RimWorld

RimWorld

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Diverse Pilgrims
   
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Mod, 1.3
File Size
Posted
Updated
825.504 KB
20 Aug, 2021 @ 10:33am
20 Aug, 2021 @ 9:07pm
2 Change Notes ( view )
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Diverse Pilgrims

In 1 collection by Abraxas
Abraxas Mod Archive
3 items
Description
This mod does nothing by its self, it is a resource for other mods.
No dependency required only present pawnKinds.

What this mod does:
  • Harmony Postfix to inject new pawnKinds to Pilgrims and WellEquippedTraveler Spawn pool.
  • If they have "Pilgrim_" at the start of their pawnKind defName they are valid to spawn instead of PovertyPilgrim.
  • If they have "Traveler_" at the start of their pawnKind defName they are valid to spawn instead of WellEquippedTraveler.
The Original pawnKinds are not removed and can still spawn.

How to Use:
In this case I want the pawnKind Rose to spawn as a pilgrim so we set the defName to have the prefix "Pilgrim_"
<Defs> <PawnKindDef> <defName>Pilgrim_Rose</defName> ....Rest of code

In this example we want Rose to spawn as a WellEquippedTraveler so we set the defName with the prefix "Traveler_"

<Defs> <PawnKindDef> <defName>Traveler_Rose</defName> ....Rest of code

Probably should not use Animal or Mechanoid Races for your pawnKinds when supporting this mod.

Why this Mod was made:
I just didn't like Pilgrims being limited to 1 Human pawnKind and wanted to include some alternatives such as pawns of other Races or just Humans with different Gear / Themes without overwriting or blocking the original from working.

Save compatibility:
  • So far all my tests suggest Adding this Mod mid game is Save Compatible
  • So far all my tests suggest Adding new pawnKinds mid game is not an issue.
Popular Discussions View All (1)
0
21 Aug, 2021 @ 6:58am
PINNED: Opt in Support List
Abraxas
9 Comments
TurtleShroom 2 Feb, 2023 @ 9:02am 
I miss this Mod. I hope that you can find the time to update it in the future.
TurtleShroom 16 Jan, 2023 @ 5:40pm 
I meant more SPECIES of Pilgrims. Does this Mod work in V1.4 ?
Abraxas  [author] 16 Jan, 2023 @ 5:18pm 
@TurtleShrrom

No idea, also I don't think I know of any published mods which made use of this tool.
This mod did not increase the number of pilgrims, and it did not do anything by its self.
So unless you are aware of a mod which made use of it, it just existed doing nothing.
TurtleShroom 16 Jan, 2023 @ 9:29am 
Does this Mod still work in V1.4 ? I was always a fan of seeing more Pilgrims.
Abraxas  [author] 21 Aug, 2021 @ 6:59am 
for now all I can do is place a Discussion and pin it for moders to list if they support it.
or make an example mod which I don't think needs to be made.
Abraxas  [author] 21 Aug, 2021 @ 6:54am 
@lbmaian
Indeed that is the case, but good news is I have not seen any issues of adding it mid save so far.

I am not sure there are any mod with said pawnKinds out yet, putting it out here was an attempt to see if people would create pawnKinds into their mods with said pawnKinds. I didn't want to either make this mod more complex or bloat it with premade pawnkinds that a user might not want to opt into within the base mod.

If I ever do end up releasing some of my WIP mods odds are they would have support for this, but until then it is an option if other moders decide to support.
lbmaian 21 Aug, 2021 @ 6:28am 
Alright, but as it stands, there's not much reason for end users to use this mod if you don't list any mods that have such pawn kinds that this would help with.
Abraxas  [author] 21 Aug, 2021 @ 4:48am 
@lbmaian
The use case is any PawnKind mod.
But this mod also does not support any mod by its self.

Any Mod can add a PawnKind to the whietList, and the effects only occur when this mod is loaded.
I made this when seeing Pilgrims were restricted to 1 Human pawnKind so Ideally Humanoid Alien Race mods will use this to allow their Races to spawn but really any pawnKind adding mod can opt in.

I think Orassans may have some pawnKinds in a future build that supports this mod but can't 100% confirm.
lbmaian 21 Aug, 2021 @ 2:13am 
Can you list some mods this is designed to be used with?