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And thanks.
"saveloadouts"
{
"driver" "sqlite"
"host" "xxx.xxx.xxx.xxx" //(server IP address here)
"database" "saveloadout"
//"timeout" "0"
"port" "3306"
}
All is working, now, for a few days without issues. Including the true/false per class template and capturing the contents linked to each steamID.
Also, I found https://inloop.github.io/sqlite-viewer/ to be a much, much lighter DB viewer. Open source and 0 downloads.
Now I intend to extend the plugin by figuring out how second primary and secondary weapons are assigned using subslots or upgrade slots via sling types, and make savelo also create/select table entries for those as well if it detects a sling type mod installed by theater vpk.
The SQL was not completely configured. I had to add a TConnect at plugin start and also change one of the if rs.FetchRow to a while rs.MoreRows or something like that I can't remember at this moment.
I do have now in my possession a working smx and sp file that links to a SQLiteDB which functions after you leave and rejoin the server.
Now, how do we go about saving the data for the weapon subslots? I looked into it a little bit and it appears they are actually just upgrade slots... correct me if I am wrong... we should still be able to grab the upgrade slot for the second primary and secondary if we know which number defines their slot...
but it won't work with this mod because it modifies inventory.res file too.