KeeperRL

KeeperRL

Reborn as a Dungeon Keeper - Fix (CHECK DESCRIPTION)
32 Comments
Shadowing 19 Dec, 2021 @ 10:03am 
only golems can be grouped
Shadowing 19 Dec, 2021 @ 10:03am 
did you wanted do group clay dolls Apocrypha?
ProfiFaust  [author] 18 Dec, 2021 @ 5:37pm 
@Apocrypha I don't understand what you mean by unable to group? Are you referring to the team function? If so, that works perfectly well on my end.
Apocrypha 18 Dec, 2021 @ 10:47am 
how do you gain enough xp to advance if unable to group and explore other areas, need a new way to gain xp
ProfiFaust  [author] 20 Nov, 2021 @ 12:30pm 
@Shadowing feel free to send the sprites, if they look objectively better, i'll change them over.
Shadowing 19 Nov, 2021 @ 8:54am 
Great mod, i just created new sprites that look better in my opinion can i send them to you? PS: Can we get Cleaned up Version with spikes replaced by soft earth?
Lennybolt7 30 Oct, 2021 @ 8:47am 
Thanks! Works perfectly now
Alice Izuragi 30 Oct, 2021 @ 8:43am 
thank you
ProfiFaust  [author] 29 Oct, 2021 @ 6:32pm 
Like the other people who've come to this thread, i've sent you two friend requests on Steam. You can accept if you want and let me know of any problems you have in the future, or any requests you might have.

Depending on the complexity, I may or may not give it a shot.

However, as this was just intended to be a re-upload, I must remind you that I am not a regular modder, nor do I have the tools needed to make sprites for new units/abilities.
ProfiFaust  [author] 29 Oct, 2021 @ 6:29pm 
Fixed. Should be good to go.
ProfiFaust  [author] 29 Oct, 2021 @ 6:17pm 
@Lenny1013 / @Nika Izanami - found the issue, should be fixed within 5-10 minutes
Lennybolt7 29 Oct, 2021 @ 4:05pm 
This isn't showing up for me either. :(
Alice Izuragi 20 Oct, 2021 @ 8:44am 
hopefully a future update fixes the mod list. so i can play this mod.
have a good day and thank you.
ProfiFaust  [author] 19 Oct, 2021 @ 4:16pm 
@Nika Izanami , dunno, it shouldn't be a problem with the individual mods, it's probably just the mod list. Sorry to hear that.
Alice Izuragi 18 Oct, 2021 @ 9:45pm 
this isnt showing up in my mod list in game.
in fact. a number of my mods arn't.
am i missing something? like did a update mess up the mod list?
Angel 13 Aug, 2021 @ 6:25am 
Is that why I had that friend req? :P
But on the topic of worker vs fighter... even vanilla options have that? I remember running a Necro and had skeleton workers that would still fight... So it really throws me off that they had it separated like that. Regardless, if you did fix it, that's pretty rad. One of the pseudo exploits I would love doing with this particular mod is using the golem spawn rule to farm up early stone... Spawn the 1 or 2 free golems, kill them, collect the stone, rinse repeat to get an early start on traps and reformatting caves etc.
Thanks for the work you put in :D
ProfiFaust  [author] 13 Aug, 2021 @ 5:51am 
Sent you a friend request on Steam. Feel free to add me and hit me up with any other issues you're having. Go ahead and update the mod from the mod-loader in KeeperRL and it should be good to go.
Lynkis 13 Aug, 2021 @ 5:49am 
Alright, thanks. Just had to make sure it was a bug and not something on my end
ProfiFaust  [author] 13 Aug, 2021 @ 5:46am 
Think it may be fixed @Lynkis
ProfiFaust  [author] 13 Aug, 2021 @ 5:42am 
Might just make a Golem worker and Golem fighter
ProfiFaust  [author] 13 Aug, 2021 @ 5:35am 
Ok, bear with me Lynkis, asking in the KeeperRL discord if theres a way to have Golems be both fighters and workers
Lynkis 13 Aug, 2021 @ 5:09am 
Unless there's something supplemental I'm missing, I can't get the golems to dig at all.
Angel 6 Aug, 2021 @ 2:05pm 
Oh no, I didn't understand you said you fixed that. That's actually a big improvement ^^
Again, I haven't actually played in a long while. Sorry for the confusion. On the topic of equipment slots, you could technically look at any file for vanilla units to try and see what the code could be for equipment slots. That *might* help. But, unlike you, I have never actually looked at the code for this game. So I am unsure of how it is even set up. It's just an idea that came to mind from experience of rewriting code for some other games.
ProfiFaust  [author] 6 Aug, 2021 @ 12:51am 
Yes, I just told you I fixed that. Unless you mean it didn't work and they're STILL broken?
Angel 5 Aug, 2021 @ 11:22pm 
Well that's the thing, golems don't attack unless you manually control them to :o
They have even more issues than the automatons do lol.
ProfiFaust  [author] 4 Aug, 2021 @ 6:22pm 
Besides, with the Golems able to team, train, and equip items, early-game Automatons shouldn't be much of an issue anymore. Golems should be able to be useful up until Advanced Automatons now anyway.
ProfiFaust  [author] 4 Aug, 2021 @ 6:17pm 
This, combined with the fact that there is little to no documentation for KeeperRL modding, and it makes for a very long, head-ache inducing process, where I'd have to download different mods and cross-reference what they're doing to understand whats working and why it works.
ProfiFaust  [author] 4 Aug, 2021 @ 6:09pm 
Well, yes, but i'm not a modder. I know just enough that I can maintain and update mod-files that are already created, but I have no idea how to create my own mod files, so I dont know how to change the Automatons. I had the same grievances as you, to be honest, with the equipment slots of Automatons, I simply just dont know how to change them.
Angel 4 Aug, 2021 @ 11:36am 
Well ya, but isn't that the point of a mod? To change those little things? Regardless, it's not like I've played any time recently. Hell, I only looked at the mods I was sub'd to because a buddy just picked up the game and I was gonna recommend them. Then I saw the issue on the original post and this post. So figured I'd ask lol. No requirements, demands, or otherwise. Just curious if you'd be willing to do it (and if willing, if you can).
ProfiFaust  [author] 4 Aug, 2021 @ 4:49am 
@Angel I may have fixed the Golems, however, your issue with the Automatons isn't part of this mod. That is from the base-game of KeeperRL.
ProfiFaust  [author] 4 Aug, 2021 @ 4:21am 
I may have a look and see how much work its going to take me, I just intended for it to be a re-upload.
Angel 3 Aug, 2021 @ 8:58pm 
So... In the off chance that the mod maker is just... gone. Do you plan to work on this at all? Because I left comments on the original that never got addressed. Namely the behavior of the golems and the equipment slots of most minion types etc.
If not, oh well.