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But you can't even finish the map if you skip it, because all entrances to the gas station are blocked.
CommonLimit = 30 -> 35 starting from map 3
AlwaysAllowWanderers = false -> true
NumReservedWanderers = 0 -> 15 (10 starting from map 3)
Looks like not much, but it noticeably increases zombie count. Also it feels like map have more hordes. I don't understand why you want to make your version harder than the original. My main complaint is still the darkness. Look at the Dark Carnival or any other official night map. They are dark but fine while your version is dark to the point where it becomes annoying and unfun.
You're just trying to find things to be upset about.
As for the darkness... Ever touched grass at night? You'd know its dark at night.
And its not even nearly as dark as most other horror games out there.
But i get it. You don't like it this way. Can't make everyone happy.
Not sure what enticed you to be a dingus about it.
I finished it somehow, but was about to leave on the second map. Disappointment...
Nothing but moonlight, slow at all times. Being miserable the entire time...
good way to start a description lmao
hats off to you
But you can hear them, and see what they did.
And I'm curious about this change: 'items added by another group of survivors which died', can we actually see any sign of them?
I played this with Winter Wonderland and the snowy environment clashed with the darkness of the campaign. I love it.
Would playing any campaign be cheating?
I replaced the water gimmick with progressive darkness.
Take a look at my swamp fever edit where I took the water out and did not replace the gimmick. People dislike that because its too easy.
원본보다 더 쉬움
Happy to help.