Divinity: Original Sin 2

Divinity: Original Sin 2

Fixed Human Female Walk Animation
23 Comments
AdmdRddr 6 Sep, 2023 @ 9:48am 
both, sinds you did change the human animation, can you pls change the human race sword (both races, one handed pls) animation's pls. i find the old one a little bold,
疯狂小雪人(·w·)つ 4 Feb, 2022 @ 7:01pm 
修复了人类女性步行动画中的腿部抖动。
缠一匝 19 Dec, 2021 @ 1:37pm 
sexy
canekotter911 19 Nov, 2021 @ 2:53pm 
works great
浅浅 17 Nov, 2021 @ 12:58am 
wow:steamhappy:
Denalian 9 Nov, 2021 @ 7:27pm 
Hips don't lie....

Great work!
Dęąth Viper 4 Nov, 2021 @ 3:41pm 
I dont see a difference..
♥♥♥♥ it 3 Nov, 2021 @ 2:00am 
The new one looks like she is 'shrugging' slightly in the .gif.

Very cool still, nice work!
Terrorizer 2 Nov, 2021 @ 11:00am 
insane
TheFoolishWitch 29 Oct, 2021 @ 8:23pm 
any sexier walk animation for Lizzers?
Asaba 24 Oct, 2021 @ 9:07am 
wow!
Jimcraft 9 Oct, 2021 @ 1:49am 
insane tihng
bidiguilo 29 Sep, 2021 @ 10:26am 
true, the left hand seems to rise more than the old
PRIX 20 Sep, 2021 @ 12:30pm 
a litlebit sus but thx
LordQuaggan 13 Sep, 2021 @ 1:03pm 
I'm being EXTREMELY nitpicky, but from looking at the example, it looks like the left hand (so hand on the right in the .gifs) swings upwards slightly more in the new walk animation (you can see on the before .gif how only the thumb passes the line running down the leg while on the after .gif, the fingers cross the line as well) - was that somehow an artifact of removing the leg jitter?
Master Zangan 3 Sep, 2021 @ 4:50pm 
It looks amazing! Thanks for putting in the work!
Julietta 2 Sep, 2021 @ 9:24am 
thx <3 for you work
GrandmasLilCheese 1 Sep, 2021 @ 3:15pm 
Now those are the kind of legs that make you wanna drop down to your knees and thank god you're a man, the kind of legs you could suck on for a day. Props for the effort!
zulOkin 31 Aug, 2021 @ 7:44pm 
:steamthis::steamthumbsup:
500KG 21 Aug, 2021 @ 5:35am 
I don't need this, but A+ for effort!
JuicyFruitSnax  [author] 18 Aug, 2021 @ 3:12pm 
@Majoras, Talking Bear
It was done by hand... And it was a lotttttttttttt of trouble. A very long process of trying different things and testing to see what works, weeks of experimentation lol, but I was determined! Half the process involves getting used to Maya 2015 and the larian exporter, learning how to export animations. The other half of the process is actually getting an already in game animation into Maya and figuring out how to modify it for exporting (the imported animations seem to always be flipped which makes things a lot more complicated when trying to export it). So yeah, a very tedious experience, I left out a lot of details but thats the basic jist of it.
Majoras 18 Aug, 2021 @ 3:24am 
Curious, what was your process? Is there an alternative animation or did you correct the animation by hand?
적당히해 18 Aug, 2021 @ 2:08am 
Amazing! This is truly walking.