Divinity: Original Sin 2

Divinity: Original Sin 2

Fixed Human Female Walk Animation
23 kommentarer
AdmdRddr 6. sep. 2023 kl. 9:48 
both, sinds you did change the human animation, can you pls change the human race sword (both races, one handed pls) animation's pls. i find the old one a little bold,
疯狂小雪人(·w·)つ 4. feb. 2022 kl. 19:01 
修复了人类女性步行动画中的腿部抖动。
缠一匝 19. dec. 2021 kl. 13:37 
sexy
canekotter911 19. nov. 2021 kl. 14:53 
works great
浅浅 17. nov. 2021 kl. 0:58 
wow:steamhappy:
Denalian 9. nov. 2021 kl. 19:27 
Hips don't lie....

Great work!
Dęąth Viper 4. nov. 2021 kl. 15:41 
I dont see a difference..
Rance Rance, Devolution 3. nov. 2021 kl. 2:00 
The new one looks like she is 'shrugging' slightly in the .gif.

Very cool still, nice work!
Terrorizer 2. nov. 2021 kl. 11:00 
insane
TheFoolishWitch 29. okt. 2021 kl. 20:23 
any sexier walk animation for Lizzers?
浅羽 24. okt. 2021 kl. 9:07 
wow!
Jimcraft 9. okt. 2021 kl. 1:49 
insane tihng
bidiguilo 29. sep. 2021 kl. 10:26 
true, the left hand seems to rise more than the old
PRIX 20. sep. 2021 kl. 12:30 
a litlebit sus but thx
LordQuaggan 13. sep. 2021 kl. 13:03 
I'm being EXTREMELY nitpicky, but from looking at the example, it looks like the left hand (so hand on the right in the .gifs) swings upwards slightly more in the new walk animation (you can see on the before .gif how only the thumb passes the line running down the leg while on the after .gif, the fingers cross the line as well) - was that somehow an artifact of removing the leg jitter?
Master Zangan 3. sep. 2021 kl. 16:50 
It looks amazing! Thanks for putting in the work!
Julietta 2. sep. 2021 kl. 9:24 
thx <3 for you work
GrandmasLilCheese 1. sep. 2021 kl. 15:15 
Now those are the kind of legs that make you wanna drop down to your knees and thank god you're a man, the kind of legs you could suck on for a day. Props for the effort!
zulOkin 31. aug. 2021 kl. 19:44 
:steamthis::steamthumbsup:
500KG 21. aug. 2021 kl. 5:35 
I don't need this, but A+ for effort!
Imouto  [ophavsmand] 18. aug. 2021 kl. 15:12 
@Majoras, Talking Bear
It was done by hand... And it was a lotttttttttttt of trouble. A very long process of trying different things and testing to see what works, weeks of experimentation lol, but I was determined! Half the process involves getting used to Maya 2015 and the larian exporter, learning how to export animations. The other half of the process is actually getting an already in game animation into Maya and figuring out how to modify it for exporting (the imported animations seem to always be flipped which makes things a lot more complicated when trying to export it). So yeah, a very tedious experience, I left out a lot of details but thats the basic jist of it.
Majoras 18. aug. 2021 kl. 3:24 
Curious, what was your process? Is there an alternative animation or did you correct the animation by hand?
적당히해 18. aug. 2021 kl. 2:08 
Amazing! This is truly walking.