MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

QOL Upgrades 2 - Thermals and Headlights
93 Comments
Democracy Officer 10 Oct @ 6:20am 
Fantastic mod, thanks for making this
Ketchup_Stain 9 Oct @ 2:00pm 
Oh it's a mod here on Steam that changes the loadout of Elementals to std lasers etc to be lore accurate. The stencil spag is used for thermal imaging?
cszolee79  [author] 9 Oct @ 9:07am 
No idea what that is - if it overrides BP_ClanElemental blueprint, the author needs to add the stencil spaghetti to it.
Ketchup_Stain 8 Oct @ 6:39pm 
confirming this works with the latest patch

@cszolee79, is there a way to have the Elemental thermal stencil work with the Smellemental mod?
cszolee79  [author] 29 Sep @ 6:11pm 
QOL Upgrades 2.4

Added: MechlabWidget: Default/Save/Load loadout buttons
Added: F10 YAML console, F9 Weather Menu
Added: no weapon group set warning to HUD (5s duration)
Added: Elementals Thermal Stencil
the_Farseer 28 Sep @ 9:23pm 
There are some biomes (specifically the desert biomes) where some of the larger rockwall models are not illuminated by mech lights. Actually, they turn almost entirely black when in range of the mech lights....but otherwise appear fine. These are vanilla assets, not anything added by a biome mod.
Quiriss 28 Sep @ 6:12pm 
Any chance of getting just the default loadout button back?
Sire Vladimir 13 Sep @ 5:05am 
@cszolee79 thanks a lot :steamthumbsup:
Ketchup_Stain 13 Sep @ 5:04am 
@cszolee79 thank you for the update! kill target is a game saver. still see tanks fall below the ground.
cszolee79  [author] 13 Sep @ 2:59am 
@Sire Vladimir huh, how did that happen. The code did not change. Now I changed it and it works. Oo
Pere 12 Sep @ 10:06pm 
Thx
Sire Vladimir 12 Sep @ 4:49pm 
Enemy doesnt heat up on thermal, they stay blue, its only working on the mech im piloting, tried the mod alone and still doesnt work.
ClareMyssterium 12 Sep @ 2:52pm 
Thank you @cszolee79
Cupra 12 Sep @ 1:08pm 
Lights and Thermals are so good, its mindblowing that the game is 7 dlcs old and is still missing ANY usefull sight mode in vanilla. Thanks a lot.
cszolee79  [author] 12 Sep @ 12:28pm 
Updated for DLC7. Starmap search, DerivedMech in-mission abilities (lights, thermals, godmode etc) should work. Mechlab shenanigans (Ioad/save loadout) and Market sell (sell 10* with shift) are probably not going to happen.
cszolee79  [author] 12 Sep @ 11:52am 
Well... on second thought, updating the basic part (DerivedMech) is not compicated all that much. Let's see what's in there :)
ClareMyssterium 10 Sep @ 3:05pm 
Thanks for the reply. I much appreciate knowing this.
cszolee79  [author] 10 Sep @ 9:24am 
Updating this mod is not planned at this time. YAML takes up way too much time.
ClareMyssterium 9 Sep @ 7:16am 
Are you planning on updating this mod for DLC 7???
dualhammers 5 Sep @ 11:48am 
Confirming this mod crashes when you try to swap melee weapons in the mech lab. Clicking specifically on melee weapon slots crashes the game.
Slypask 5 Sep @ 8:18am 
Noticed the same problem than the two comments below, hoping for an update because it's a great mod.
Ketchup_Stain 4 Sep @ 7:29pm 
the mod works for me on DLC7, but I did notice the Fatal Error message crash so as a workaround I make sure I don't click on a weapon to change it on a mechlab. While we're waiting for it to get updated it's the only fix I have for vehicles that fall under the map.
Zako Mk.II 4 Sep @ 6:11pm 
First of all, thank you. I've used this mod for years.
This mod needs an update.

I've noticed that after the DLC"Shadow of Kerensky" update, the game crashes with a "Fatal Error" message when clicking on a weapon to change, on the Mech setup screen.

I've tried disabling all other mods, so it seems this mod is incompatible with the latest version.
Ketchup_Stain 29 Aug @ 2:45am 
I assume that since this was last made compatible to DLC4, and we've had several new DLC past the last update that it may likely continue to run with SoK's release?
Naylind 31 Mar @ 11:28am 
Hi, sorry silly question the "kill target" command it's a cheat for untargettable units or it's a command units order?
jctc4ever 8 Sep, 2024 @ 2:05pm 
Had this mod. Once I installed and activated the Enhanced Salvage and Repair mod, it conflicted and this one will not work while the other is active.
[‡]=Storky=[‡] 23 Jun, 2024 @ 11:48am 
Very good QoL mod, very good for eyes, big tanks, huge choppers
catbox99 18 Jun, 2024 @ 1:14pm 
The headlights are working from me in single player. I don't think they are mech specific. I haven't tried the thermals in MP yet, but I think since it's really a client-side mod, that you, your server, and your friends all need to have it. I could see a server not supporting in in MP, as it could be seen as a kind of cheat, and generally renders weather conditions meaningless.

