Stellaris
Powerful & Realistic Orbital Bombardments [4.0.☠]
157 comentarios
Daddy Long Egg 4 OCT a las 15:42 
love the work, please update, this is one of the best mods
Remulus 22 SEP a las 5:54 
I dont understand the pseudo truce - so is it that basically the player can attack earlier but the AI cannot? Thats it? No negative opinion modifier for that or anything?
kOiGuhn 12 SEP a las 22:12 
Uuuuuuuuuh so is the keep bombarding pop up supposed repeat its appearance on one colony? It's dust and ash that this point lmao
Virkful 29 AGO a las 15:52 
looked around all the files and the variable seems nowhere to be found :( oh well
Virkful 29 AGO a las 15:26 
from stellaris/common/diplomatic_actions/00_actions.txt it has a comment saying a bunch of AI behaviors are set fixed to 10 years truce, but I just don't know where exact this value is from.
Virkful 29 AGO a las 15:10 
@FirePrince: vanilla truce time goes for 10 years and when time's up, both are sent back by MIA if border is closed. While this mod's case, after 2 years truce ends, player gets sent back, while the opponent can still freely roam(Unless you declare war again), so I suppose the parameter for the opponent to roam in your land is still remained as 10 years.
FirePrince  [autor] 29 AGO a las 14:34 
@Virkful: added surrender, the truce bug seems vanilla related.
@kOiGuhn : new tech ah
Virkful 22 AGO a las 22:16 
the 2 year truce has a bug of you're sent back to your border, but the enemy can still freely travel through your land though it's closed border.
kOiGuhn 21 AGO a las 19:06 
Idealistically, orbital bombardment is a engineering technology, a really strong one that uhh you get when uhh... the uhh... well all genocidal factions should get to unlock them instantly.
Virkful 20 AGO a las 9:20 
When using "full bomardment" does "orbital surrender acceptance" still work? I've bombed down to the last pop and they just don't surrender.
FirePrince  [autor] 6 AGO a las 10:36 
@Zuma: Any official bug report for this? At least I reduced the values for this for now to vanilla (as vanilla 4.0 has increased all this dmg values indeed).
Zuma 16 JUL a las 19:42 
stellaris basegame bug appears that regardless of bombardment type, barely any damage will be done to armes but populations will be absolutely deleted in short fashion, making bombardment before invading virtually useless and now bombardment is just turbo charged and kills planets super fast. was hoping this mod would fix it but it infact does not
can confirm
my bombardments stopped doing anything this morning as well
M21A_ABRAM 7 JUN a las 23:20 
hey i think the latest patch broke raiding again, i just 100% to 0% a planet to a tomb world with the raiding stance and got 0 pops from it
LeGustaVinho 30 MAY a las 13:00 
Works with Planet Raider mod ?
FirePrince  [autor] 28 MAY a las 23:04 
With the old MoR indeed!
DJ BONER 28 MAY a las 17:30 
Backwards-compatible with 3.14?
FirePrince  [autor] 28 MAY a las 4:33 
Now v4.0 on Steam. I really didn't appreciate that some just took a copy of my update to Steam without any hint to me or this mod. It's just a complete FU in any direction :steamsad:, so this mod is now under MIT license (which is still less restrictive than Steam/PDX default license).
Dorito_tRF 14 MAY a las 15:49 
well the issue is even after going through all the installation thats linked, and troubleshooting, the game flat doesnt recognize it as a game mod, and if it does, it doesnt consider the files a valid mod folder(no path found, even if i set the path myself), and i have no idea if the instructions are outdated or if it just really doesnt like the files
FirePrince  [autor] 14 MAY a las 12:55 
@Dorito_tRF: Nexus updated to v4.0.7
Dorito_tRF 14 MAY a las 1:34 
nexus version does not function, which is disappointing as this was a great mod
FirePrince  [autor] 10 MAY a las 2:32 
in one month maybe
Vrishnak92™ 9 MAY a las 23:58 
Any plans to upload the updated mod to the workshop?
FirePrince  [autor] 9 MAY a las 10:51 
Current version 4.0 here [www.nexusmods.com]
FirePrince  [autor] 9 MAY a las 2:13 
For sure not, nearly every pop related trigger as changed its name and its values have multiplied by 100.
Vrishnak92™ 9 MAY a las 0:00 
Does anyone know if this mod is compatible with the 4.0 version of Stellaris?
TheFlyingGamer 12 ABR a las 12:45 
What does the "Planetary Annihilation" policy do under planetary destruction? It says it reduces energy weapon fire rate and damage slightly, but doesn't mention anything else besides authorizing the use of WMDs. Does it change the gameplay in any other way?
FirePrince  [autor] 23 MAR a las 22:12 
@h.j.haller: ty, fixed
h.j.haller 22 MAR a las 8:06 
i love yor mod but can you do someting about thos voidworms the tombstone planets
FirePrince  [autor] 28 FEB a las 17:30 
Updated to v3.14
Centerplaza #TF2isEasy 15 FEB a las 16:53 
update?
FirePrince  [autor] 2 FEB a las 6:20 
@pablo gonzalez: no
pablo gonzalez 1 FEB a las 8:36 
Does this effect ships components at all?
Code 1 ENE a las 11:11 
Works fine, check mods. I am using about 13 mods currently. It even works for Guili's planet modifers.
Zanoss 13 DIC 2024 a las 3:02 
I don't have the full bombardment nor that I have it in my policy as well and I'm a fanatic militarist =/
I have no idea why it's doesn't for me >_<
Lucius 27 OCT 2024 a las 12:11 
works
Dietrich von Bern 15 JUN 2024 a las 6:36 
I can use Full bombardment despite bombardment policy set to Indiscriminate.
黄油炖牛奶 2 JUN 2024 a las 1:00 
期待更新
Seelenschwarz 1 JUN 2024 a las 2:49 
for me it works like it should before and after the last patch.
Zanoss 15 MAY 2024 a las 0:11 
Yeah, it doesn't work anymore unfortunatly =/
Medusa 10 MAY 2024 a las 21:42 
Not allowing the ability to switch to full bombardment so the mod is essentially broken currently, also the orbital bombardment icon on the planet is bugged aswell. thanks for the great mod
FirePrince  [autor] 28 MAR 2024 a las 8:17 
@ʂҽιʝι ʂαɯαɱυɾα: what do you mean exactly?
ʂҽιʝι ʂαɯαɱυɾα 27 MAR 2024 a las 4:17 
out date again..they update their game too much at this point
Dentist [2 RANG] 17 FEB 2024 a las 1:38 
i cant select full ony my fleet, does this not work with ncs?
cryozombie 6 FEB 2024 a las 10:41 
Thanks
FirePrince  [autor] 26 ENE 2024 a las 14:47 
Updated
cryozombie 25 ENE 2024 a las 18:55 
this mod still work?
FirePrince  [autor] 25 ENE 2024 a las 18:24 
@Comrade Kibbles: Hm i still use this version.
@endgui14: i'll change a little bit how glassing works. I'll think about it.
@The Fegelhaus: when i find time I'll do it.
Comrade Kibbles 24 ENE 2024 a las 11:06 
can you please update this seems to keep crashing my game
endgui14 26 NOV 2023 a las 18:57 
Can you please make the Armageddon stance available to fanatic militarists even if you arent a determined exterminator or purifier, or at the vary least add glassing as an option for full bombardment. I wanna play as an empire that is not a purifier and be able to glass planets