Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Portals - Single Player / Co-op Episode
80 Comments
TH3V01D 20 Sep, 2024 @ 11:49am 
The crystal skull kamikaze room is impossible on serious difficulty. This could have been easily avoided if you gave the player a flame thrower or a tommy gun.
Shelly 2 Sep, 2023 @ 8:04pm 
Cool map, awesome that it is form 2002. Some of the areas are wayyy too large and become a bit boring to go through, sometimes not enough enemies for the size of the map such as Canyon.

Very nice tho and fun :)
Knivesron 13 Jun, 2022 @ 1:00pm 
out of all the maps ive played, this little series is by far the best.
such a cool idea witha hub world that has portals to other maps, all of which are fantastic and unique.
the fights have been well thought out and keep things interesting.

i havent ran into any major bugs or spawn/checkpoint bugs even with extra enemys
Retro Grade 21 Mar, 2021 @ 7:53am 
Very fun and beautiful campaign, though some parts are maybe a little too much on Serious (like the Zumbul/Demons and the final boss parts on Canyon level). Still, great ambience and a good challenge. Thanks for posting
TheGoldenCrowbar 8 Jan, 2019 @ 9:05pm 
Oh the nostalgia :kungfusam:
Got_the_Poison 16 Dec, 2018 @ 2:53am 
Yeah, this is challenge, but but it is very annoying and unbalanced challenge. I play only on serious, and the moment in courtyard, when reptiloids and demons spawns, is fucking impossible. Level design is not bad, but it's not enough to call this mod good. 3/5.
Sig Lee 24 Nov, 2018 @ 3:01pm 
that courtyard is so fucking difficult
Sig Lee 23 Nov, 2018 @ 4:05pm 
yea some areas you get fucked so hard if you're playing on serious
Nudista Janko 5 Oct, 2018 @ 10:54pm 
It is a really well made map, but so fkin unbalanced in some places. (I played on serious diff. only.)
erc493 21 Feb, 2017 @ 3:06pm 
is from old serious sam the second encounter, thx
gorgonzoler 1 Feb, 2017 @ 2:58am 
there is more great if it have some sam voice(seriously! there should have a "EOOOOOOOHA! " in the canyon level.still it is a great map.I plan to shoot a video for this one.too bad i can't upload to the youtube because i m in china.
iTema 4 Nov, 2016 @ 10:51am 
Very good map. It was fun. Brilliantly job. Thanks!
Explosion! 15 May, 2016 @ 5:33pm 
Looks like fun. I will have to try it out with a friend of mine. :Laharl:
Knivesron 5 Feb, 2016 @ 9:46pm 
i remember playnig this on the orginial serious sam and its still bloddy damn well great today. theres alot of good fights to be had and the spawn points work perfectly, unlike paleque temble and real night fight.

i love to play serious sam as a drinking game where you drink every time you die and this series of levels is perfect for that. this is probably my favourite set of maps i have found and i really love the idea of the main hub with multiple levels coming from it. reminds me alot of hexen.
plus this has a stargate feel which i really love too.

