Stellaris

Stellaris

Powerful & Realistic Orbital Bombardments [4.0.☠]
156 Comments
Remulus 20 hours ago 
I dont understand the pseudo truce - so is it that basically the player can attack earlier but the AI cannot? Thats it? No negative opinion modifier for that or anything?
kOiGuhn 12 Sep @ 10:12pm 
Uuuuuuuuuh so is the keep bombarding pop up supposed repeat its appearance on one colony? It's dust and ash that this point lmao
Virkful 29 Aug @ 3:52pm 
looked around all the files and the variable seems nowhere to be found :( oh well
Virkful 29 Aug @ 3:26pm 
from stellaris/common/diplomatic_actions/00_actions.txt it has a comment saying a bunch of AI behaviors are set fixed to 10 years truce, but I just don't know where exact this value is from.
Virkful 29 Aug @ 3:10pm 
@FirePrince: vanilla truce time goes for 10 years and when time's up, both are sent back by MIA if border is closed. While this mod's case, after 2 years truce ends, player gets sent back, while the opponent can still freely roam(Unless you declare war again), so I suppose the parameter for the opponent to roam in your land is still remained as 10 years.
FirePrince  [author] 29 Aug @ 2:34pm 
@Virkful: added surrender, the truce bug seems vanilla related.
@kOiGuhn : new tech ah
Virkful 22 Aug @ 10:16pm 
the 2 year truce has a bug of you're sent back to your border, but the enemy can still freely travel through your land though it's closed border.
kOiGuhn 21 Aug @ 7:06pm 
Idealistically, orbital bombardment is a engineering technology, a really strong one that uhh you get when uhh... the uhh... well all genocidal factions should get to unlock them instantly.
Virkful 20 Aug @ 9:20am 
When using "full bomardment" does "orbital surrender acceptance" still work? I've bombed down to the last pop and they just don't surrender.
FirePrince  [author] 6 Aug @ 10:36am 
@Zuma: Any official bug report for this? At least I reduced the values for this for now to vanilla (as vanilla 4.0 has increased all this dmg values indeed).
Zuma 16 Jul @ 7:42pm 
stellaris basegame bug appears that regardless of bombardment type, barely any damage will be done to armes but populations will be absolutely deleted in short fashion, making bombardment before invading virtually useless and now bombardment is just turbo charged and kills planets super fast. was hoping this mod would fix it but it infact does not
can confirm
my bombardments stopped doing anything this morning as well
M21A_ABRAM 7 Jun @ 11:20pm 
hey i think the latest patch broke raiding again, i just 100% to 0% a planet to a tomb world with the raiding stance and got 0 pops from it
LeGustaVinho 30 May @ 1:00pm 
Works with Planet Raider mod ?
FirePrince  [author] 28 May @ 11:04pm 
With the old MoR indeed!
DJ BONER 28 May @ 5:30pm 
Backwards-compatible with 3.14?
FirePrince  [author] 28 May @ 4:33am 
Now v4.0 on Steam. I really didn't appreciate that some just took a copy of my update to Steam without any hint to me or this mod. It's just a complete FU in any direction :steamsad:, so this mod is now under MIT license (which is still less restrictive than Steam/PDX default license).
Dorito_tRF 14 May @ 3:49pm 
well the issue is even after going through all the installation thats linked, and troubleshooting, the game flat doesnt recognize it as a game mod, and if it does, it doesnt consider the files a valid mod folder(no path found, even if i set the path myself), and i have no idea if the instructions are outdated or if it just really doesnt like the files
FirePrince  [author] 14 May @ 12:55pm 
@Dorito_tRF: Nexus updated to v4.0.7
Dorito_tRF 14 May @ 1:34am 
nexus version does not function, which is disappointing as this was a great mod
FirePrince  [author] 10 May @ 2:32am 
in one month maybe
Vrishnak92™ 9 May @ 11:58pm 
Any plans to upload the updated mod to the workshop?
FirePrince  [author] 9 May @ 10:51am 
Current version 4.0 here [www.nexusmods.com]
FirePrince  [author] 9 May @ 2:13am 
For sure not, nearly every pop related trigger as changed its name and its values have multiplied by 100.
Vrishnak92™ 9 May @ 12:00am 
Does anyone know if this mod is compatible with the 4.0 version of Stellaris?
TheFlyingGamer 12 Apr @ 12:45pm 
What does the "Planetary Annihilation" policy do under planetary destruction? It says it reduces energy weapon fire rate and damage slightly, but doesn't mention anything else besides authorizing the use of WMDs. Does it change the gameplay in any other way?
FirePrince  [author] 23 Mar @ 10:12pm 
@h.j.haller: ty, fixed
h.j.haller 22 Mar @ 8:06am 
i love yor mod but can you do someting about thos voidworms the tombstone planets
FirePrince  [author] 28 Feb @ 5:30pm 
Updated to v3.14
Centerplaza #TF2isEasy 15 Feb @ 4:53pm 
update?
FirePrince  [author] 2 Feb @ 6:20am 
@pablo gonzalez: no
pablo gonzalez 1 Feb @ 8:36am 
Does this effect ships components at all?
Code 1 Jan @ 11:11am 
Works fine, check mods. I am using about 13 mods currently. It even works for Guili's planet modifers.
Zanoss 13 Dec, 2024 @ 3:02am 
I don't have the full bombardment nor that I have it in my policy as well and I'm a fanatic militarist =/
I have no idea why it's doesn't for me >_<
Lucius 27 Oct, 2024 @ 12:11pm 
works
Dietrich von Bern 15 Jun, 2024 @ 6:36am 
I can use Full bombardment despite bombardment policy set to Indiscriminate.
黄油炖牛奶 2 Jun, 2024 @ 1:00am 
期待更新
Seelenschwarz 1 Jun, 2024 @ 2:49am 
for me it works like it should before and after the last patch.
Zanoss 15 May, 2024 @ 12:11am 
Yeah, it doesn't work anymore unfortunatly =/
Medusa 10 May, 2024 @ 9:42pm 
Not allowing the ability to switch to full bombardment so the mod is essentially broken currently, also the orbital bombardment icon on the planet is bugged aswell. thanks for the great mod
FirePrince  [author] 28 Mar, 2024 @ 8:17am 
@ʂҽιʝι ʂαɯαɱυɾα: what do you mean exactly?
ʂҽιʝι ʂαɯαɱυɾα 27 Mar, 2024 @ 4:17am 
out date again..they update their game too much at this point
Dentist [2 RANG] 17 Feb, 2024 @ 1:38am 
i cant select full ony my fleet, does this not work with ncs?
cryozombie 6 Feb, 2024 @ 10:41am 
Thanks
FirePrince  [author] 26 Jan, 2024 @ 2:47pm 
Updated
cryozombie 25 Jan, 2024 @ 6:55pm 
this mod still work?
FirePrince  [author] 25 Jan, 2024 @ 6:24pm 
@Comrade Kibbles: Hm i still use this version.
@endgui14: i'll change a little bit how glassing works. I'll think about it.
@The Fegelhaus: when i find time I'll do it.
Comrade Kibbles 24 Jan, 2024 @ 11:06am 
can you please update this seems to keep crashing my game
endgui14 26 Nov, 2023 @ 6:57pm 
Can you please make the Armageddon stance available to fanatic militarists even if you arent a determined exterminator or purifier, or at the vary least add glassing as an option for full bombardment. I wanna play as an empire that is not a purifier and be able to glass planets
Pingas 14 Nov, 2023 @ 4:37pm 
can you make compatibility for ethics and civics infinity? mod doesn't work properly with that mod.