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And thanks.
"saveloadouts"
{
"driver" "sqlite"
"host" "xxx.xxx.xxx.xxx" //(server IP address here)
"database" "saveloadout"
//"timeout" "0"
"port" "3306"
}
All is working, now, for a few days without issues. Including the true/false per class template and capturing the contents linked to each steamID.
Also, I found https://inloop.github.io/sqlite-viewer/ to be a much, much lighter DB viewer. Open source and 0 downloads.
Now I intend to extend the plugin by figuring out how second primary and secondary weapons are assigned using subslots or upgrade slots via sling types, and make savelo also create/select table entries for those as well if it detects a sling type mod installed by theater vpk.
The SQL was not completely configured. I had to add a TConnect at plugin start and also change one of the if rs.FetchRow to a while rs.MoreRows or something like that I can't remember at this moment.
I do have now in my possession a working smx and sp file that links to a SQLiteDB which functions after you leave and rejoin the server.
Now, how do we go about saving the data for the weapon subslots? I looked into it a little bit and it appears they are actually just upgrade slots... correct me if I am wrong... we should still be able to grab the upgrade slot for the second primary and secondary if we know which number defines their slot...