RimWorld

RimWorld

[RH2] Rimmu-Nation² - Weapons
707 Comments
THICC 2 Sep @ 9:13am 
Is it this horrible RH2 mod that makes shooting absolutly crazy horrible bad?!
Lelouch_vi_Britannia 26 Aug @ 8:15am 
Can't make guns from this mod as relics in custom ideology start. It's bug or not?
Spudmonkey 25 Aug @ 3:05pm 
Just gonna leave this here and if you decide you want to make my day with a compatibility patch for it all the better. Regardless love the mod(s) hope life is good for you.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550585103
Valrath 11 Aug @ 9:29pm 
does this compatible with CE in 1.5?
Damion Wolf 7 Aug @ 2:13am 
Haha!

Fair enough.
Chicken Plucker  [author] 7 Aug @ 1:37am 
Hi guys, SIG Sauer just emailed me and said the SIG P320 doesn’t misfire and if you lot keep kicking off, the mod is gonna get taken down by their armed lawyers so please stop bringing it up.

@Horizon - Hesitant to add new weapons at the moment mate, mod feels “diverse” enough as it is and adding a new weapon will just break CE compatibility for who knows how long. May do in the future but for now I’m breaking CE compatibility with other mods updating, dont wanna overload them

@cultist - yes it’s a joke, apologizing cause it works, that’s cause it’s been set to apologise for incompatibility for so long.
ColinCantKill 6 Aug @ 6:35pm 
Does the SIG P320 fire randomly during missed actions with a completely different gun
Damion Wolf 30 Jul @ 7:55pm 
Does your SIG P320 also fire while in the holster?
Mozilla八 27 Jul @ 12:01am 
if i can recommend a weapons to add could you add the AAC Honey Badger
Cultist ⁧⁧ ඞ 26 Jul @ 1:00pm 
Wait, it says it is currently compatible, but the continuation makes me think that it is not lmao
Unless the fact that you CAN use it is what you're apologizing for
Blu Fuu 25 Jul @ 6:33pm 
@Chicken Plucker - Let me snoop around and i will get back to you
Cole628 25 Jul @ 11:19am 
Thank you for the update. Your mod is one of my Rimworld essentials
EliotXII 23 Jul @ 6:59pm 
@Chicken Plucker , ok, ty
Chicken Plucker  [author] 23 Jul @ 2:22pm 
@Blue Fuu - Just checked mate, their folders have no Yayo's Combat patch.

@Mythology - Cheers mate
Blu Fuu 23 Jul @ 12:10pm 
@Chicken Plucker - I believe VE Heavy Weapons has one that works with Yayos
Mythology 23 Jul @ 7:17am 
Thank you Chicken Plucker for keeping this up to date, great mod to pair with CE and a must have in any modern modlist
Chicken Plucker  [author] 23 Jul @ 12:41am 
@EliotXII - If you’re asking why these are the stats for vanilla, I figured being accurate with full auto rates in a game that has no ammunition system or reload system, where you can infinitely fire for days on end (literally, in game)—it may be just a tad inappropriate.

You could ask me questions like these all day and I’ll ask you where the complaints are for why I made GPMG weight lighter than a few 1L bottles in the same game pawns start wrapping after 20 kg of weight

If you mean CE, that’s something you need to speak to their team about
cody 23 Jul @ 12:24am 
Sustained or accurate fire?
EliotXII 22 Jul @ 10:05pm 
why is CZ Bren at 514rpm when this gun can fire between 750 and 850rpm?
Chicken Plucker  [author] 22 Jul @ 6:40pm 
@Blu Fuu - Give me a mod that has working rockets with Yayo’s combat and I’ll see if I can make a quick patch once and for all mate. Cheers.

Also cheers guys glad you’re happy this ol thang is still updated
Blu Fuu 22 Jul @ 5:54pm 
Does anyone remember how to fix/why the rocket projectiles did not work with yayo's combat?
yeetdabmcfapdab 22 Jul @ 7:44am 
ts mod is goated thanks for updating it to 1.6
EliotXII 21 Jul @ 11:37pm 
@Chiken Plucker , ty for update
FranKk 21 Jul @ 5:37pm 
@Chiken Plucker, all fine :) thx for fast fix!
Chicken Plucker  [author] 21 Jul @ 3:36pm 
@FranKk - It's sorted brother, pardon me for my yammering, bit sleep deprived. I should've just said "Thank you, it's sorted" instead of complaining or something, cheers mate
FranKk 21 Jul @ 2:58pm 
@Chiken Plucker, I'm on 1.6. When creating it, it says that 75 steel and 0 metal are needed, I change the material to plasteel, and in the end it is crafted from 75 steel and 1 plasteel
Chicken Plucker  [author] 21 Jul @ 1:58pm 
Cheers guys, thanks for the support

@FranKk - Thanks mate, though the description seems inaccurate. Its simply missing a stuffable quantity but you can craft it with 75 steel.

