安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Keep up with the great work
good stuff takes time
as Marksman i feel quite useless.
but on a better note: good mod overall
As a result, when that error occurs, I can't place down a lot of zeus modules (for example, the reinforcements, create LZ or create RP) because their dialogue windows won't pop up. If I place said modules down before a B1 gets shot, then they work just fine until a B1 gets shot.
This only occurs when B1s are hit, no effect on B2s or BXs. Any idea what this error is about?
i.e.
in the mission complete screen you're not shown as having any kills even if you kill 100+ of them.
In RIS - push you get $100 for each kill by default, and whenever a I kill a droid, I get nothing.
This is the only mod that has this problem and I honestly am not sure what could be causing it.
For some reason they aren't recognized as an entity/person/unit. idk
I am creating a mission for my community. When I put the units "BX Droid Commando " in editor, I can not launch the mission on the server. It is blocked because of an error from ACE_CTS9. When I delete the units in the editor, I can launch the mission.
Sorry if there are mistakes, I’m French :)
And I'm not the kinda guy that feels the need to append praise any time I make a request, but I do have to say you are one of the most talented modders I have ever seen. The wizardry you can accomplish on this antiquated, broken-as-all-hell engine is truly amazing. I still struggle getting together a proper config file for custom units lol