Arma 3
WebKnight Droids
108 件のコメント
Sinossa 7月27日 11時27分 
I wish some day Webknight make like a droideka with moving and other and the rolling and etc that will be crazy.
Jake.ly 6月11日 8時28分 
yep, not working with the new Legion update
Booglice 6月9日 23時56分 
For anyone wanting to use the new version of Legion both the new and legacy versions seem to work together with this mod
Booglice 6月9日 17時07分 
Use Legion Studios Legacy for now
Booglice 6月9日 17時00分 
I think the new Legion Studios update broke this mod
Luckyfalconsolo 6月9日 12時57分 
I can't spwan the droids in eden and Zeus . Any help?
Grand Professor Corvus 6月3日 1時55分 
I hope he updates with more droids like the Imperial one such as the DT-series Sentry droid and KX-series Security droid.
¤[CODE:RED]¤ 5月5日 22時36分 
Super battle droids don't show up in game at all. Any help?
Phantom 1月27日 15時23分 
Love this mod, i use it alot in my star wars ops, though i do wish there was a ST-series super tactical droid. They would be so cool to have as a commander for the CIS forces. But still, Great mod!
DoubledaxPT 1月26日 11時42分 
Great mod! The sound, the animation the everything goes very smooth. The only thing that i believe it should have different variations of B1 and the B2 i think they should be more grey thank black.

Keep up with the great work
Rylie<3Damian 1月12日 21時15分 
Seems like the mod is kinda broken in zeus, droids goes crouching or proning when its being used in zeus
Ghost 2024年12月24日 1時17分 
don't worry, i can wait :)
good stuff takes time
WebKnight  [作成者] 2024年12月22日 8時06分 
@Ghost mod is very old, i am gonna rework it at some point, so you will just have to wait for it
Ghost 2024年12月22日 7時48分 
Is it possible, to adjust health value when hit by different blaster types?
as Marksman i feel quite useless.
but on a better note: good mod overall
StarSilver117 2024年11月26日 15時02分 
anychance to see magna guards
WebKnight  [作成者] 2024年11月1日 4時28分 
@matsgudmunds one day
matsgudmunds 2024年11月1日 4時27分 
will this get updated
Kats [SN] 2024年9月4日 10時46分 
Magna Guards from Republic Commando : )
Gojira 2024年8月1日 19時02分 
@nigga if you download the star wars oppositon mod on nexus mod and locally add it that mod has geonosian troops
SoldatXXXex 2024年8月1日 14時12分 
Категорически приветствую! Безупречный мод! У меня лишь 2 вопроса: - Можешь ли ты добавить генозианских воинов, дройдиков перекати-поле и трандошан? И второй вопрос - у меня дроид В2 при попадании в него начинает летать по карте. Это странно) Это проблема не только у меня появилась
Gojira 2024年7月31日 16時38分 
hey does anyone know what mod is adding like scarfs to webnights ais automatically
Swinky 2024年4月6日 9時14分 
whenever the B-2s get shot they ragdoll and go flying around. idk if anyone else is having this issue or if i just have a wrong box ticked somewhere
Black-Jack 2024年3月31日 9時44分 
I'm noticing an issue affecting B1s specficially in the editor. When they get shot during the scenario, a black box with an error: "deletevehicle: type number, expected object" will occur, referencing AGT\FunctionsAGT_no.sqf

As a result, when that error occurs, I can't place down a lot of zeus modules (for example, the reinforcements, create LZ or create RP) because their dialogue windows won't pop up. If I place said modules down before a B1 gets shot, then they work just fine until a B1 gets shot.

