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Didn't changed anything.
I updated the mod to match the current game version but that should do nothing....
Cuz i did not work for me.
- I never stated that it is historical and it is just a reskin version on an exsicting mod
- this mod was created a long time before the dlc was released
- "I don't like this mod" is really subjective - I accept your opinion - but a negative comment because of this is not really nice, subjective does not mean costructive - if you get my point
Anyway have fun playing Rome 2!
Maybe in a few month or so but currently as I said I dont have the time.
Im sorry for that.
Im sorry but I hope you get my point here.
Sorry and thank your hard-work!
Also, if it says that I need the Wrath of Sparta DLC, I don't have that yet.
I did test the Spartans in a Custom Battle with this reskin mod on, though the Spartan Pikemen, Hoplites and Royal Spartans still seem to be barefoot (even though the armor is different). I dunno if I have to adjust the graphics settings or something. More testing is in order.
I know Spartans are supposed to be these badass warriors, but fighting barefoot? That's the only thing that bugged me with their vanilla skins.
thanks for your feedback.
Thanks for the tipp.
Now it is up to date.
you can make your own mod, or modify my
it is the welsh dragon because may steam identity is the Red_Dragon and so i need a picture with a red dragon and i think the welsh dragon is the best red dragon picture in the web
you have to create a new mod with the pack file manager and add your XXXXXX.VariantMeshDefinition to it, nearer information below:
If you not have done it: create in your C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data a new file called variantmeshes, in it you create a folder and named this one varianrmeshdefinitions, and in this folder you copy all your variants, that you would like see in-game
[you should find your variants at C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\assembly_kit\working_data\VariantMeshes\VariantMeshDefinitions ( i currently see you can copy the folder "VariantMeshes" and paste it at the location from a few lines ago)]