RimWorld

RimWorld

Glitter Tech
743 Comments
Garret  [author] 21 hours ago 
Yeeaaahh, me too
I'm working on it.
grumble314 1 Sep @ 5:45pm 
With the new update starting getting:
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2558099206\Textures\Things\Pawn\Humanoid\Apparel\NanoSuitHelmet\NanoSuitHelmet.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref 78AB3FBE]
Garret  [author] 27 Aug @ 2:50pm 
@perilous
I removed the shuttle completely. I have not added it back into the mod yet.
Rooskie 27 Aug @ 10:47am 
@Garret Yes, you're right, my bad. Mod in question that causes unwanted transperency is RIMMSqol (1084452457). Console log doesn't seem to have any usefull info. I'll remove that mod until it's resloved.
perilous 27 Aug @ 9:04am 
@Garret You said back on the 22nd that you had disabled the Shuttle due to some errors. Has that been fixed yet? I am just noticing that I cannot get a Shuttle Engine off the traders and was wondering if it was related.
Garret  [author] 26 Aug @ 10:15am 
@WJSabey
I see it, thank you.
I'm need to finish the updates I'm working on now and then I'll push them to Git and work on rebaselining 1.5. Sorry for the wait.
Garret  [author] 26 Aug @ 9:59am 
I think I need to put something in the description which states:
Before posting an issue, remove all other mods, and load only Harmony and then Core + DLCs and then Glitter Tech. If the issue is still there, proceed with letting me know. If not, its a mod conflict and you will have to figure out which mod mine is conflicting with. Once you find that out, post the mod, the issue you are having and I will see if I can patch it to work with that mod or not.
Garret  [author] 26 Aug @ 9:56am 
@Rooskie
All I did was replace the graphic. Not sure why they would turn invisible when you create something with them.
Rooskie 26 Aug @ 7:37am 
I love that you updated icons for alpha and beta poly. But now all things I build with them are completely translucent only casting shadow, which kinda scks. Since I get no errors I wonder is this intedned or possible misinteraction with another mod?
WJSabey 26 Aug @ 3:57am 
It's pretty simple, with this active when I try to place a deep drill the ghost is red, if I try to place it it tells me "Must be placed on drillable resource" in the top left.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556317360
Also drills that were previously placed and drilling up chunks in existing saves stop working, with the message "No resources below" in the bottom left panel.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556317526
When it broke, I assumed that you had patched the DeepDrill PlaceWorker and Comp for the advanced deep drill, which broke the regular one in the process. Something must have changed, because I've been using this mod for years without issue.
Garret  [author] 25 Aug @ 8:04pm 
Okay, so you are playing 1.5 version of the game. LOL
Can you take a picture of what you are talking about and I'll take a look at it tomorrow night after work and baby goes to sleep.
WJSabey 25 Aug @ 1:05pm 
All except Odyssey, I'm not going 1.6 until more mods update.
Garret  [author] 25 Aug @ 5:49am 
What DLC mods are you running?
WJSabey 24 Aug @ 7:56pm 
I've tested it with no other mods active. No mods, it works fine. Just this one, and it doesn't work.
Uton 24 Aug @ 3:28am 
Yup, that fixed it! No more red errors concerning "Glitter Tech"! :-)

Thx a lot for your quick response!
Garret  [author] 23 Aug @ 8:41pm 
@Uton
I removed the patch, let me know if that fixes your error.
Garret  [author] 23 Aug @ 5:47pm 
You can only put the deep drill on scanned resources?
I've never had an issue. You need to check your other mods because its the combination of this mod and another mod. This one, by itself, works just fine.
WJSabey 23 Aug @ 2:20pm 
It worked fine up until about a month ago, but since then if I have this active, I can only place deep drills on scanned resource deposits. Without this mod it works like it should.
Garret  [author] 23 Aug @ 5:58am 
Yeah, seems like there is a mod conflict for a lot of people with the royalty column and ideology patch.
Uton 23 Aug @ 4:38am 
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Uton 23 Aug @ 4:38am 
Second one is

