RimWorld

RimWorld

Expanded Charge Weaponry
20 Comments
MadeThrone11206 11 Aug @ 5:50am 
Ah, it would appear that your additions have run their course when it comes to my mod trilogy. That said, they were nice while they lasted and will be removed in a later update. Even so, I thank you for the inspiration behind my idea of "advanced" and "old" versions of charge weaponry that'll be in the next update, as described on my Redux mod page.

Take care ;)
MadeThrone11206 26 Jul @ 3:09pm 
Fantastic additions that really should’ve been in the base game. That said, thanks to this, I have been able to properly redo the Empire troop tree as it was underwhelming, to say the least, since they’re supposed to be an advanced society. Nevertheless, with this rework mod, the Imperials are a lot more formidable now, as they always should’ve been.

All in all, regarding curtsy, I’ve made some adjustments to your added weapons, along with some other tweaks to the other base game files. In conclusion, I would like to share these edits with everyone for their enjoyment.

Here’s the unlisted mod for reference: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3216200138

P.S.

I’ve also made some extra faction mods, though note that they’re optional, despite the mod page stating that they’re required (although they are dependent on the main rework mod due to the numerous edits). And yes, the mods are in beta, so expect some possible unbalanced stuff here and there.
Io 17 Jul @ 8:31am 
charge,my favourite:steamthumbsup:
Themaster6869  [author] 11 Jul @ 3:46pm 
should be updated to 1.6, increasing the armor penetration of the heavy charge rifle to keep pace with the charge rifle buff
Kjellmeister 15 Aug, 2024 @ 12:34pm 
Update to 1.5? :)
Themaster6869  [author] 17 Mar, 2023 @ 7:10am 
Afraid not, and i dont really intend to make it work
pedroekh 11 Jan, 2023 @ 4:13am 
Works with Combat Extended?
shtabel 31 Oct, 2022 @ 10:16am 
thank you!
Themaster6869  [author] 30 Oct, 2022 @ 8:00pm 
should be updated now
shtabel 30 Oct, 2022 @ 7:23pm 
update to 1.4 pls
Admiral Zander 26 Mar, 2022 @ 6:29pm 
charge sniper was already a gun though
Themaster6869  [author] 28 Aug, 2021 @ 6:56pm 
the heavy charge rifle does 16 damage base to the standard charge rifles 15
Mike 25 Aug, 2021 @ 3:41am 
You say the heavy rifle does more damage but really all it does is fire 1 more projectile.
Lucidnonsense 1 Aug, 2021 @ 12:28pm 
good to know
Themaster6869  [author] 1 Aug, 2021 @ 8:05am 
just tested it, they do
Themaster6869  [author] 1 Aug, 2021 @ 8:01am 
they should
Lucidnonsense 31 Jul, 2021 @ 10:11pm 
Does the faction from royalty have access to these?
Side1iner 31 Jul, 2021 @ 10:41am 
OK, thanks!
Themaster6869  [author] 31 Jul, 2021 @ 10:38am 
im not going to edit mine cause they are supposed to line up with vanilla charge weapons, but if you want to patch it in your own mod you are free to
Side1iner 31 Jul, 2021 @ 10:29am 
Hey! Good stuff! I made a similar thing myself this week also (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2560232056 and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2560225309) . I looked at your files and I see you didn't class them as 'Ultratech'. That was a big part of my own mods to begin with.

The vanilla charge weapons aren't 'Ultratech' either, but I like to have some more weapons to choose from (I don't use Royalty, and such the vanilla game has zero Ultratech weapons for me).

Have you thought about this on your part? Or would it be OK if I look at making a patch making them Ultratech myself (include it in my existing mod making the vanilla charge weapons Ultratech)?