RimWorld

RimWorld

Choose Wild Plant Spawns
92 kommentarer
Mlie  [ophavsmand] For 7 minutter siden 
@Futstub Sorry, I was under the impression that you wanted the issue resolved so I wanted to inform you on how to achieve that.
Futstub For 13 minutter siden 
Why? This is abviously a mod conflict.
Mlie  [ophavsmand] For 28 minutter siden 
@Futstub Please see the Reporting Issues section described above
Futstub For 29 minutter siden 
I know. What I said was that when I add a plant to a biome woth this mod that isn't native there, I can't select multiple of them via double clicking.
Mlie  [ophavsmand] 31. aug. kl. 7:35 
@Futstub This doesnt run the code to add plants, it just modifies the normal spawnchance.
Futstub 31. aug. kl. 4:46 
Ok, I have a weird thing going on: every plant that is added with this mod can't be selected in multiples by double-clicking. Anybody knows what's going on here? I run nearly 800 mods, sooo... :)
thesoupiest 30. aug. kl. 13:40 
Would a Choose Ore Spawns be feasible?
Mlie  [ophavsmand] 17. aug. kl. 3:28 
@Alien Xenomorph Then whatever mod adds the plants may have some overriding settings
Alien Xenomorph 17. aug. kl. 2:09 
After reloadind of save slider of Biom plant overall density drops to default for moded bioms (steppes from Realistic Planets 1.6 in my case). Vanilla bioms work correctly. All other sliders still keeping changed data. Config file contains right data. Same for Choose Wild Animal Spawns.
Kaiser Waffle 11. aug. kl. 17:41 
cool mod but its so much work. I just want plants to spawn wildly without having to do anything.
kifo 9. aug. kl. 1:47 
I have tried patching in XML, but it seems it is not possible to override how Rimworld spawns plants in sandy/gravel/water tiles as it doesn't follow fertility there. Coding will be necessary I think. Until then, don't choose plants with special spawning zones.
kifo 8. aug. kl. 21:05 
Looking at these plants on VPE, they ignore fertility so once I have selected them to spawn in a biome, they will do so in crazy amounts.
kifo 8. aug. kl. 20:08 
It appears that there is a strange interaction with how certain plants only spawn in certain terrains, which is often the case for VPE. I have tried values like 1E-20 for Butternut Squash and Cucumber but they will still spawn like crazy on stony soil in Temperate Forest. Similarly in rivers, Coconut palms, melons, watercress and water chestnut.
kifo 8. aug. kl. 19:13 
One thing I have found that that I am at 1E-06 for certain plants like Butternut Squash (VPE) and Cucumbers (VPE) and they still sprout like crazy.
Mlie  [ophavsmand] 8. aug. kl. 7:43 
@kifo As mentioned in the description you can use the better sliders mod for that
kifo 8. aug. kl. 5:59 
I find that even small 0.005 can make a huge difference in the final map, and the adjustment slider in the mod settings is just not fine enough. I had to edit the xml config file manually.
ephemeraltoast 27. juli kl. 9:39 
Oh, wow, is THAT why no trees were spawning on my arid tile? I was going crazy trying to figure it out. Thank you for fixing!
Mlie  [ophavsmand] 27. juli kl. 5:44 
Fixed the tree-spawning issue
klvlt 26. juli kl. 13:08 
Exactly what Corvidus and irrelevantredundancy said. I made dev quicktests in 1.6 with boreal forest biomes (all with small-hills-ish terrain) with a minimal modlist of Core and Allow Tool with/without this mod, plus Harmony and Hugslib when needed. I counted pine trees to give an idea of how impactful this effect is.
Without this mod: 2100 to 2300 pine trees on the map.
With this mod (pine at vanilla spawn rate): 300 to 350 pine trees.
This occured even after I removed the config file and everything reset completely to vanilla values.
The number of pines spawning on the map is reduced by a factor of around 7 just because this mod is active, even when no spawn rates are changed. I haven't specifically tested other plants or biomes but from what I've seen the effect is similar for other plants.
Mlie  [ophavsmand] 24. juli kl. 22:38 
@irrelevantredundancy If you do not change a value for a biome, this mod does nothing to that biome.
irrelevantredundancy 24. juli kl. 15:31 
I'm curious now how much this alters other biomes, reducing the tree count. It's easy enough to go in and adjust the settings for Temperate Forests, if that's the biome I'm going to start at. But I'm worried if it is reducing the number of plants in all other biomes too, it's not as easy to make adjustments to every single one. Plus, it'd be nice to know what default "vanilla" looks like for Temperate Forests.
irrelevantredundancy 24. juli kl. 14:27 
I came here to inquire about this exact issue. So, you commenting on it makes me feel more confident that this mod does indeed lower the spawn rate for trees (also, particularly in Temperate Forest).
Corvidus 13. juli kl. 15:47 
this mod loaded on default/"vanilla" settings generates vastly fewer trees than unmodded generation. particularly noticeable on a temperate forest which generates hardly any trees at all
Futstub 13. juli kl. 8:56 
I think the only mods I have that add plants are form vanilla extended. I just tested it again, some don't show up at all. For example, when I type in "Lemon", the "Lemon tree" won't show up. When I type in "Apple", the "Apple tree" does show up. Ok, I try using the better sliders mod then, thanks alot! :)
Mlie  [ophavsmand] 13. juli kl. 8:41 
@Futstub You can use the better sliders mod mentioned in the description for exact numbers.
The search should use contains, what plant from what mod does not show up?
Futstub 13. juli kl. 7:08 
This really should have a setting to type in the values in the settings. The slider has waaaaaay to large jumps at the beginning. Also it would be great if all plants that include a certain phrase you put in the search bar showed up. like for example when you type in "Healroot", it should show every plant that includes this word, not just the ones that start with it.
Mlie  [ophavsmand] 25. juni kl. 7:38 
@Redrum You can look at the Discord server for the update progress and general priorities
Redrum 25. juni kl. 7:34 
I know you are a busy individual, cranking out updates every day, and I appreciate you. Can you bump this mod up on the list of mods to get updated please? With this mod I can get disable the Bamboo trees that are breaking the TropiKapp Rainforst mod. Again, thank you for everything you do for us.
Mlie  [ophavsmand] 8. juni kl. 15:00 
@cant aim That setting should now be added
cant aim 29. apr. kl. 0:47 
Would you consider adding a reverse settings option like choose wild animal spawns has?
Deklatis 2. apr. kl. 13:37 
This mod is so amazing.
Mlie  [ophavsmand] 26. jan. kl. 4:16 
@zyzyhasl No need for a restart
zyzyhasl 26. jan. kl. 3:21 
need reload game,or?
Mlie  [ophavsmand] 27. okt. 2024 kl. 23:20 
@loklan There is a link to the better sliders mod in the description. That should solve your issue
loklan 27. okt. 2024 kl. 18:40 
I love these mods so much, both this and the animal one, opens up so many possibilities. But I do wish it had typeable boxes as well as sliders in the settings.
jupiterLILY 20. apr. 2024 kl. 11:00 
the issue with duplications seems to be because several mod authors are doing PatchOperationAdd instead of checking if a plant is already on the list with PatchOperationConditional.

