Space Engineers

Space Engineers

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Stargate Stargates
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Type: Mod
Mod category: Block
File Size
Posted
Updated
158.088 MB
5 Aug, 2021 @ 2:49pm
4 Oct @ 8:05am
105 Change Notes ( view )

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Stargate Stargates

Description
Stargate Stargates is a mod that adds Stargates inspired by the show Stargate which quickly allow transportation from one Stargate to another Stargate, assuming you know the proper Stargate address.

Blocks include

SGC ramps

Iris clamps/Shield devices

Small and large grid basic DHD's

and standard and large gate things

How to use. Simply dial using a DHD the address (standard space engineers gps) near the target stargate. If you program the Iris Clamps/Shield device to accept the color code of the GPS the iris/Shield will be opened to allow you threw. Stargates do require power to operate however and will not transfer without it!! Transfer ships with subgrids at your own risk

Nexus Compatable (can do instance to instance transfers)

On servers running any version of concealment you must add the gate blocks to the exception lists. Concealed gates will not behave properly

updated to include supergates (admin place-able only)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858672828 to get the bp to paste in game

Supergates will have a spawn system in a future accessory mod but the mechanics are still being worked on.
They are 40 block grids with antennas every 90 degrees to control, they have beacons as well to avoid cleanup

Techless version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2848241267

Required Mods:
Tiered tech
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1682499145
Stargate Ores - This is our own mod, and is a replacement for Stargate ores from Gwendlmere (which still works)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810539643
125 Comments
Reiyuka 9 Oct @ 3:48pm 
Server, non-nexus. I'll try to get some better documentation of the exact steps taken.
Sherbert  [author] 9 Oct @ 2:52pm 
The grabby hands issue. Grabby hands is probably messing with detection a bit. If you have parts dissapearing its probably because the center of mass of the object passed threw the gate before the gate sensed it. Since the gates are designed as a 1 way thing this would just destroy the grid if it thinks its going in the back

I have not been able to replicate the passcode issue in my own personal testing. If you could post details like are you on a server or single player, if a server is it nexus.
Reiyuka 8 Oct @ 7:22pm 
(I've tried setting the password to the colour code of the GPS marker and leaving it blank or inputting the colour code as a password (both with and without #), I've tried setting password 'asdf', various other combinations of stuff. I'm unclear on what exactly I'm supposed to do.)
Reiyuka 8 Oct @ 7:17pm 
I'm running into a problem when I try to grabby-hands (improvised engineering) push blocks through. Sometimes (most of the time?) they go through, sometimes they disappear in transit. Any advice? I also tried just leaving blocks in front of the stargate and letting the SWOOSH take it. Sometimes works, sometimes doesn't.

I've also been fully unable to get a remote iris to open. :(
Sherbert  [author] 5 Oct @ 12:29pm 
just one side of the gate is enough to make the iris function
Reiyuka 5 Oct @ 12:20pm 
Do we need iris machinery on both sides of the gate, or just one side?
Sherbert  [author] 4 Oct @ 8:17am 
I checked the Iris code issue as well. I didnt find anything but was only able to test on a local box. Even if the gate says it has a code it does still require the iris machinery to be alongside the gate to function as well as having the code properly spelled ect. If your playing on a nexus server let me know and ill see what i can do to try to recreate the exact issue.
Sherbert  [author] 4 Oct @ 8:06am 
Fixed the plain armor block error
Reiyuka 3 Oct @ 8:23pm 
Hiya!

We discovered a server crash today. Pushing a plain armour block through a stargate crashes the server.

Also, suggestion: having a "set GPS and dial" action bar option would be awesome, so we can put together an LCD panel with pre-set coordinates.
Sherbert  [author] 1 Oct @ 2:15pm 
If its the first let me know otherwise I will assume the second and do testing