фирм РФ
Нужны винтовки под патрон 7.62х54 стоковые
Из линейки АК переведенные на одиночный . Оружия очень много можно выбирать
MAGELAN 6 May, 2024 @ 4:08am 
Мужик!!! Делай дальше. Не спеши!!! Лучше качественно! Подумай над линейкой винтовок со скользящим затвором. Нужен мод с охотничьими винтовками . Карабины переделаные с автоматики на одиночку с меньшими магазинами. Оптика не обязательна сразу. Десятка два примерно нужно. На базовом патроне дейза. Только не суй в этот мод барреты- шмарреты. Охвати гражданский сектор снайпинга. Мод пригодится для Rolle Play и для ПВЕ серверов.
angrystoma 12 Oct, 2023 @ 12:42am 
aiming with scopes is broken (unless this is specifically a conflict, only other weapon mod i'm using is blackout weapons)
Goodtz 5 Jul, 2023 @ 9:23am 
thannk you both guys for the types.xml and the mod most of all
rocketrefrigerator 13 Jun, 2023 @ 11:26pm 
hey, can i add this to my server pack with credit?
KommanderWar 28 Jun, 2022 @ 2:25pm 
a while ago I dreamed of dayz 2 with this gun on the cover :p
Cap'N Cook 3 May, 2022 @ 6:13am 
As there was no Types.xml with the mod,
I wanted to show my appreciation to your mod by making one on pastbin:
https://pastebin.com/L9Ys9Smm

With an explanation how it's set for my server, so change accordingly!
Baumax 26 Dec, 2021 @ 11:31am 
I cannot find the XML files
ItsArcaneNox 22 Nov, 2021 @ 4:07am 
Absolutely Splendid
Ghost 4 Nov, 2021 @ 8:58pm 
Классная работа. Хотелось бы увидеть пистолет Стечкина.
Fedmedio  [author] 1 Sep, 2021 @ 3:05am 
R!CH LOVE, glad you like it!
R!CH LOVE 31 Aug, 2021 @ 10:27pm 
A tiny m4, like AKS-74U, so cool!
Fedmedio  [author] 31 Aug, 2021 @ 3:26pm 
John Likely, hello! Currently, I'm planning to do several updates, so I would ask for NOT to repack, but you can add my mod as dependence.
John Likely 30 Aug, 2021 @ 6:43pm 
Hello! nice work, is this available for repacking? It would be going into Chernarus Has Fallen HC/Survival server.
The_Old_Outlaw 30 Aug, 2021 @ 10:08am 
when you update agian put you a file in the mod that is named types and trader xml that way it is in there for people
The_Old_Outlaw 30 Aug, 2021 @ 10:05am 
your welcome
Fedmedio  [author] 30 Aug, 2021 @ 4:31am 
The_Old_Outlow, much appreciated!
The_Old_Outlaw 29 Aug, 2021 @ 3:46pm 
trader config

<Category> hk416c
hk416c, W, 1500, 750

<!--HK416c-->
<type name="hk416c">
<nominal>8</nominal>
<lifetime>28800</lifetime>
<restock>1800</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<!--HK416c End-->
The_Old_Outlaw 29 Aug, 2021 @ 3:35pm 
there is the types and trader for you
Fedmedio  [author] 29 Aug, 2021 @ 12:30pm 
Sfmplayer, thx for the info, I'll look into the issue
Sfmplayer 29 Aug, 2021 @ 12:09pm 
New Inherits must be made for new items, using vanilla items as inhert can cause the item to be responible for client crashes
Fedmedio  [author] 29 Aug, 2021 @ 10:30am 
The_Old_Outlaw, nope
The_Old_Outlaw 29 Aug, 2021 @ 10:14am 
do you have a types file for it

Fedmedio  [author] 29 Aug, 2021 @ 6:06am 
Sfmplayer, HK416C inherits from HK416C_Base, which inherits from M4A1
Sfmplayer 29 Aug, 2021 @ 5:19am 
Hi, when making new modded weapons, you must inhert from a new class.
If you inhert from m4a1 or other vanilla models, it will cause client crashes in busy servers.
Check how other modded weapon packs are made such as; revguns, arma remastered, etc.
Fedmedio  [author] 29 Aug, 2021 @ 4:14am 
The_Old_Outlaw, I've added published ID, so try again
Fedmedio  [author] 28 Aug, 2021 @ 11:52pm 
The_Old_Outlaw, i will try to manage with that today
The_Old_Outlaw 28 Aug, 2021 @ 8:34pm 
[this is what i got when adding mod to my server ][Error] Mod Error: the workshop id is 0, this normally means the author of mod has not updated the mod. Manually set the publishedid in C:\TCAFiles\Users\johns\34854\@2585657187\meta.cpp to the workshop id or ask the author to update the mod.
Fedmedio  [author] 28 Aug, 2021 @ 1:10pm 
SergioHacks3, I suppose that you need to create a script rather (technically, this is, of course, a mod). I mean the cpp or xml file, which will override the already existing class parameters, giving them new names, if I understand you correctly. If you want to create a mod that will allow you to do this directly in the game, for example, holding a weapon in your hands, then I think you need to add a new method to the weapon (or any other object).

Let this method open a form where you enter a new name (like the paper does). I say this in theory, because I studied the DayZ's engine, only "reading" it and did not use it directly yet. Add me as a friend, we will discuss this idea.
Fedmedio  [author] 28 Aug, 2021 @ 1:00pm 
iSnag, unfortunately, no :steamsad:
Fedmedio  [author] 28 Aug, 2021 @ 12:27pm 
C7kizer, I would be glad :D
C7kizer 28 Aug, 2021 @ 9:18am 
great looking mod! may i add this to my mod pack also
vSnag S> stuff 28 Aug, 2021 @ 8:10am 
so is there a types.xml
SergioTres 27 Aug, 2021 @ 6:53pm 
hello, excuse me, do you know how to create a mod to edit the display_name of any object? or weapon?
Fedmedio  [author] 27 Aug, 2021 @ 11:33am 
For sure!
Ghost 27 Aug, 2021 @ 8:52am 
Good afternoon. Can I get permission to pack your mod to my modpack