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Very nice tho and fun :)
such a cool idea witha hub world that has portals to other maps, all of which are fantastic and unique.
the fights have been well thought out and keep things interesting.
i havent ran into any major bugs or spawn/checkpoint bugs even with extra enemys
i love to play serious sam as a drinking game where you drink every time you die and this series of levels is perfect for that. this is probably my favourite set of maps i have found and i really love the idea of the main hub with multiple levels coming from it. reminds me alot of hexen.
plus this has a stargate feel which i really love too.
great work guys i would love to see this expanded and built upon
@SirKillalot: Search for a usable stone. There's also a Netricsa-message pointing this out.
It's end? The door will not open.
I agree that The Fortress (I think you mixed up the maps - please correct me if I'm wrong) can be a bit of a drag on lower difficulties due to the size of the map.
I think speed boots are a very good and fun idea to counter this issue.
We will test this in our internal version and see how it goes.
Hope you give it another try sometime.
Can you please specify what you did? E.g. started new game in solo/coop, loaded a save game etc. and which level caused the crash?
Thanks.
I guess the physics bugfixes in patch AP_1856 [forums.seriouszone.com] restored the original behaviour, leading to the issue you reported.
I will have a look at this at home.