Total War: SHOGUN 2

Total War: SHOGUN 2

Better Gun Range
37 Comments
LordRojdix11 28 Aug @ 2:26pm 
@Mischief Hey, I made an all-rank fire version of this mod since I saw some people asking for it. If you don't like that, I can delete it.
rj10598 12 Jul @ 8:45am 
Just an FYI to anyone who might try to use both, this conflicts with LordRodjix11's Bayonets and All Ranks Fire (Tighter Formations) mod.
A_bitter_salad 23 Jun @ 12:06pm 
Wanted to follow up wondering if what King Zog said is true? I'm in a long ass otomo multiplayer campaign and hope not
Bill 8 Jan @ 3:13am 
This is amazing... Really would like a player only version for this.
Spectre3 1 Nov, 2024 @ 3:00pm 
can you make this work with tenka fubu campaign plz
Artorias 25 Aug, 2024 @ 5:20pm 
Please change tokugawa mounted gunners 100 to 125 and donderbuss cavalry 50 to 75.
King Zog I 6 Aug, 2024 @ 6:14pm 
after some looking and testing it seems that the otomo samurai and ashigaru matchlock units do not properly gain accuracy (and I believe reload skill) upon ranking up, while generic do.
Busson 18 Jun, 2024 @ 12:36pm 
Really good
Mischief  [author] 27 Mar, 2024 @ 1:10pm 
Updated for mod manager
big Hat arxm 24 Mar, 2024 @ 10:04am 
any chance of this being updated?
Shumd@n 1 Feb, 2024 @ 11:17am 
Хороший мод,но хотелось бы чтоб у всех дальность была 150.Мод бы еще добавить на "залповый огонь" из закату самурая просто сделал бы имбой.
GEORGEBUILDER 17 Jan, 2024 @ 3:18pm 
or does this work at all
GEORGEBUILDER 17 Jan, 2024 @ 3:03pm 
does this work with percing bullets the onewere bullets go through fort wall
Meteor Bear 5 Sep, 2023 @ 8:59am 
Needs to be updated for the mod manager. Thanks!
Jacob Rothschild 14 Mar, 2022 @ 8:53pm 
darthmod shogun does this too @random pug
Mischief  [author] 11 Dec, 2021 @ 3:17pm 
No clue, the values in the mod haven't changed. Try verifying integrity.
Random Pug, Soviet Pug 11 Dec, 2021 @ 1:46pm 
Hm when I removed this mod all of my matchlocks still had 150 range, but none of my mods list that as a change that they bring, is it possible there is a mod out there with that as something undocumented? Or is my game messed up because at some point in the past I had a mod that made it 150 range, so could that just be stuck somehow?
Native 13 Nov, 2021 @ 7:30pm 
Great mod. Was looking for something that can make the matchlocks more effective. Kinda wish the matchlocks had the same range as the tercos, but the tercos buff is enough of a trade. Just want the game to be fun & balanced in a good way.
Mischief  [author] 7 Nov, 2021 @ 11:44am 
rectified
WierdAl 7 Nov, 2021 @ 12:31am 
Following up on the fact that Shimazu Heavy Gunners and Tokugawa Mounted Gunners still have range of 100
Mischief  [author] 19 Oct, 2021 @ 11:34am 
You must have a mod that conflicts with this one
SAOjga 15 Sep, 2021 @ 1:37am 
it's very right mode, as I see here guns is very poor because it ballanced gusn and archers. But it isn't right. Arrow lose enegry fast, elite bowmen is very rere unit in realty.

Especialy guns power poor in "fall of smurai" becuse rifle can shoot on 700-1000 m on group target (like a samurai band)
WierdAl 11 Sep, 2021 @ 2:28pm 
Shimazu heavy gunners are also still at 100...though that may be fair
Bro 24 Aug, 2021 @ 5:45pm 
DeceptionCeption how did you only read 1?

I raised you the 3 major attributes on why the matchlock was the deadlier weapon at range:
- Speed (destructive potential). 6-10x higher hitting power. Plate armor development in Europe basically stopped thanks to the bullet. And the sheer power does matter thanks to..

- Quantity of fire in formations (inaccuracy is an exaggerated nonfactor in formations, also because of the sheer power). And armor nullified almost any advantage bow weapons had in accuracy vs firearms.

- ease of use. You had to be in top physical condition to use the bow with effect. The fatigue from the energy it takes for you to pull the bow only gets really bad with time, damping the power and accuracy of the arrow. And it can take months to rebuild.

