RimWorld

RimWorld

721 ratings
Glitter Tech
6
5
2
4
5
5
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
70.333 MB
26 Jul, 2021 @ 12:37pm
1 Sep @ 10:45pm
41 Change Notes ( view )

Subscribe to download
Glitter Tech

Description
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds. But, this expensive and illegal tech attracts attention of Glitter world Commandos.

(Unofficial Version for 1.6 and below)
*I am not the original author*
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=725576127
Pulled and updated from: 725576127 mod folder
Original Git Repo: https://github.com/sam23694/GlitterTech/tree/1.0.2059
Current Mod Repo: https://github.com/mdrain18/XaviorsGlitterTech.git

Updating Mod:
Let me know in the "Changes" discussion what you want done with this mod and I will do my best to make it happen.
Link::
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2558099206/3480742287613877229/

It can be said this mod is OP. I think it should be, however, in the spirit of being able to play how you want to I am adding a few changes to this mod.
javascript:ValidateForm()


Release Notes: 1.6.4514
- Updated to 1.6 version of the game.
- Incorporated the "No Surgery" mod as a checkbox into this one. Please let me know if there is any issues with this.
- Added airtight tags to Titanium, Alpha and Beta Polys
- Added support for new 1.6 tags like VacuumResistance and terrain affordance.
- Introduced stopping power to bullets
- Updated some graphics (more to come)
- Batteries now have charging bar..again
- Over arching game play balance and bug fixes
- Description changes to match game play
- Key bugs fixed:
- Heavy duty power conduct does click and drag placement
- Turrets now point in the right direction
- Nano tech gear layers have been corrected
- Plasma Fusion Reactor: corrected power output... sorry for the extra zero LOL
- Advanced drill: now is prioritized over regular drill
- Several recipes now use corresponding skills for production
- New Items:
- TEG: super efficient way of cooling rooms.. but lacks the ability for set temps
- Powered wall: just a wall, with a power outlet
- Advanced security door: security door from DLC but stronger and faster open/close rates
- Glowing Column - satisfies Royalty Titles and I'm working on getting the Ideologies to accept it as well
- Advanced Turret - name is self explanatory, let me know if I should increase or decrease its damage
- Ultra Skin Gland - increases beauty and provides armor
- OCD Katana - :)
- Odyssey's Unique Weapons:
- OCD Katana (done)
- MPG-5 (in progress)
- OCD Guns (TBD)
- EMRG-1 (TBD)

- New research:
- two new researches which, once completed, decrease the power consumption of core game items (lights/auto doors)
- see patch folder in game files to see how to set for other mods

** Introducing Nanites - they don't really do anything yet but they are in the mod and will be used in future recipes.

** Removed the Cargo Shuttle as I can't get the dumb thing to look right when you rotate it

Any questions or bugs, let me know about them in the comments or on GitHub.
Popular Discussions View All (5)
130
24 Aug @ 8:42am
Bugs
Garret
17
4 May, 2023 @ 10:39am
Changes
Garret
6
1 Nov, 2022 @ 7:49pm
2 Errors
Giradore
743 Comments
Garret  [author] 6 hours ago 
Yeeaaahh, me too
I'm working on it.
grumble314 9 hours ago 
With the new update starting getting:
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2558099206\Textures\Things\Pawn\Humanoid\Apparel\NanoSuitHelmet\NanoSuitHelmet.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref 78AB3FBE]
Garret  [author] 27 Aug @ 2:50pm 
@perilous
I removed the shuttle completely. I have not added it back into the mod yet.
Rooskie 27 Aug @ 10:47am 
@Garret Yes, you're right, my bad. Mod in question that causes unwanted transperency is RIMMSqol (1084452457). Console log doesn't seem to have any usefull info. I'll remove that mod until it's resloved.
perilous 27 Aug @ 9:04am 
@Garret You said back on the 22nd that you had disabled the Shuttle due to some errors. Has that been fixed yet? I am just noticing that I cannot get a Shuttle Engine off the traders and was wondering if it was related.
Garret  [author] 26 Aug @ 10:15am 
@WJSabey
I see it, thank you.
I'm need to finish the updates I'm working on now and then I'll push them to Git and work on rebaselining 1.5. Sorry for the wait.
Garret  [author] 26 Aug @ 9:59am 
I think I need to put something in the description which states:
Before posting an issue, remove all other mods, and load only Harmony and then Core + DLCs and then Glitter Tech. If the issue is still there, proceed with letting me know. If not, its a mod conflict and you will have to figure out which mod mine is conflicting with. Once you find that out, post the mod, the issue you are having and I will see if I can patch it to work with that mod or not.
Garret  [author] 26 Aug @ 9:56am 
@Rooskie
All I did was replace the graphic. Not sure why they would turn invisible when you create something with them.
Rooskie 26 Aug @ 7:37am 
I love that you updated icons for alpha and beta poly. But now all things I build with them are completely translucent only casting shadow, which kinda scks. Since I get no errors I wonder is this intedned or possible misinteraction with another mod?
WJSabey 26 Aug @ 3:57am 
It's pretty simple, with this active when I try to place a deep drill the ghost is red, if I try to place it it tells me "Must be placed on drillable resource" in the top left.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556317360
Also drills that were previously placed and drilling up chunks in existing saves stop working, with the message "No resources below" in the bottom left panel.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556317526
When it broke, I assumed that you had patched the DeepDrill PlaceWorker and Comp for the advanced deep drill, which broke the regular one in the process. Something must have changed, because I've been using this mod for years without issue.