Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Portals - Single Player / Co-op Episode
80 kommentarer
TH3V01D 20. sep. 2024 kl. 11:49 
The crystal skull kamikaze room is impossible on serious difficulty. This could have been easily avoided if you gave the player a flame thrower or a tommy gun.
Shelly 2. sep. 2023 kl. 20:04 
Cool map, awesome that it is form 2002. Some of the areas are wayyy too large and become a bit boring to go through, sometimes not enough enemies for the size of the map such as Canyon.

Very nice tho and fun :)
Knivesron 13. juni 2022 kl. 13:00 
out of all the maps ive played, this little series is by far the best.
such a cool idea witha hub world that has portals to other maps, all of which are fantastic and unique.
the fights have been well thought out and keep things interesting.

i havent ran into any major bugs or spawn/checkpoint bugs even with extra enemys
Retro Grade 21. mar. 2021 kl. 7:53 
Very fun and beautiful campaign, though some parts are maybe a little too much on Serious (like the Zumbul/Demons and the final boss parts on Canyon level). Still, great ambience and a good challenge. Thanks for posting
TheGoldenCrowbar 8. jan. 2019 kl. 21:05 
Oh the nostalgia :kungfusam:
Got_the_Poison 16. dec. 2018 kl. 2:53 
Yeah, this is challenge, but but it is very annoying and unbalanced challenge. I play only on serious, and the moment in courtyard, when reptiloids and demons spawns, is fucking impossible. Level design is not bad, but it's not enough to call this mod good. 3/5.
Sig Lee 24. nov. 2018 kl. 15:01 
that courtyard is so fucking difficult
Sig Lee 23. nov. 2018 kl. 16:05 
yea some areas you get fucked so hard if you're playing on serious
Nudista Janko 5. okt. 2018 kl. 22:54 
It is a really well made map, but so fkin unbalanced in some places. (I played on serious diff. only.)
erc493 21. feb. 2017 kl. 15:06 
is from old serious sam the second encounter, thx
gorgonzoler 1. feb. 2017 kl. 2:58 
there is more great if it have some sam voice(seriously! there should have a "EOOOOOOOHA! " in the canyon level.still it is a great map.I plan to shoot a video for this one.too bad i can't upload to the youtube because i m in china.
iTema 4. nov. 2016 kl. 10:51 
Very good map. It was fun. Brilliantly job. Thanks!
Explosion! 15. maj 2016 kl. 17:33 
Looks like fun. I will have to try it out with a friend of mine. :Laharl:
Knivesron 5. feb. 2016 kl. 21:46 
i remember playnig this on the orginial serious sam and its still bloddy damn well great today. theres alot of good fights to be had and the spawn points work perfectly, unlike paleque temble and real night fight.

i love to play serious sam as a drinking game where you drink every time you die and this series of levels is perfect for that. this is probably my favourite set of maps i have found and i really love the idea of the main hub with multiple levels coming from it. reminds me alot of hexen.
plus this has a stargate feel which i really love too.