great work guys i would love to see this expanded and built upon
The Portals 9 Jan, 2016 @ 6:55am 
This campaign is so awesome, please, keep going to make more.
Tjermnon  [author] 18 May, 2015 @ 10:04am 
Why, thank you!
MorisM 17 May, 2015 @ 12:04pm 
Maybe the best map in the game. Good work!
VadimTaffer 14 Jan, 2015 @ 4:00am 
I LIKE THIS!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!!
Sam Lilly 17 Dec, 2014 @ 5:37pm 
Thank you. I guess I figured that was the switch but I had to be at a very specific distance from it for the use option to trigger.
Metal Maniac  [author] 17 Dec, 2014 @ 11:43am 
@Sam Lilly: There's a switch somewhere in the room which releases the skull.
@SirKillalot: Search for a usable stone. There's also a Netricsa-message pointing this out.
pekoemaster 17 Dec, 2014 @ 10:36am 
Sam Lilly 16 Dec, 2014 @ 8:30pm 
I got to the third skull and the info said to just take it. But I couldn't find any way to actually grab the skull. Is this a glitch or am I missing a switch somewhere or something?
cremfresh 8 Nov, 2014 @ 7:56am 
Amazing work on the details of each map, really loved the fortress's design.
Hoci 2 Nov, 2014 @ 11:07am 
Very good map, my first custom map, it was great, but i think you should make weapons more centrate, and enemy hordes distance bigger
Fakovnik 31 Oct, 2014 @ 3:10pm 
very good, had fun :)
Metal Maniac  [author] 18 Sep, 2014 @ 1:50am 
Thanks for your feedback. I've added a note concerning the right map to begin a new game in the description.
Metal Maniac  [author] 16 Sep, 2014 @ 11:40am 
"Portals" is the right one.
Metal Maniac  [author] 9 Aug, 2014 @ 4:49am 
Could you please tell me why you think that? We tested singleplayer a few times without problems. We intended Serious difficulty for multiplayer, though, you'll have to play on lower difficulty settings if playing solo.
??? 30 Jul, 2014 @ 5:28am 
Нормальная вещ
Tjermnon  [author] 22 Jun, 2014 @ 1:47am 
@Mental4: I know it's hard to believe since many authors have long abandoned their maps (in case of portals we are talking about 12 years since the original release on Seriously!) But yes, we are the original authors of Portals.
Mental4 21 Jun, 2014 @ 4:05pm 
Are you the really creator of these maps ?
Metal Maniac  [author] 14 May, 2014 @ 1:04pm 
A new version is now available. The map "Portals - The Fortress" now contains respawning Serious Speed Powerups to increase the pacing.
Tjermnon  [author] 14 May, 2014 @ 1:16am 
@Unravel: Thank you for your review.
I agree that The Fortress (I think you mixed up the maps - please correct me if I'm wrong) can be a bit of a drag on lower difficulties due to the size of the map.
I think speed boots are a very good and fun idea to counter this issue.
We will test this in our internal version and see how it goes.
NABN00B 12 May, 2014 @ 12:33am 
I agree with Unravel. I think it'd be awesome if this got added into the game.
Ravs 10 May, 2014 @ 9:42pm 
I've only discovered this mini-campaign today, and I've got a feeling you understand the game flow of SS on par with Croteam, and sometimes better. The maps are so well-paced, hard just right enough. Every level's architecture is better than most of The First Encounter. The adventuring relief features the source game has are placed in the right place and at the right time. Not enough jumping and swimming to my personal taste to be perfect, though. And maybe some more enemies and speedy boots drops on the canyon map to navigate it quicker? Still it's five stars and a favourite from me. :starite::starite::starite::starite::starite:
Sirrion Sunblaze 10 May, 2014 @ 7:30pm 
I've tried it a couple of times. It's probably an incompatibility with something.
Wanderer (teclado chineis) 10 May, 2014 @ 5:32am 
A SHITLOAD OF NOSTALGIA AWESOME 5/5 stars
PTI ™ 9 May, 2014 @ 3:14pm 
old time
Tjermnon  [author] 9 May, 2014 @ 4:17am 
@Sirrion Sunblaze: Very strange, I can only assume that if Portals really was the issue, that it was due to a corrupted/incomplete Workshop download or the like.
Hope you give it another try sometime.
Sirrion Sunblaze 9 May, 2014 @ 2:42am 
Nothing. The game started, I got to the 'R' splash, and then it shut down with the Engine.dll violation. I'm sure it was Portals, as when I deleted the files for it the game started working again.
defender 8 May, 2014 @ 11:11pm 
крыв
Godless 8 May, 2014 @ 2:13pm 
йуцк
Leiche 8 May, 2014 @ 1:18pm 
Oh! I remember this :D trying it out now :D
^0Guza 8 May, 2014 @ 10:59am 
:)
Akazuki OfAshes And Nothingness 8 May, 2014 @ 5:49am 
Very coll mappack by Shadow Team)
Tjermnon  [author] 8 May, 2014 @ 12:38am 
@Sirrion Sunblaze: I'm sorry to hear this. We did some internal tests and everything seemed okay.
Can you please specify what you did? E.g. started new game in solo/coop, loaded a save game etc. and which level caused the crash?

Thanks.
Sirrion Sunblaze 8 May, 2014 @ 12:18am 
This update is causing the game to crash. Access violation in Engine.dll.
Metal Maniac  [author] 7 May, 2014 @ 1:33pm 
A new version is now available. Among other changes the gravity slide jump has been fixed. See the change notes for more infos.
Tjermnon  [author] 7 May, 2014 @ 6:44am 
@Sir Swerving: Thanks for the info. We had to change the slide for Revolution because players would fly far over the platform.
I guess the physics bugfixes in patch AP_1856 [forums.seriouszone.com] restored the original behaviour, leading to the issue you reported.

I will have a look at this at home.
SirSwerving 7 May, 2014 @ 6:22am 
Im unable to get past the slide jump after the gravity rooms in "The Canyon" i always missed by good distance no matter what i do.