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Without this mod: 2100 to 2300 pine trees on the map.
With this mod (pine at vanilla spawn rate): 300 to 350 pine trees.
This occured even after I removed the config file and everything reset completely to vanilla values.
The number of pines spawning on the map is reduced by a factor of around 7 just because this mod is active, even when no spawn rates are changed. I haven't specifically tested other plants or biomes but from what I've seen the effect is similar for other plants.
The search should use contains, what plant from what mod does not show up?
If the author of the plant/animal mod and the author of the biome mod patch in the same way then this mod doesn't work.
If you want to fix this you need to fix the logic of the patches yourself, although that'll only last until the mod gets updated, for a longer term fix you'll have to let mod authors know.
Here is the mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920976506&searchtext=perfect+medieval+playthrough
Wanted to report that there is an incompatibility between this and "Perfect Medieval Playthrough" - having them both installed will cause the game to freeze if you try to open the Choose Wild Plants Spawn options.
I think then I'm getting confused as to when the game checks for an updated config file then. Sometimes I can update it whilst the game is running but sometimes it just resets to the previously saved config. I'd assumed it was because things were in the wrong order but it seems that it's a timing issue to do with when I'm saving the new config file.
There seem to be some rules for the ordering of things in the config file. Do you know if the plant lists are supposed to be ordered by defname or label?
Also there seems to be a maximum and minimum value before it freaks out and it would be great to know what the limits are.
Oh and confirmation that the rules are the same for the animals would be great too!
System.TypeInitializationException: The type initializer for 'ChooseWildPlantSpawns.Main' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: Plant_PincushionCactus