great work guys i would love to see this expanded and built upon
The Portals 9. jan. 2016 kl. 6:55 
This campaign is so awesome, please, keep going to make more.
Tjermnon  [ophavsmand] 18. maj 2015 kl. 10:04 
Why, thank you!
MorisM 17. maj 2015 kl. 12:04 
Maybe the best map in the game. Good work!
VadimTaffer 14. jan. 2015 kl. 4:00 
I LIKE THIS!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!! COOL!!!
Sam Lilly 17. dec. 2014 kl. 17:37 
Thank you. I guess I figured that was the switch but I had to be at a very specific distance from it for the use option to trigger.
Metal Maniac  [ophavsmand] 17. dec. 2014 kl. 11:43 
@Sam Lilly: There's a switch somewhere in the room which releases the skull.
@SirKillalot: Search for a usable stone. There's also a Netricsa-message pointing this out.
pekoemaster 17. dec. 2014 kl. 10:36 
Sam Lilly 16. dec. 2014 kl. 20:30 
I got to the third skull and the info said to just take it. But I couldn't find any way to actually grab the skull. Is this a glitch or am I missing a switch somewhere or something?
cremfresh 8. nov. 2014 kl. 7:56 
Amazing work on the details of each map, really loved the fortress's design.
Hoci 2. nov. 2014 kl. 11:07 
Very good map, my first custom map, it was great, but i think you should make weapons more centrate, and enemy hordes distance bigger
Fakovnik 31. okt. 2014 kl. 15:10 
very good, had fun :)
Metal Maniac  [ophavsmand] 18. sep. 2014 kl. 1:50 
Thanks for your feedback. I've added a note concerning the right map to begin a new game in the description.
Metal Maniac  [ophavsmand] 16. sep. 2014 kl. 11:40 
"Portals" is the right one.
Metal Maniac  [ophavsmand] 9. aug. 2014 kl. 4:49 
Could you please tell me why you think that? We tested singleplayer a few times without problems. We intended Serious difficulty for multiplayer, though, you'll have to play on lower difficulty settings if playing solo.
??? 30. juli 2014 kl. 5:28 
Нормальная вещ
Tjermnon  [ophavsmand] 22. juni 2014 kl. 1:47 
@Mental4: I know it's hard to believe since many authors have long abandoned their maps (in case of portals we are talking about 12 years since the original release on Seriously!) But yes, we are the original authors of Portals.
Mental4 21. juni 2014 kl. 16:05 
Are you the really creator of these maps ?
Metal Maniac  [ophavsmand] 14. maj 2014 kl. 13:04 
A new version is now available. The map "Portals - The Fortress" now contains respawning Serious Speed Powerups to increase the pacing.
Tjermnon  [ophavsmand] 14. maj 2014 kl. 1:16 
@Unravel: Thank you for your review.
I agree that The Fortress (I think you mixed up the maps - please correct me if I'm wrong) can be a bit of a drag on lower difficulties due to the size of the map.
I think speed boots are a very good and fun idea to counter this issue.
We will test this in our internal version and see how it goes.
NABN00B 12. maj 2014 kl. 0:33 
I agree with Unravel. I think it'd be awesome if this got added into the game.
Ravs 10. maj 2014 kl. 21:42 
I've only discovered this mini-campaign today, and I've got a feeling you understand the game flow of SS on par with Croteam, and sometimes better. The maps are so well-paced, hard just right enough. Every level's architecture is better than most of The First Encounter. The adventuring relief features the source game has are placed in the right place and at the right time. Not enough jumping and swimming to my personal taste to be perfect, though. And maybe some more enemies and speedy boots drops on the canyon map to navigate it quicker? Still it's five stars and a favourite from me. :starite::starite::starite::starite::starite:
Sirrion Sunblaze 10. maj 2014 kl. 19:30 
I've tried it a couple of times. It's probably an incompatibility with something.
Wanderer (teclado chineis) 10. maj 2014 kl. 5:32 
A SHITLOAD OF NOSTALGIA AWESOME 5/5 stars
PTI ™ 9. maj 2014 kl. 15:14 
old time
Tjermnon  [ophavsmand] 9. maj 2014 kl. 4:17 
@Sirrion Sunblaze: Very strange, I can only assume that if Portals really was the issue, that it was due to a corrupted/incomplete Workshop download or the like.
Hope you give it another try sometime.
Sirrion Sunblaze 9. maj 2014 kl. 2:42 
Nothing. The game started, I got to the 'R' splash, and then it shut down with the Engine.dll violation. I'm sure it was Portals, as when I deleted the files for it the game started working again.
defender 8. maj 2014 kl. 23:11 
крыв
Godless 8. maj 2014 kl. 14:13 
йуцк
Leiche 8. maj 2014 kl. 13:18 
Oh! I remember this :D trying it out now :D
^0Guza 8. maj 2014 kl. 10:59 
:)
Akazuki OfAshes And Nothingness 8. maj 2014 kl. 5:49 
Very coll mappack by Shadow Team)
Tjermnon  [ophavsmand] 8. maj 2014 kl. 0:38 
@Sirrion Sunblaze: I'm sorry to hear this. We did some internal tests and everything seemed okay.
Can you please specify what you did? E.g. started new game in solo/coop, loaded a save game etc. and which level caused the crash?

Thanks.
Sirrion Sunblaze 8. maj 2014 kl. 0:18 
This update is causing the game to crash. Access violation in Engine.dll.
Metal Maniac  [ophavsmand] 7. maj 2014 kl. 13:33 
A new version is now available. Among other changes the gravity slide jump has been fixed. See the change notes for more infos.
Tjermnon  [ophavsmand] 7. maj 2014 kl. 6:44 
@Sir Swerving: Thanks for the info. We had to change the slide for Revolution because players would fly far over the platform.
I guess the physics bugfixes in patch AP_1856 [forums.seriouszone.com] restored the original behaviour, leading to the issue you reported.

I will have a look at this at home.
SirSwerving 7. maj 2014 kl. 6:22 
Im unable to get past the slide jump after the gravity rooms in "The Canyon" i always missed by good distance no matter what i do.