Arma 3
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[DYN/CO-24] Dragonskull [Altis] v1.2
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
1.896 MB
9 May, 2014 @ 11:21am
22 May, 2014 @ 1:54am
3 Change Notes ( view )

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[DYN/CO-24] Dragonskull [Altis] v1.2

In 1 collection by AussieCroc
Arma 3 Apex
7 items
Description
  • Dynamic battles
  • Zeus enabled
  • Virtual Ammo Box (VAS)
  • Vcom AI Overhaul Reactive Squads
  • Random IEDs
  • Dynamic Player Markers
  • Fast traveling to home base
  • High command available
  • Realistic Jumping
  • Support and Radio support available
  • No mods or add-ons required

    Description:
    Over 2200 dynamically generated troops to destroy within the map of Atlis and once each area is cleared it remains cleared as well as some IEDs being dynamically generated too. Your in charge of one squad of 7 men including yourself as squad leader, plus another 2 fire teams available though high command and 2 armored vechiles, but plays best as coop. Air support available (0-8-*) for pickup and drop off and chopper attack plus supply drop with Virtual Ammobox System (VAS). Respawn right where you last died to keep you right where the action is, in the battle field.

    3rd Party Scripts & Thanks
    Dynamic Player Markers[forums.bistudio.com] by aeroson
    Enemy Occupation System (EOS)[forums.bistudio.com] by BangaBob
    Randomly generated roadside IEDs[forums.bistudio.com] by brians200
    Realistic Jumping Script[forums.bistudio.com] by ProGamer
    Vcom AI 1.03 :: AI Overhaul - Reactive Squads[forums.bistudio.com] by Genesis92x
    Virtual Ammobox System (VAS)[forums.bistudio.com] by Tonic AKA TAW_Tonic

    Steam Workshop: v1.2
    - Subscribe click subscribe above to add mod to ARMA 3

    Forum topic: v1.2
    - BI forums[forums.bistudio.com]

    Armaholic v1.2
    - Armaholic[www.armaholic.com]

    Download: v1.2
    Operation Dragonskull v1.2[home.exetel.com.au]

    Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

    Update 1.1
    Sorted out the game lag at start, still their but only for 5-15 secs after fast travel to base

    Update 1.2
    Updated - Zeus is now connected to the 3 fire teams
    Changed - Respawn has a 3 sec delay
    Removed - Health Status Bar script since various resolutions caused problems



    Feel free to post Mod Suggestions here
Popular Discussions View All (1)
3
21 May, 2014 @ 7:25pm
Suggestions
AussieCroc
17 Comments
chris.s.clevenger 3 Jun, 2014 @ 4:01pm 
I'd love to see a Mission like this... maybe toned down some-what maybe like 1000 or so troops spawned in a smaller map.
chris.s.clevenger 3 Jun, 2014 @ 3:59pm 
Also "Realistic Jumping " is that something other then the normal "Step over"? Coz when I hit "V" its the same old... as it was in Arma2 as a mater of fact.
chris.s.clevenger 3 Jun, 2014 @ 3:57pm 
I'd think you could get away by dropping the 100 to 25 or so and maybe the spawn rate down on the AI, but who knows.
My biggest problem was that VAS would load, just super slow and sometime wrong things.
AussieCroc  [author] 1 Jun, 2014 @ 7:38pm 
Hi Chris
Thanks for the feedback, yes VAS is at its max due to the units spawned being at 100 is when it happens, trick is to try not to die to frequently or VAS ends up failing to load you out. Might look at lowering the spawn rate by spliting the enemy spawns up into 2 sections, same enemies but only half spawn until you trigger the others, what do you think?

But with that said ARMA itself is being pushed to its limits with the mods. And bug fixes are always being fixed and improved as it goes, so the mod should improve its performance too
Thursday 29th May 2014 SPOTREP #00026 [dev.arma3.com]
chris.s.clevenger 29 May, 2014 @ 8:28pm 
All in all its a fun mission, but some glitches and bugs seem to mess with it.
We ended coz we could not find the last bad guy in a area... could not chage the are green. Somebody was hiding on us.
chris.s.clevenger 29 May, 2014 @ 8:26pm 
VAS gear seems to lag or not load on death. And when it does load it loads 1 item at a time. Sucks waiting for that as the bad guys take pot shots at you or snip you. I think I died 8 times just trying to get my gear... only to have it despawn on me before I got it all.
AussieCroc  [author] 22 May, 2014 @ 2:03am 
Update 1.2
Updated - Zeus is now connected to the 3 fire teams
Changed - Respawn has a 3 sec delay
Removed - Health Status Bar script since various resolutions caused problems
AussieCroc  [author] 21 May, 2014 @ 6:07pm 
Hi Bret

Feel free to post here Mod Suggestions the info I had exceeded 1000 so I added a forum page
Addramyr 21 May, 2014 @ 5:36pm 
Oh! One last thing! Would it be possible to have a script that makes players recognised by Zeus so that you can link units to them?
Addramyr 21 May, 2014 @ 5:30pm 
Would it be possible to have a small countdown before respawning?
Or maybe respawn a bit further away from your last position?
It feels like cheating to just pop back in instantly!