If the author of the plant/animal mod and the author of the biome mod patch in the same way then this mod doesn't work.

If you want to fix this you need to fix the logic of the patches yourself, although that'll only last until the mod gets updated, for a longer term fix you'll have to let mod authors know.
JACK 6. apr. 2024 kl. 18:45 
of note: deduplicating a plant (I had it going for several of the regrowth brambles) with resource dictionary also seems to cause the freezing behavior that jefener noticed with their medieval mods. or, at least, it wasn't regrowth, it definitely wasn't vanilla brambles, but getting rid of that resource dictionary order fixed my problem :)
BigDorbo 28. dec. 2023 kl. 6:01 
Gotcha. I let them know about a possible issue.
Mlie  [ophavsmand] 27. dec. 2023 kl. 13:18 
@PaulaDeen I assume they have additional code for regulating spawning
BigDorbo 27. dec. 2023 kl. 12:23 
Not sure what is going on, I am gonna assume its an issue for VE, but the new Mushroom mod, none of them spawn even when corrected to 200% commonality with this mod. I noted a similar issue without this mod as well, but I figured I would post it to both pages.
SkylineOdeum 29. maj 2023 kl. 9:19 
@Mlie Awesome possums!
Mlie  [ophavsmand] 28. maj 2023 kl. 22:19 
@SkylineOdeum Its on the todolist, made such a feature on the animal-version of the mod
SkylineOdeum 28. maj 2023 kl. 15:14 
Any chance there could be an option to have the plants organized in the left menu area and have their distribution in different biomes appear in the right? I would be nice if adding a modded plant see if and where it pops up quickly over looking that individual plant up in each biome. Many thanks!
jefener 4. feb. 2023 kl. 13:41 
You were right, I accidentally had a redundant mod loaded that seems to have caused the error. Just in case anyone else has this problem, the bad combination was "Choose Wild Plant Spawns" with BOTH "Perfect Medieval Playthrough" and "Medieval Overhaul Apothecary Plants Patch". Thanks so much for checking it out.
Mlie  [ophavsmand] 1. feb. 2023 kl. 13:42 
@soaringpen88 Tested this now and there were no freezing of the options. Perhaps you have another mod interracting as well? Try the steps under Reporting Issues and see if you can find the cause in your game.
jefener 1. feb. 2023 kl. 12:33 
I don't have a log, unfortunately - the game completely freezes and has to be force quit, and I'm not sure how to access the log in that case. I'm very sure it's due to that mod, though, I did quite a bit of testing. The other mod patches modded plants across modded biomes, so my guess is that there's an incompatibility in how that was performed.

Here is the mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920976506&searchtext=perfect+medieval+playthrough
Mlie  [ophavsmand] 1. feb. 2023 kl. 11:04 
@soaringpen88 Do you have a log of this issue? Also, can you link to that mod?
jefener 1. feb. 2023 kl. 11:03 
I love this mod, thanks!

Wanted to report that there is an incompatibility between this and "Perfect Medieval Playthrough" - having them both installed will cause the game to freeze if you try to open the Choose Wild Plants Spawn options.
Mlie  [ophavsmand] 31. jan. 2023 kl. 8:32 
@jupiterLILY Update the config only when the game is not running
jupiterLILY 31. jan. 2023 kl. 7:04 
Thanks for this, so the defName doesn't need to be in a specific order?

I think then I'm getting confused as to when the game checks for an updated config file then. Sometimes I can update it whilst the game is running but sometimes it just resets to the previously saved config. I'd assumed it was because things were in the wrong order but it seems that it's a timing issue to do with when I'm saving the new config file.