Arma 3
[DYN/CO-24] Dragonskull [Altis] v1.2
17 Comments
chris.s.clevenger 3 Jun, 2014 @ 4:01pm 
I'd love to see a Mission like this... maybe toned down some-what maybe like 1000 or so troops spawned in a smaller map.
chris.s.clevenger 3 Jun, 2014 @ 3:59pm 
Also "Realistic Jumping " is that something other then the normal "Step over"? Coz when I hit "V" its the same old... as it was in Arma2 as a mater of fact.
chris.s.clevenger 3 Jun, 2014 @ 3:57pm 
I'd think you could get away by dropping the 100 to 25 or so and maybe the spawn rate down on the AI, but who knows.
My biggest problem was that VAS would load, just super slow and sometime wrong things.
AussieCroc  [author] 1 Jun, 2014 @ 7:38pm 
Hi Chris
Thanks for the feedback, yes VAS is at its max due to the units spawned being at 100 is when it happens, trick is to try not to die to frequently or VAS ends up failing to load you out. Might look at lowering the spawn rate by spliting the enemy spawns up into 2 sections, same enemies but only half spawn until you trigger the others, what do you think?

But with that said ARMA itself is being pushed to its limits with the mods. And bug fixes are always being fixed and improved as it goes, so the mod should improve its performance too
Thursday 29th May 2014 SPOTREP #00026 [dev.arma3.com]
chris.s.clevenger 29 May, 2014 @ 8:28pm 
All in all its a fun mission, but some glitches and bugs seem to mess with it.
We ended coz we could not find the last bad guy in a area... could not chage the are green. Somebody was hiding on us.
chris.s.clevenger 29 May, 2014 @ 8:26pm 
VAS gear seems to lag or not load on death. And when it does load it loads 1 item at a time. Sucks waiting for that as the bad guys take pot shots at you or snip you. I think I died 8 times just trying to get my gear... only to have it despawn on me before I got it all.
AussieCroc  [author] 22 May, 2014 @ 2:03am 
Update 1.2
Updated - Zeus is now connected to the 3 fire teams
Changed - Respawn has a 3 sec delay
Removed - Health Status Bar script since various resolutions caused problems
AussieCroc  [author] 21 May, 2014 @ 6:07pm 
Hi Bret

Feel free to post here Mod Suggestions the info I had exceeded 1000 so I added a forum page
Addramyr 21 May, 2014 @ 5:36pm 
Oh! One last thing! Would it be possible to have a script that makes players recognised by Zeus so that you can link units to them?
Addramyr 21 May, 2014 @ 5:30pm 
Would it be possible to have a small countdown before respawning?
Or maybe respawn a bit further away from your last position?
It feels like cheating to just pop back in instantly!
Addramyr 21 May, 2014 @ 5:26pm 
Seems really nice!

I got a green bar permanently showing up in my HUD though on the right side.
Anyone have this?
AussieCroc  [author] 19 May, 2014 @ 4:00am 
Hi tsm02690
Im not sure what is happening, but below is some things that might be it.

You must be one of the team leaders (3 available) or you won't be able to command your team and have support available. <-- this must be whats happening, let me know

type once spawning, 0 8 then you sould see this "4 Helicopter transport" hit enter upon selecting it, choose the chopper type does not mater what one. You should then hear a message from "Bravo 4-2: Roger, transport dispatched".

Choppers will head to you and find the nearest helo pad or hover in the sky near you id none are found, but either way you'll see and hear the chopper.

Tested with 2 other pc's and with mates confirming all is well and working with the steam version :demoticon:
HoodleDoodle 18 May, 2014 @ 11:53pm 
i've done it right next to the base
AussieCroc  [author] 18 May, 2014 @ 3:52am 
it does work, the further away from the base you are the longer it takes to get there
HoodleDoodle 17 May, 2014 @ 9:56pm 
helicopter transport won't work, call for it but never comes
AussieCroc  [author] 12 May, 2014 @ 1:27pm 
Updated to remove lag, still some there for the first 5-15 secs after fast traveling to the base until all enemies are cleared. It is good once the base is cleared, hope that helps
AttentionHorse 12 May, 2014 @ 8:48am 
Completely unplayable performance.