X4: Foundations

X4: Foundations

Ship Variation Expansion VRO
411 Comments
EagleDelta  [author] 22 Oct @ 2:27pm 
@PringleMan - I do not track differences with other ship mods for the most part. There are too many out there for me to track. So I just track within the context of VRO and a few other smaller mods.
EagleDelta  [author] 22 Oct @ 2:26pm 
@strat3g1 - it is save compatible with an existing VRO save. This is not balanced or meant to be used with a non-VRO save. It is NOT flagged as incompatible with saves, just know that it is NOT balanced for vanilla. If you want that, just use the vanilla mod without this patch. This patch just edits the XML file data to adjust numbers for VRO changes.
AHerasI 22 Oct @ 10:55am 
I'm using this mod with X4 Reemergence. No issues with loading, I would recommend verify game files and re-download the mods.
strat3g1 22 Oct @ 5:53am 
Its save compatibile? Cant find info
Lord Smoggy 22 Oct @ 4:40am 
I can't seem to buy the Fenrir blueprints, tis a shame.
PringleMan 11 Oct @ 1:11pm 
Note: the crash from the dump says it is a KERNELBASE!RaiseException+0x69 which is not super helpful since it does not point to a specific problem
PringleMan 11 Oct @ 1:07pm 
Are you tracking any major incompatibilities with other ship mods or with X4 Reemergence? I am running just fine until I add this and SVE, and then I get crashes at the last stages of loading in a save (around the 97% mark).
EagleDelta  [author] 2 Oct @ 8:58pm 
@sexy red Dragon 1 - make sure the issue you find is associated with this mod. The Hydra is a core game ship. If there is an issue with that it's not going to be in this mod.

As stated before, this mod just modifies text files (namely XML files) to update ship stats for VRO balance. IF there is an issue with a forward gun, that's likely a problem with the ship 3D model... which I do not work on.
NSN 29 Sep @ 6:19am 
If you ever want to travel to China I will pay for all your accommodations !
EagleDelta  [author] 24 Sep @ 7:06pm 
@josh red Dragon 1 - that ship you're referring to, the Megalodon, is from the VRO mod, NOT from this mod. SVE doesn't add any new battleships for the Boron faction and SVE VRO is simply a VRO compatibility patch.
Cas CR 20 Sep @ 5:20pm 
You don't need Timelines for this. You need Timelines for VRO. If you don't want to get Timelines, just use the non-VRO version of SVE.
Tactical Thierry Launcher 20 Sep @ 7:57am 
why do i need timelines for this? :/
EagleDelta  [author] 15 Sep @ 6:40pm 
Yes, it works with 8.0

The only major changes in 8.0 are diplomacy, so nothing needs updating as far as I can tell
=BIA=Manz00tin[ITA] 15 Sep @ 9:28am 
it works with 8.0 ?
Shiroyo 30 Aug @ 12:44pm 
Okay, got it, thanks for the quick answer
EagleDelta  [author] 30 Aug @ 11:50am 
@Shiroyo I believe that was a decision by Luca (the actual mod author - my mod is just text changes for VRO balance). The Yaki Destroyer I believe has to be captured.
Shiroyo 30 Aug @ 8:56am 
Overall great additions, but one question though. I don't know if that is the case only for this ship but I see that there is no Bishamonten available (Yaki Destroyer), why is that? And yes, mod is working, because I see other ships available (like Susanowa).
Cas CR 20 Aug @ 3:24pm 
yeah I only brought it up since you mentioned having difficulty finding some ports and I was looking around for Copperhead info already. But yeah, Luca has since confirmed they are aware of it.
EagleDelta  [author] 20 Aug @ 3:19pm 
@Cas CR that would be an issue for the vanilla mod. This mod just adjusts the stats for VRO. It doesn't change the models or collision meshes at all
Cas CR 20 Aug @ 12:15pm 
The port for the Copperhead Mk1 is back below the engines, but you can't actually scan the data leak because the collision geometry is poor and it prevents you from getting in range. Guessing that's an issue with the base mod, though
EagleDelta  [author] 24 May @ 12:22pm 
@Falkur - I've never been able to get into L and XL ships from space suit IIRC (or I've just never been able to find the port). I've always used a marine or crew member to capture a derelict capital ship
Falkur 22 May @ 11:42am 
Afternoon EagleDelta, first of many thanks for an amazing mod, as to my issue, for some reason i cant get into the Copperhead Mk1 via space suit hope you can assist
ceburnat 18 May @ 10:25pm 
пожалуйста скажите где в коде мода прописаны корабли ищу Paramerion - Terran Fighter [S].Нашел мод который удаляет корабли S из игры сильно увеличивая fps но у него нет некоторых кораблей нужно добавить эту строку
<remove sel="/index/entry[@name='ship_gen_s_fighter_01_a_macro']"/>
чтобы удалить корабль. Но нужно знать как он обозначен в коде. Можете написать его название когда или где я сам могу его посмотреть. Заранее спасибо
Dryad 22 Apr @ 7:07am 
Thank you very much for answering my confusion, I'll reflect on that in the SVE itself mod.
Trego 20 Apr @ 3:33pm 
Hello! Not sure if this is due to your mod or the original mod authors intent but I noticed that you cannot purchase the Aamon blueprints from the faction rep.
EagleDelta  [author] 20 Apr @ 10:13am 
1. The Fenrir - As setup by the parent mod, this ship is only aquireable via purchase or finding the derelict in Pioneers space. This is intended by the author of the vanilla mod. As this is only a VRO compatibility mod, that won't be changed here.

