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TPS without are much better, becaus i have not 4-5 mechs consantly repairing, also the max setting on it gets unrealistly high demanding. Why a stove need every 2-3 days a repair? Or a heater? Such things works for months or years without maintance.
So, nice idea, but not for my taste. Also TPS killing.
As a workaround to your use case, know that only the machines inside of your home zone get maintenance tasks (unless you toggle off that restriction in the mod options).
If you'd like to develop the mod further, the source for the original mod and this maintenance fork are both available.
Using a clean setup of all expansions, harmony, and this Fluffy breakdown, lifter mech did its hauling just fine.
添加维护需求:殖民者需定期检修设备,否则故障率上升。
轻微故障:效率下降(-10%工作速度),可手动修复。
严重故障:完全停机,需要零件维修(避免原版“突然爆炸”的不合理设定)。
设备状态条显示磨损程度,警告图标提示需维护的设备。
兼容性:与大多数生产类Mod(如RimFactory)兼容,但会覆盖原版故障逻辑。
平衡性:可通过Mod设置调整磨损速度,适应不同难度。
Seems to work fine for me.
2 minutes at triple speed on a different PC or save will result in different amount of in-game hours = deterioration.
ShinUon says 200% for 18h ingame = 6% deterioration. Yours says 200% for ??h ingame = 3% deterioration.
The current rate feels good to me, especially with the researches to keep pace with the high-tech buildings in the mid to late game. Of course, the mod option for component lifetime was put there specifically to tune for preference.
But I think the issue is the base deterioration rate. At 3x speed (360 ticks per second) for 2 minutes, only 18 hours passed in-game. But that results in 6% deterioration.
That seems like a lot of deterioration. Is the base deterioration rate based on some vanilla value that might've changed from a base game balance patch?
I'm using only this mod and Harmony.
All tests were in 1.4, ran for 2 minutes at triple speed, where I measured the maintenance deterioration of solar panels.
With the base component lifetime set to %100, the panels deteriorated 6%
With the base component lifetime set to %50, the panels deteriorated 12%
With the base component lifetime set to %200, the panels deteriorated 3%
With the base component lifetime set to %50 and with the hardened components researched, the panels deteriorated 6%
Please let me know if you're able to produce different results.
I started playing a new game after a few months of not touching Rimworld and noticed the original mod's multiplier setting didn't seem to be working (I maxed it out but electronic buildings were deteriorating a lot faster than my last game from a few months ago).
Thank you for the detailed clarification. I understand it now.
Default is 33% degradation which means that it will take 100 / 33% = 3 times as long for a building without power to degrade compared to when it is using power.
The lower the degredation % the longer an unpowered building can go without needing maintenance.
So if you set it to 10% it would mean it would take 10x as long before an unpowered building would need maintenance. Or said in other words, it only takes 10% the degradation that it would receive if it was 'powered'.
Hope that completely clarifies it for you
Does it mean, that a low value for degradation is a slow degradation for the building?
Maintenance Threshold: When the building ends below x% maintenance, will trigger a repair command to pawns with construction job enabled.
You remind me that my years of coding are long ago of me :')
Yeah works thanks mate.
Please try it out!