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Fixes a design smell. Liquid locks are clever, but they’re also an exploitish workaround. A powered double-door with a vacuummed vestibule is what a real colony would build. This mod brings that logic into the game loop.
Costs and counters are balanced.
120 W draw, refined-metal cost, research gate (Improved Ventilation), and limited internal battery (7 uses) make it a meaningful choice, not a free upgrade. If you cut power, you create failure modes-exactly the kind of “interesting risk” ONI is built on.
What Klei could adopt/tweak
Late-mid tech node. Slot it after Improved Ventilation (or alongside Atmo Suit tech).
Verdict
Airlock Door hits the sweet spot: engineering-authentic, systemically fair, and fun to design around. It solves a decades-old community pain point (liquid locks) with a solution that feels like Klei designed it. If any mod deserves to go vanilla, it’s this one.
Hate seeing people come here and bitch and moan that modders aren't bending over backwards to accommodate players. Learn to mod if you're so impatient and entitled.