This only occurs when B1s are hit, no effect on B2s or BXs. Any idea what this error is about?
tredavidson77 2024年3月16日 13時03分 
Maybe it could even be possible to bring Trandosians and their weapons from Republic Commando into the game.
tredavidson77 2024年3月16日 13時01分 
I must ask how hard would it be to bring in races like the Geonosians and Umbarans as well as their weapons and vehicles in to the game? Because the one thing that I think would be trouble is the Geonsions flight.
Keeli 2024年2月29日 12時25分 
You are the only person whos capable of bringing magna guards and general grievous to arma. Hopefully thats something thats added to this mod one day! Loving the mod though, b2s are a menace
Trooper_025 2024年2月19日 20時29分 
My only problem is that for some reason they aren't recognized as a kill when you kill them.
i.e.
in the mission complete screen you're not shown as having any kills even if you kill 100+ of them.
In RIS - push you get $100 for each kill by default, and whenever a I kill a droid, I get nothing.
This is the only mod that has this problem and I honestly am not sure what could be causing it.
For some reason they aren't recognized as an entity/person/unit. idk
Bulba 2024年1月11日 17時26分 
Destroyer Droid when?
The omega crazytails 2024年1月4日 20時01分 
You are so good at making stuff on here one day if you feel like it it would be awesome if you could make some new aliens and predators since the ones on here are outdated and the ai they have sucks the marines are great just the predator and aliens are bad
Captain Krunch 2023年12月10日 9時01分 
Did battle droids used to fall apart/blow apart when hit or is that not a thing anymore. I have re-installed this recently and found that it no longer occurs, I have tried stripping my mods down to just this and its dependencies however they not longer fall apart- and they bleed now, probably something im doing but any help would be great
WebKnight  [作成者] 2023年12月1日 16時06分 
@KTN64 i think thats the problem with Legion Studio itself, cause its their models
KTN64 2023年12月1日 13時33分 
Hi,
I am creating a mission for my community. When I put the units "BX Droid Commando " in editor, I can not launch the mission on the server. It is blocked because of an error from ACE_CTS9. When I delete the units in the editor, I can launch the mission.
Sorry if there are mistakes, I’m French :)
kremss_jr 2023年10月28日 18時07分 
any chance we can get a separate health value for commando droids.
SeelieKnight 2023年8月7日 13時26分 
Wow, I was super wrong. I played around with the AI file a bit and figured out that it's actually 'disableAI "COVER"" which is causing units to get stuck facing one direction. Pure ARMA silliness, nothing to do with this mod specifically. My apologies.
SeelieKnight 2023年8月6日 18時54分 
I've been trying to set up a little scenario where there are B1 droids guarding an area, but I'm having trouble getting them to scan around. In the absence of any enemies, the droids are stuck facing towards [0,0,0]. I think I tracked the problem down to the _loopPathfind portion of the B1's AI sqf. It looks like it shouldn't do anything if there is no enemy detected, but when I add the same code to a perFrameHandler on another unit, the problem is replicated. Might be worth just taking out the pathfinding part of the AI? I know the droids mostly just walk toward enemies, but it is nice if they can do a few other things too.
Prime Minister Sinister 2023年7月4日 9時56分 
Is there any possibility of making a version of this mod without the Legion Studios dependency? I don't really play Star Wars stuff but the features of this mod are super useful for doing things like Terminator or Scion Conflict missions, but I don't want to have to load up 5 gigs of clone trooper equipment that I won't be using.

And I'm not the kinda guy that feels the need to append praise any time I make a request, but I do have to say you are one of the most talented modders I have ever seen. The wizardry you can accomplish on this antiquated, broken-as-all-hell engine is truly amazing. I still struggle getting together a proper config file for custom units lol
YeroZenn 2023年6月11日 2時09分 
Amazing Mod, hope to see more star wars melee units in the future, I was thinking of wookies smashing up some clankers
Harald 2023年5月5日 23時23分 
Hello, I like the mod, but I have a few complaints. With current system, it can be really frustrating to kill droids with DMR/Sniper rifles, no matter the distance, damage and hitplace, it'll always be 5 hits. Also, grenade launchers seems to do vastly lower damage, B1 can tank like 3 40mm. Is this how you imagined this mod to work, or this can be changed?
WebKnight  [作成者] 2023年4月12日 7時40分 
@Demestos i was just lazy and copypasted that part XD
Demestos 2023年4月12日 4時35分 
Not gunna lie, i find it extremely funny that each paragraph starts with "Proper steel materials". My guy you sold me at droids, you're sales pitch is not needed fine sir.
Firedog007 2023年3月6日 22時54分 
Probably won't happen but are there any possible plans for more drouds to be added to the pack? Like IG-100 Magnaguards, B3 units and possibly others?
Ninomae Lanceris 2023年2月27日 14時14分 
Would be cool to have Clone Commando with melee, as analog to BX Droids
KJW 2022年9月24日 15時34分 
Wondering if there's any chance of a compat with this and your melee? Glory killing droids has... interesting results, would really clean this off imo
WebKnight  [作成者] 2022年9月24日 13時31分 
@Cabana yep yep
Cabana 2022年9月24日 12時42分 
Just wondering if my star wars unit could repack this into our Aux mod? Thanks in advance!
demitre2014 2022年7月4日 8時01分 
freaking love your mods , you should do a killzone mod with helghast and isa and terminator.
Draakon 2022年6月29日 3時29分 
Can you use this without the melee mod? It's very janky, scripting is bad and in general not good.
АverageЛogin 2022年6月26日 0時02分 
This is great! Though the B1 melee doesn't seem to work at all, and the B2 melee works only occasionally
IAmCalledJay 2022年5月19日 17時27分 
@tony fetticinni They are mods that make the AI more intelligent and more fun to fight. I find default AI unusable. The only incompatibility is that the B2 just flat out stops working. When it is told to attack it stops shooting and moving.
OG Alcoholic Stepdad 2022年5月17日 21時37分 
why would either of those mods be used with a mod like this?