RimWorld

RimWorld

41 ratings
Expanded Charge Weaponry
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
81.119 KB
30 Jul, 2021 @ 11:23pm
11 Jul @ 3:45pm
8 Change Notes ( view )

Subscribe to download
Expanded Charge Weaponry

Description
Ever disappointed with the variety of spacer tech weaponry compared to the great variety of industrial tech firearms?

This mod adds 3 new weapons in the charge tier, filling out the late game. The weapons generally significantly outperform their lower tech equivalents in their specialization but under preform outside of them. These weapons are balanced compared to vanilla weapons, don't expect them to preform any miracles.

the weapons are:

The charge sniper, a upgrade in range and damage to the standard sniper rifle filling out late game extreme range weaponry (unlike the charge lance that actually has less range than sniper rifles). However it rapidly becomes worthless at closer ranges

The heavy charge rifle, a high damage and range option, however with its low accuracy you will need a high quality craft, a skilled marksman, or both to access the power of this weapon.

The charge stormgun, a ridiculously fast firing SMG upgrade with very limited range and once your opponents close in the weapons extra melee damage will come in handy.

for more detailed gun info visit my ludeon forum post here:
https://ludeon.com/forums/index.php?topic=54984.msg490474#msg490474

credits:
-Rook1 author of rimsenal expanded vanilla for permission to edit and use sprites

20 Comments
MadeThrone11206 11 Aug @ 5:50am 
Ah, it would appear that your additions have run their course when it comes to my mod trilogy. That said, they were nice while they lasted and will be removed in a later update. Even so, I thank you for the inspiration behind my idea of "advanced" and "old" versions of charge weaponry that'll be in the next update, as described on my Redux mod page.

Take care ;)
MadeThrone11206 26 Jul @ 3:09pm 
Fantastic additions that really should’ve been in the base game. That said, thanks to this, I have been able to properly redo the Empire troop tree as it was underwhelming, to say the least, since they’re supposed to be an advanced society. Nevertheless, with this rework mod, the Imperials are a lot more formidable now, as they always should’ve been.

All in all, regarding curtsy, I’ve made some adjustments to your added weapons, along with some other tweaks to the other base game files. In conclusion, I would like to share these edits with everyone for their enjoyment.

Here’s the unlisted mod for reference: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3216200138

P.S.

I’ve also made some extra faction mods, though note that they’re optional, despite the mod page stating that they’re required (although they are dependent on the main rework mod due to the numerous edits). And yes, the mods are in beta, so expect some possible unbalanced stuff here and there.
Io 17 Jul @ 8:31am 
charge,my favourite:steamthumbsup:
Themaster6869  [author] 11 Jul @ 3:46pm 
should be updated to 1.6, increasing the armor penetration of the heavy charge rifle to keep pace with the charge rifle buff
Kjellmeister 15 Aug, 2024 @ 12:34pm 
Update to 1.5? :)
Themaster6869  [author] 17 Mar, 2023 @ 7:10am 
Afraid not, and i dont really intend to make it work
pedroekh 11 Jan, 2023 @ 4:13am 
Works with Combat Extended?
shtabel 31 Oct, 2022 @ 10:16am 
thank you!
Themaster6869  [author] 30 Oct, 2022 @ 8:00pm 
should be updated now
shtabel 30 Oct, 2022 @ 7:23pm 
update to 1.4 pls