2. Scimitar - Main guns firing have nothing to do with models or not. This is either an AI bug (not something the mod can change) or a bug in the parent mod itself (again not something fixable in this mod)
Dryad 20 Apr @ 2:17am 
Greetings, mod authors. I'd like to report two small bugs.

1. The Fenrir - Terran Destroyer [L],

I did not find the blueprints for that destroyer, so I had to go TER purchase it instead of producing it myself.

2.Scimitar - Terran Heavy Frigate [L]
The frigate has two unique and well characterized main guns, which is very interesting.

But the npc can't fire with the main gun while piloting that frigate, maybe because that main gun has no model?

If this is not an easy fix, would it be possible to add TER's regular destroyer main gun to the frigate?
I really like having that frigate in the fleet because of its coool look!

Thanks.
EagleDelta  [author] 15 Apr @ 9:44pm 
@Lokaar - the issue should be fixed now.
EagleDelta  [author] 14 Apr @ 9:21pm 
@Trego - No. This mod simply updates data files to make the ships more in line with VRO. Actual model and hardpoint modifications would need to go to the main mod
Trego 12 Apr @ 6:15pm 
Is there any chances of adding an additional forward facing cannon or two to the Copperhead MK1 for the player to use? I like making the Copperhead my flagship but I'd like to be able to shoot stuff myself as well.
EagleDelta  [author] 10 Apr @ 3:01pm 
@Lark - As far as I can tell the Skiron does have an iShield. If the issue is tied to NPC ships, I'll need to dig deeper into how those are spawned by SVE and modify them accordingly. Like the Basilisk bug, it will probably not be something I can address before Monday.
EagleDelta  [author] 10 Apr @ 2:59pm 
@Lokaar there is a strange bug with the Basilisk. I'll have to dig a bit deeper to understand what's going on. I'm out of town all weekend, so I may not get to it before Monday.
Lark 9 Apr @ 8:32am 
J and L and HAT Skiron not equipped with internal shields (machine translation)
Thalur 6 Apr @ 4:31am 
The Basilisk has has crazy acceleration for a destroyer (6000m/s2 normal, 8000m/s2 boost and 477m/s2 strafe).
EagleDelta  [author] 28 Mar @ 8:27pm 
@Dio good catch. That should be fixed now.
Dio 28 Mar @ 12:24pm 
The shield of Pallas has a bug. It doesn't have Internal Generator.
KLS 28 Mar @ 2:23am 
The Tartarus exploded when destroyed but didn't leave a destroyed version, just a lot of nothing (only seen once).
The Copperhead is called "Mokassin" in German, in the description it is called first "Kupferkopf" (Copperhead) and then "Gavial".
Than you very much for this mod.
DocMitch50 24 Mar @ 7:16pm 
I see. i hope there are no conflicts. they are both very cool ships
EagleDelta  [author] 24 Mar @ 6:49pm 
@DocMitch50 it is NOT the same. You can use them together if you want, but they are different ships that will have the same name
DocMitch50 24 Mar @ 11:23am 
is the Freyr here the same as the ATF Freyr mod and if it is not can i use them together in the same game? (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3418738784&searchtext=Frey)
Stroichik 18 Mar @ 3:12am 
Thanks, you are the best!
EagleDelta  [author] 17 Mar @ 7:49pm 
@Stroichik should be fixed now
EagleDelta  [author] 17 Mar @ 7:32pm 
@Stroichik the parent mod was recently updated, so I need to make a small quick change to mine to adjust. It's just a small text change, I just haven't had time to get to it. I plan on working on it tonight.
Stroichik 17 Mar @ 9:30am 
Its weird, but somehow my Tartarus can't turn unless its flying forward. I dunno what have happened to it. It used to be quite fine when i just built it, but now its somehow glitched. Anyone had anything like that?
EagleDelta  [author] 12 Mar @ 10:10pm 
@Vollhov - correct. It's just text data in XML files. So I didn't need to wait for Luca. I WILL have to update this mod when his is ready otherwise it may cause errors, but we're coordinating on that.
Vollhov 12 Mar @ 10:26am 
And if the main mod is not updated and yours is updated, will everything work?
Poacher886 11 Mar @ 2:36am 
@EagleDelta Nice one thanks.
EagleDelta  [author] 10 Mar @ 10:07am 
@Poacher886 - yes
Poacher886 10 Mar @ 4:36am 
Does this have the 7,5 Flight models??