[Glitter Tech] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch0 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal
Uton 23 Aug @ 4:36am 
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

ok, that was the first one, sorry for the unprofessional layout...
Uton 23 Aug @ 4:35am 
(Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run
Uton 23 Aug @ 4:33am 
First off thank you for maintaining this great mod! Since the last update I get 2 red errors though:

[Glitter Tech - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/RoyalTitleDef[defName=defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
Source file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix
tbc...
Garret  [author] 23 Aug @ 4:06am 
Anyone else having problems with the deep drill? I thought I fixed that issue a long time ago. I've played several play throughs and haven't seen anything wrong with it.
Garret  [author] 23 Aug @ 4:03am 
@rjxo452379
Lol sorry mate
I'll take a look at in a bit. With baby boy right now 😁
rjxo452379 23 Aug @ 1:58am 
I unsubscribed from that mod, and now there are no errors
渣男 23 Aug @ 12:07am 
its fixed now:steamthumbsup:
rjxo452379 22 Aug @ 9:35pm 
no, there are still errors
Garret  [author] 22 Aug @ 8:54pm 
What are you talking about?
WJSabey 22 Aug @ 8:21pm 
Are you going to fix the deep drill? It's incredibly annoying that this breaks it.
Garret  [author] 22 Aug @ 12:18pm 
Let me know if the new Katana needs to be debuffed...
Garret  [author] 22 Aug @ 11:17am 
Updated, let me know if that fixes the problem.
渣男, I'm not sure what mod is conflicting with your but something is modifying the ideology and I need to patch it in. Have any ideas?
rjxo452379 22 Aug @ 8:10am 
yeah I add it
渣男 22 Aug @ 8:05am 
no
Garret  [author] 22 Aug @ 8:02am 
Do either one of you play with Vanilla Furniture Expanded - Art?
rjxo452379 22 Aug @ 7:46am 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
{LINK REMOVED} ()
rjxo452379 22 Aug @ 7:46am 
[Glitter Tech - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/PreceptDef[defName="IdeoBuilding"]/buildingRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Ideology): Error in <match>
[End of stack trace]
Source file: F:\steam\steamapps\workshop\content\294100\2558099206\Ideology\1.6\Patches\IncludeMyColumn_Ideology.xml
rjxo452379 22 Aug @ 7:45am 
Yes, there was a bug after the update
Garret  [author] 22 Aug @ 7:32am 
Is that the whole error?
Check your mod load order.
渣男 22 Aug @ 7:26am 
conflict with other mods?
渣男 22 Aug @ 7:25am 
[Glitter Tech] Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: D:\steam\steamapps\workshop\content\294100\2558099206\Ideology\1.6\Patches\IncludeMyColumn_Ideology.xml
Garret  [author] 22 Aug @ 5:53am 
Hey all. With the ability to change colors of lights in the default game, I'm going to remove the different variants of wall lights that I have. Which means that if you have them, they will disappear from your game.
Garret  [author] 22 Aug @ 4:10am 
Sorry about that. There were too many bugs and mod conflicts with the shuttle that I did not see when I was testing it alone. Once aware, I decided to take it down and revisit once I fixed other issues.
The only bug with cargo was when I tried to unload individual items instead of all at once, now unfortunately everything was lost, sad
Strenzen 21 Aug @ 3:52am 
@Garret:
In the meantime, I managed to download the old version of the code from your github, install it, empty the shuttle and then deconstruct it. For me the main issue was that I was (ab)using it as storage, so there was a LOT of stuff inside ...
But thank you for your help :-)
In my case, the only thing that did not work was rotating the shuttle, so it was stuck in its original horizontal orientation, the rest of it worked completely fine, loading, unloading, flying.
dunadane 20 Aug @ 3:14am 
Oh, it works fine now. Thank you.
Garret  [author] 19 Aug @ 9:14pm 
Just make sure you unsubscribe and resubscribe!
Garret  [author] 19 Aug @ 9:11pm 
Very sorry, not sure how that got lost in the update.
It should be good now!
dunadane 19 Aug @ 5:42pm 
I reinstalled it but it's still the same