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this mod seems to have some problem with the "Auto Change Wardrobe" mod.
Whenever I build that building, the game crashes, marking the Rotation mod as problem.
I also get the following exception:
Error in Auto Change Wardrobe.DirectionControl.OnSpawn at (108.50, 233.01, -19.50)
System.NullReferenceException: Object reference not set to an instance of an object
at RotateBuildings.RotateBuildings+PatchDirectionControl.Postfix (DirectionControl __instance, WorkableReactable+AllowedDirection& new_direction) [0x0002a] in <261563c8468f4013bc7022efe7b8932b>:0
at (wrapper dynamic-method) DirectionControl.DirectionControl.SetAllowedDirection_Patch1(DirectionControl,WorkableReactable/AllowedDirection)
at DirectionControl.OnSpawn () [0x00006] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.Spawn () [0x0005d] in <1f583ce96a48430ba66629e5477a0517>:0
Before flipping, the generator was oriented as XYZ, and the polluted water came out at Z. After flipping to ZYX, I expected the polluted water to still come out at Z, but it’s now coming out at X instead—so it looks like the output position didn’t flip as expected.
Could you help fix it? Thank you! :)
@Arxon, structures can either be rotated or mirrored, not both. I used my judgement to make that call on an item by item basis. Most object are just mirrored.
Error in Auto Change Wardrobe.DirectionControl.OnSpawn at (119.50, 195.01, -19.50)
System.NullReferenceException: Object reference not set to an instance of an object
at RotateBuildings.RotateBuildingsPatches+PatchDirectionControl.Postfix (DirectionControl __instance, WorkableReactable+AllowedDirection& new_direction) [0x0000e] in <4d5e943f707d4106b91ea772fce4ab98>:0
at (wrapper dynamic-method) DirectionControl.DirectionControl.SetAllowedDirection_Patch1(DirectionControl,WorkableReactable/AllowedDirection)
at DirectionControl.OnSpawn () [0x00006] in <96bf83e479e841629616de31cacb5606>:0
at KMonoBehaviour.Spawn () [0x0005d] in <199beda79a0545e18356f69e28ee38c2>:0
Build: U53-642695-S
If you ever get around to updating - please could you look into this?
and btw 360° is a full rotation, so nothing changes ;-)
some buildings cannot be "rotated" its seems only vanilla buildings are supportet.
but otherwise a useful mod :-)
I am super lazy... And, in order to maximize my laziness I will put for some effort.
I want to create a mod to rotate buildings via [hold middle mouse+scroll wheel]. Holding middle mouse and scroll down for clockwise and conversely scroll up for counter-clockwise rotation.
I have the IDE and debugger installed but I am completely unfamiliar with modding. Any pointers or possibly what and where the values are I need to modify would be super appreciated.
This is entirely in the pursuit of laziness, one-handed gaming and not for mod glory. So, if you wanted to implement this yourself into your mod or make a stand alone yourself instead of sending me some info that would be fine too. No rush, I have already setup a macro for my mouse to send the "O" key while the middle mouse is held down. But, having to run it and stop is annoying and requires some minor effort I would like to completely eliminate.
Thanks for this mod and your time!
-Riblitz
Thanks a lot for your mod, it is a must. i just want to report a bug on the interplanetary launcher. When rotate it conveyor rail crashes and shows as rail blocked.
允许你翻转(几乎)每个建筑。特别有用的对称倾斜!
机械气闸和沙坑门可以360度旋转。
@SquidCake Seems to be working fine