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I have not been able to replicate the passcode issue in my own personal testing. If you could post details like are you on a server or single player, if a server is it nexus.
I've also been fully unable to get a remote iris to open. :(
We discovered a server crash today. Pushing a plain armour block through a stargate crashes the server.
Also, suggestion: having a "set GPS and dial" action bar option would be awesome, so we can put together an LCD panel with pre-set coordinates.
1st. Did you edit the custom data to set the password? If so make sure their is no space between the = and the passcode
2nd. Something got botched and Ill run some testing this weekend to see if I can replicate the problem.
But dialing in, with the iris deactivation code entered in the dialing DHD, the iris doesn't open...
any suggestions?
{
MyCubeGrid gridOwners = ((MyCubeGrid)ent);
if (gridOwners != null && gridOwners.BigOwners.Count > 0)
owner += gridOwners.BigOwners.First().ToString() + ":";
}"
That being said a new gate model would just need the emissives in the right place and dummies with correct names and positions to automatically connect the 7-8 animation models
I am doing some basic support for it but model changes are unlikely to occur. Ill message the modeler to see if he has what your seeking
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3330577566
Also I found a issue with both stargate mods, yours and the original.
If a Sabiroid tries to follow you through the gate it will cash a multi player server and the game. I don't know if this is known but I've tested it with both mods and each react the same. The only way to prevent it I've found is to make the stargate area inaccessible to the Sabiroids. Safezone's don't keep them out either, I didn't try ant type of shield mods.
Google translate version into German-
Es sollten zusätzliche Informationen in den Protokollen enthalten sein, ohne diese kann ich das Problem nicht beheben. Ich würde vermuten, dass du entweder keine abgestufte Tech-Version hast, in diesem Fall solltest du den Techless verwenden, oder du verwendest nicht den Erz-Begleiter-Mod, weder meinen noch Gwendlmere.
MOD_CRITICAL_ERROR: Stargate Stargates
I'd like to make a version of the gate shields that uses faction icons if I can figure it out.
Sooo i drove a rover trough the gate and landed on the other side whit the problem that the rover is gone and only the wheels of it made it trough... and now evrytime i try to use the gate back the game crashes...
I was traveling from Earth (floating station) to moon (ground station) whit the Rombat Rover (repaired) from the Frostbite Szenario