Could you specify if you're on 1.6 or 1.5 too? I'm in the dark on what version you're on. Either way both are sorted.
FranKk 21 Jul @ 6:32am 
Hello. Melee weapon "spata" requires 0 metal, i can craft it from 1 plasteel, this is normal?
xhex 20 Jul @ 10:32am 
I can't play without this mod. Thank you guys.
YJH13200 20 Jul @ 12:11am 
Hero is BACK! Big thanks for your update sir. I can't play rimworld without this
Iopy 19 Jul @ 8:56pm 
Legend!
JOHN THUNDER 19 Jul @ 8:00pm 
THANKS MATE, SPREADING DEMOCRACY THROUGH FIREPOWER IS SO BACK :ac7osean:
DRG Engineer 19 Jul @ 2:00pm 
YES I CAN GET BACK TO MY RUNS OF FUN AND DEATH.
Enclave~ 19 Jul @ 1:03pm 
Yes! peak is back on the menu!
Bilbo Ballbag 19 Jul @ 11:54am 
It was weapons tab having RN weapons off by default. Cheers!
YourLocalRoofKorean 19 Jul @ 11:27am 
Praise be! A 1.6 update! You're the best Chicken Plucker! <3
Chicken Plucker  [author] 19 Jul @ 11:24am 
@Bilbo Ballbag - Hey mate, tried to replicate your issue but the pawns are picking them up fine on my side. I'm assuming you have several other mods? You're gonna have to verify what it is, and a full error log would help, because right now this is just a symptom of what another mod could be doing
Bilbo Ballbag 19 Jul @ 11:16am 
Having a weird issue with pawns picking up weapons and being stuck in a loop where they are trying to drop them and it just spams the unequip sound -

Verse.Pawn_EquipmentTracker container tried to drop RNGun_WA2000_DMR265284 which it didn't contain.

It was also doing it with a different pawn using one of the swords from the metal gear mod
DreamState 19 Jul @ 9:25am 
please sir i need my knife fence and laptop trade beacon :steamthumbsup:
MC_0 19 Jul @ 9:04am 
W Mod Author(s):steamhappy:
Chicken Plucker  [author] 19 Jul @ 8:50am 
Just pushed bakezD's fix, give us a shout if it's sorted for you guys. Also credited them in the description, cheers
Rigben 19 Jul @ 8:32am 
Currently throws errors for me. What bakezD posted below fixed it.
GothGirlThighs 19 Jul @ 6:20am 
no handguns appear. im not skilled enough to find the folder the other comments say either
R4nD0mI3z 19 Jul @ 4:58am 
A small typo few comments below, correct path is rimmunation/ 1.6 /Patches/Vanilla_Expanded_Framework.xml
Buttbutt 19 Jul @ 4:50am 
Hail to the king!
williamb1995 19 Jul @ 3:41am 
Oh yeah !!! M’y lord is back
Lemming 19 Jul @ 12:48am 
You're my hero
Hy3nah 18 Jul @ 10:35pm 
tnx for update the best gun mod ever
bakezD 17 Jul @ 6:09pm 
To anyone using this in 1.6 having issues with a bunch of the pistols disappearing from the game due to a missing type error with VFECore.ThingDefExtension. Fix: Navigate to rimmunation/1.5/Patches/Vanilla_Expanded_Framework.xml then change <li Class="VFECore.ThingDefExtension"> to <li Class="VEF.Things.ThingDefExtension">. The VEF framework changed their naming with the update, this should be all you have to do, worked in dev mode with all affected weapons when testing. I'm not a pro modder and am also not running combat overhauls at all like CE or anything else so ymmv, GL
Cumulous748 17 Jul @ 8:13am 
This works 100% ok with 1.6