Total War: WARHAMMER II

Total War: WARHAMMER II

Better Norsca Campaign&Chaos God System
8 Comments
No.213  [author] 4 Jan, 2022 @ 9:20pm 
@[Project KT-Mod] King Belegar
Good to hear you enjoyed Norsca campaign with my mod. Have a nice day. :)
[Project KT-Mod] Grimgor Thraka 3 Jan, 2022 @ 6:15am 
Superbly done mod for Norsca. A faction left behind sadly. Your mod makes the God system so much better and the campaign so much fun to play. Thank you. :steamthumbsup:
Oberstratege 28 Jul, 2021 @ 9:40pm 
Thank you for the nice mod. It works well in singleplayer campaigns, but I noticed a co-op campaign with a friend won’t start. Even with exactly the same mods and order it says “different game version”. Is this a known issue?
LimeUser 2 Jul, 2021 @ 7:47am 
Ok so the god bonuses does appear to work in SFO but it doesn't replace the SFO bonuses so you basically get a 2for1 deal. This isn't really an issue just a fun bonus for an already overpowered mod
LimeUser 2 Jul, 2021 @ 2:49am 
I'll keep that in mind and thank you for making the mod in the first place
No.213  [author] 1 Jul, 2021 @ 9:18pm 
@TorgueUser
Hi. I don't make SFO versions. But I don't mind if anyone convert my mod's SFO version, as long as there's original's link.
And the ice hellcannon, Azrik, Kihar. Well, They're definitely OP. I think even with my mod, God's favor lv.3 will be opened in late game, so It must be super strong reward. Like get another high level legendary lord or hero(They can't even wear an item). And by the today's update, now max 2 army can have ice hellcannon. So you may still need an enough number of infantry.
LimeUser 1 Jul, 2021 @ 5:34pm 
Also i just saw the hellcannons in the preview pictures and im unsure if i'm even gonna need infantry units
LimeUser 1 Jul, 2021 @ 5:32pm 
Gonna check tommorow how well this works with SFO would you like me to inform you about any bugs incase you make a SFO version?