Remember that the author noted above that the mod would conflict with YetAnotherMechLab. It probably also conflicts with mods that perform identical functions.
Ardail 11 May, 2024 @ 7:59am 
oh according to previous comments the shadows have to be set to anything but medium? weird
Ardail 11 May, 2024 @ 7:14am 
so for some reaosn the headlight of this mod doesn't seem to work for me in single player and the thermals don't seem to work for my co-op players is this a known issue with a fix?
Garfield233 6 Apr, 2024 @ 5:07pm 
the game says that this conflicts with another mod. Not sure which one, but it only became a problem after getting mech salvage mod, infantry no expense, and infantry no damage
cszolee79  [author] 8 Mar, 2024 @ 6:43pm 
Shadows must be set to anything except medium.
Cow Ace 8 Mar, 2024 @ 4:22pm 
I can't get the headlights to work, but everything else seems to be working fine. Maybe one of my graphics settings is the issue?
FaRaNgO 19 Feb, 2024 @ 3:07pm 
Mod brings old good classic Thermal sensors and lights looks good.
Astellan 4 Oct, 2023 @ 9:36pm 
What is "God Mode"?
AngryCrusader39 24 May, 2023 @ 10:27pm 
how do you activate god mode????
WAR GARBL 15 Apr, 2023 @ 6:56pm 
Was there previously a version of this that had improved tooltips? Is that still available somewhere? I can't seem to find a mod anywhere that does improved tooltips while keeping everything vanilla.
George W. Kush 12 Mar, 2023 @ 12:12am 
i think the default loadout portion of this mod is bugged: if i deviate from the default load out on a mech example: the Orion YAJ i always drop 1 lrm10 for a srm6 and i drop the 3 large lasers for 2 ppc's 2.2 heat sink per sec heatbank II(my loadout has more heat sink damage armor etc etc then default). ppcs wep group 1, srm6 wep group 2, 2x lrm10 wep group 3 pre 3/8/2023-3/9/2023 update this build in my game avgs out at 1200~ damage post 3/8/2023-3/9/2023 update any ai i put in this mech regardless of pilot rank avgs out at 500 damage. no mods that affect AI
South Williams 10 Mar, 2023 @ 9:37pm 
@cszolee79
No worries. Just thought I'd ask. =w=

I'd recommend using an Xbox controller or some other PC compatible gamepad though if you ever plan on exploring the gamepad UI. Microsoft PCs tend to not like PS4 controllers and I have to use a third-party app to make my computer think I'm playing an Xbox controller. But that's neither here nor there. =w=;
cszolee79  [author] 10 Mar, 2023 @ 2:11pm 
@South Williams
Uh... that'd need me to have a controller (PS4 controller?), and to override some HUD widget which almost always causes complications and incompatibilities.
I'm considering integrating the UAV and CoolShot from YAML though. Maybe the Salvage V1 as well.
Whenever I have the time...
Lord Raso 8 Mar, 2023 @ 7:30am 
I installed the YAML mods from Nexus mods and didn't see the heat vision options in the game. Wasn't this included in the base YAML Mechlab (or weapons?) mod? Mod order maybe? I'm going to try installing this to see if it brings my heat vision back.
Fuhrer_51[RUS] 4 Mar, 2023 @ 4:56pm 
The modification somehow partially affects the localization, changing some menu and settings into English, regardless of the language I have chosen. ._.
South Williams 24 Feb, 2023 @ 10:45pm 
Greetings, I'm liking the lights and thermal mod in this pack.^^ Sadly I play on PS4 controller and have to keep my keyboard nearby in order to tap "L" or "PgNd" in order to activate the light and thermal.^^;

Do you think it's possible to add to this mod in a later patch to work with controllers too? The game has a hotbar menu display system but no way to alter the control scheme from the base game's options menu.^^; But if you manage to learn how the setup works, there's an empty spot where the nightvision, drone cam, and switch mech is located that you might be able to add to.

Just thought I'd pass this thought along if you're ever interested.
Profile_Name 23 Feb, 2023 @ 9:40pm 
Think you can also get the mech volumetric rescale as well?
cszolee79  [author] 23 Feb, 2023 @ 11:46am 
QOL Upgrades 2.2
Added: tiny update - runs Garbage Collection during mission at 2x the time set in Mod Options (default: 2x 10s)
cszolee79  [author] 18 Feb, 2023 @ 12:24pm 
Very long list. And almost no one reads descriptions anyway :D
MHLoppy 18 Feb, 2023 @ 10:38am 
Ah, okay no worries. One of the places I actually got the vanilla values from is the YAML page on Nexus, so could put updating the notes there on the long to-do list too :P
cszolee79  [author] 18 Feb, 2023 @ 10:32am 
Oops. I thought I've fixed that.
Those were the old default vanilla values, btw (cored: 60, legged: 75, headshot: 95%). Pre-DLC something. Forgot to update the ini.
Next time.
MHLoppy 18 Feb, 2023 @ 10:28am 
After digging around I noticed that this mod also changes mech salvage percentages a little, such as nearly doubling the rate of mech salvage for legging (base 40% -> base 75%?). Since it materially affects gameplay, I feel like such would be worth explicitly mentioning in the mod description.

Either way cheers for your work!
cszolee79  [author] 18 Feb, 2023 @ 6:59am 
Fixed that and re-added some stuff.