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No idea, also I don't think I know of any published mods which made use of this tool.
This mod did not increase the number of pilgrims, and it did not do anything by its self.
So unless you are aware of a mod which made use of it, it just existed doing nothing.
or make an example mod which I don't think needs to be made.
Indeed that is the case, but good news is I have not seen any issues of adding it mid save so far.
I am not sure there are any mod with said pawnKinds out yet, putting it out here was an attempt to see if people would create pawnKinds into their mods with said pawnKinds. I didn't want to either make this mod more complex or bloat it with premade pawnkinds that a user might not want to opt into within the base mod.
If I ever do end up releasing some of my WIP mods odds are they would have support for this, but until then it is an option if other moders decide to support.
The use case is any PawnKind mod.
But this mod also does not support any mod by its self.
Any Mod can add a PawnKind to the whietList, and the effects only occur when this mod is loaded.
I made this when seeing Pilgrims were restricted to 1 Human pawnKind so Ideally Humanoid Alien Race mods will use this to allow their Races to spawn but really any pawnKind adding mod can opt in.
I think Orassans may have some pawnKinds in a future build that supports this mod but can't 100% confirm.