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Nahlásit problém s překladem
Summary:
CanStartFleeingBecauseOfPawnAction is no longer in the game in 1.6 and this broke the harmony patches, resulting in damage not being divided, but curiously enough allowing the full damage of the weapon to go into each pellet.
I'm getting the following error when booting up this mod:
Error in static constructor of ProperShotguns.HarmonyPatches: System.TypeInitializationException: The type initializer for 'ProperShotguns.HarmonyPatches' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void ProperShotguns.CanStartFleeingBecauseOfPawnAction::Postfix(Verse.Pawn p, System.Boolean& __result)
I can't post the rest due to comment character limits, and HugsLib has yet to be updated.
Large raids are a snail fest, which is to be expected to a degree with what I am doing. I am using rocketman and see what I can gain from it, but also looking over other mods that would increase overhead in combat. What are the odds that the math for the shotgun pellets could make a mild to moderate impact on performance during raids? Im an FFL irl and love the greater realism of this mod as it acts like proper buckshot should. Just curious of the likelihood that it could cause enough overhead to impact performance during large raids.
Thank you for the mod!
has a nice looking shotgun I would love for this mod to work with.
i noticed the aa-12 doesnt work as a shotgun
mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2009766414&searchtext=more+vanilla+turrets%2B
https://gtm.steamproxy.vip/workshop/filedetails/?id=2817581053
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2454918139&searchtext=
Or in what order should they be loaded?