Dont argue this: https://bowvsmusket.com/2015/02/27/sir-roger-williams-briefe-discourse-of-vvarre-to-prooue-bow-men-the-worst-shot-vsed-in-these-days/

WierdAl 22 Aug, 2021 @ 10:45pm 
Mischief, thanks for making the mod. Enjoying it. I was moderately frustrated using matchlocks in the field and this has helped. I wanted to point out Tokugawa mounted gunners still have a range of 100.
(As for realism or not, Total War is not the most accurate in general. Play what mods you like and what you don't)
DeceptionCeption 22 Aug, 2021 @ 11:09am 
Quack you have missed the entire point of my comment, it's pretty ironic of you to say "Mod is created to fit realistic standards" lmfao, i just told you about how it was realistically and the only thing you can tell me about is their speed as if it matters given how inaccurate they were. Please, if you want to compare 2 different weapons then at least point out all cons and pros of both things, not just say one thing.
Mneu 19 Aug, 2021 @ 12:37pm 
For those wondering about the arquebus vs longbow historical debate -> Longbows/Yumi wielded by a skilled archer had a maximum range of about 225m. An arquebus could throw shot up to a max of 1000m. Note those are not effective combat ranges. But while guns could match bows for range they had the disadvantages of being next to useless in the rain or damp and sulfur/saltpeter were not as available as wood and iron (for arrows/bolts).
tman0617 18 Aug, 2021 @ 10:07am 
DeceptionCeption,

What you're missing is the entire part in the center of the above description. In the base game, as units gain experience, they gain accuracy (think of a gunner becoming better with his musket over time). However, in the game, that doesn't increase their range by even a single foot. Balance aside, do you think it's even close to feasible that a gunner getting better with his matchlock wouldn't think, for a single second, that he might try shooting a little further? That's the true value I see in this mod. As the author said, it doesn't make for good balance, but that's not the point of the mod, nor is it necessarily historically accurate.
Bro 17 Aug, 2021 @ 7:03pm 
Mod is created to fit realistic standards, not gameplay balance.

You really gunna argue that a yumi-arrow which goes 60m/s, taking ~35lbs to draw each time, is the deadlier weapon than a matchlock-ball going 300m/s at the press of a trigger.. please!

And accuracy at that level just doesn't matter when both weapons are fired in formation, against formations.
DeceptionCeption 17 Aug, 2021 @ 11:15am 
[part 3]
Personally i think they are already perfect as they are, one could even say that they are op already but if you're struggling on how to use them then i have an advice for you: use your matchlock units to fight melee units on foot and on horse, that's the best way of using them since archers dont have much armour to begin with so i have no idea why you would use ranged units with high penetration potential against archers with better precision than you. Think of archers as your counter and not as something that you think you should be a replacement of, then you will truly know how to make use of them.

At the end of the day this mod is probably targeted for noobs, i suggest switching to vanilla stats whenever you get the hang of it :tobdog:

Have fun with the game and sorry for the random ranting.
DeceptionCeption 17 Aug, 2021 @ 11:14am 
[part 1]
Hello came here just to be nosy;

"All land guns buffed. They were the great equalizer for a reason"

idk why but i simply can't accept this phrase so easily lol. Guns were more effective because they dealt more damage both psychologically and physically. So no, not because of range but because of those 2 reasons and the following one: it was cheaper and faster to recruit farmers and townsmen than say a bowman.

Matchlocks effective range was like 200 meters, while a Yumi 100-150 meters with lighter arrows and 150-200 meters with heavier ones. Although it sounds like a major improvement, what matchlocks lacked was precision. As i was pointing out earlier matchlock ashigeru could be "mass produced" more easily.
fktsuda 15 Aug, 2021 @ 3:40pm 
If you don't mind me asking, why do Portuguese Tercos receive so much bigger of an upgrade to their range?
stevaoportugal 14 Aug, 2021 @ 4:50pm 
perfect man
Mischief  [author] 12 Aug, 2021 @ 7:46pm 
Yes
Piquero suizo 12 Aug, 2021 @ 7:28pm 
Is this mod compatible with save game?
Krenick 10 Aug, 2021 @ 8:18pm 
This mod is prefect for any faction, I've felt like firearms were worse archers, They deal a Whole lot of damage but they have to be so close that you cant effectively use them to counter archers, Either bring your own archers or storm the walls, Now I can actually use firing lines without all my matchlocks getting shot to pieces. :zagwow: