MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

327 ratings
QOL Upgrades 2 - Thermals and Headlights
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File Size
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2.639 MB
8 Aug, 2021 @ 2:19pm
29 Sep @ 6:10pm
16 Change Notes ( view )

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QOL Upgrades 2 - Thermals and Headlights

Description
Adds some Quality Of Life changes that trickled down from Yet Another Mechlab

Do not use it with Yet Another Mechlab / MercTech!
Do not use it with anything that overrides DerivedMech, MechlabWidget and StarSystemScreen

V 2.4 - 1.11.371 / DLC7 compatible

Working:
Thermal Vision - Page Down
Mech Lights - L
Torso Counter Rotation - CapsLock
Kill Target - Ctrl-Alt-F8
Weapon Group Mode Switch - CTRL-WpnGroup (for YAW LBX cannons)
YAML Console (limited to vanilla game capabilities) - F10
YAML Weather Menu - F9 (only in-mission)
Improved Weapon Group screen
Mechlab Default loadout, Load and Save loadouts

Mod Options:
- God Mode
- FPS Limiter
- Salvage percent chance (cored, legged, headshot, items)
- Garbage Collection Timer to mitigate mem leaks via persistent actor timer event.

Other:
- Search button for star system in Starmap

Change keybinds and other values with Bobbert's Mod Options:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

The Thermal Vision is the intellectual property of Navid A1, I'm using it with his permission.
Note that this mod uses a very old (2023) version of the logic, it is a bit buggy here and there. Updates in current YAML are not included.

Yet Another Mechlab contains this / is not compatible. MercTech is not compatible.
Anything that changes DerivedMech is not compatible.
93 Comments
Democracy Officer 10 Oct @ 6:20am 
Fantastic mod, thanks for making this
Ketchup_Stain 9 Oct @ 2:00pm 
Oh it's a mod here on Steam that changes the loadout of Elementals to std lasers etc to be lore accurate. The stencil spag is used for thermal imaging?
cszolee79  [author] 9 Oct @ 9:07am 
No idea what that is - if it overrides BP_ClanElemental blueprint, the author needs to add the stencil spaghetti to it.
Ketchup_Stain 8 Oct @ 6:39pm 
confirming this works with the latest patch

@cszolee79, is there a way to have the Elemental thermal stencil work with the Smellemental mod?
cszolee79  [author] 29 Sep @ 6:11pm 
QOL Upgrades 2.4

Added: MechlabWidget: Default/Save/Load loadout buttons
Added: F10 YAML console, F9 Weather Menu
Added: no weapon group set warning to HUD (5s duration)
Added: Elementals Thermal Stencil
the_Farseer 28 Sep @ 9:23pm 
There are some biomes (specifically the desert biomes) where some of the larger rockwall models are not illuminated by mech lights. Actually, they turn almost entirely black when in range of the mech lights....but otherwise appear fine. These are vanilla assets, not anything added by a biome mod.
Quiriss 28 Sep @ 6:12pm 
Any chance of getting just the default loadout button back?
Sire Vladimir 13 Sep @ 5:05am 
@cszolee79 thanks a lot :steamthumbsup:
Ketchup_Stain 13 Sep @ 5:04am 
@cszolee79 thank you for the update! kill target is a game saver. still see tanks fall below the ground.
cszolee79  [author] 13 Sep @ 2:59am 
@Sire Vladimir huh, how did that happen. The code did not change. Now I changed it and it works. Oo