Barotrauma
JobsExtended
댓글 370
Draconis🐊  [작성자] 2025년 8월 26일 오후 12시 38분 
It does not replace vanilla but to get the new jobs to work in .XML correctly they have to spawn and have ID's and the new jobs have NT compatible ID cards for their jobs. Its kind of a mess, the old way was the LUA would patch the submarine and make duplicate spawn points for all of the classes and assign them ID's that way.
Non1KK🎩 2025년 8월 26일 오전 3시 16분 
This mod replaces the ids of vanilla professions. Can you write new vanilla IDs (cards) and mods?
Draconis🐊  [작성자] 2025년 7월 30일 오전 6시 29분 
This isn't made for singleplayer due to the how station NPC's are coded as part of a giant list you cannot add or subtract from without making it not work with other mods that do so. If "recruitable NPCs.xml" was its own thing then we could substitute a Jobs Extended version override of that file so you could pick them up at stations.
Trainlord05 2025년 7월 29일 오후 6시 19분 
So from what I (kinda') understand, once I start with these N.P.Cs I'm stuck with them, and can't hire anyone new with the H.R. manager who has the same role. Is that how this works?
Glitcher 2025년 7월 10일 오후 2시 03분 
It didn't exactly help as to explain how to make a new job..
Draconis🐊  [작성자] 2025년 7월 10일 오후 1시 59분 
read the above guide
Glitcher 2025년 7월 10일 오후 1시 53분 
I can't find the customization part, so I can add new roles.
Draconis🐊  [작성자] 2025년 7월 10일 오후 1시 25분 
Use the Karma system.
Glitcher 2025년 7월 10일 오후 1시 17분 
Adding onto that, the base game jobs will be free for the players to choose, while the higher commanding jobs are locked until the server host gives that job to a player.
Glitcher 2025년 7월 10일 오후 1시 16분 
Can you make it where the person who is hosting a server with this running has to give the higher roles to players? And do you think it'd be possible to expand on the roles? As in, expanding the line of command? Meaning, the players have to earn their way up.
Draconis🐊  [작성자] 2025년 7월 5일 오후 10시 47분 
above most other mods that do stuff to clothing unless they add variants. besides classes this affects the ballcap, bandolier and toolbelt
Chime 2025년 7월 5일 오후 10시 20분 
Any importance on where this should go in the load order?
TemmieTheGod 2025년 6월 29일 오후 10시 06분 
can you post the base stats of the new roles? It'll help me know when I should make a new character lol
Draconis🐊  [작성자] 2025년 6월 9일 오후 6시 08분 
I spent a lot of time balancing the talents out and its not perfect but it should run pretty smooth and not have any weird issues. I just can't make the classes added to the buy list since the station NPC's are part of a giant list of ALL npc's on stations that every other mod uses and I can't inject npc's in. Even adding new classes is rough because of how spawn indentifiers and tags work but I got it running on XML pretty tight so you don't run into any LUA issues.
CatalystPump 2025년 6월 9일 오후 5시 37분 
Thank you for the awesome mod though! <3 We ended up deciding to run without permadeath enabled (and are just saying you have to "create new" when you die, now), and several of my crewmates have had a good time roleplaying non-essential roles.

Heck, honestly? The custodian especially is such a useful job to designate even if we didn't have the mod enabled.

Much love!
CatalystPump 2025년 6월 9일 오후 5시 35분 
Yeah I understood. Thank you both for the response. Big shame, but it is what it is.
MasonMachineGuns  [작성자] 2025년 6월 9일 오후 12시 12분 
tldr: no permadeath
Draconis🐊  [작성자] 2025년 6월 3일 오전 4시 48분 
Because it seems like you can't easily add new hireable npcs to the pool without completely redoing station npcs dot xml so if you have Dynamic Europa, Enhanced Armorments, VWO or any other mod that reworks station NPC's it will conflict and override and would need a big patched version that would have to be kept updated.
CatalystPump 2025년 6월 3일 오전 2시 11분 
Wanted to run this with a permadeath campaign but as you can't hire these jobs from the HR Manager it makes it so you can't respawn as these jobs after your first character. There's no patch for this mod to fix this, and the universal patches that do exist are all out of date and don't work.

Oh, Lord Draconis, please bless us with hireable JobsExtended crew members so that I may include this mod in a permadeath run. Amen.
Draconis🐊  [작성자] 2025년 6월 1일 오후 3시 18분 
Vanilla Jobs are not affected unless you are using Baroverhaul or another job mod
落星也 2025년 6월 1일 오후 2시 55분 
can i add this mod to an existing save & what will happen to my characters' levels
Draconis🐊  [작성자] 2025년 5월 19일 오후 5시 40분 
try putting items in them
Dawa 2025년 5월 19일 오후 4시 40분 
what does the new icons on toolbet do?
Bermuda 2025년 4월 25일 오후 4시 42분 
Scratch that, figured out it was spawnpoint related
Bermuda 2025년 4월 25일 오후 2시 56분 
If I wanted to make certain doors/containers job specific, where would I find the ids for the modded jobs?
Draconis🐊  [작성자] 2025년 4월 8일 오후 10시 23분 
will look into it I forgot the custodian got the apprenticeship due to how the other classes and the barooverhaul patch were made.
Lukako 2025년 4월 8일 오전 8시 00분 
In the Custodian tree, you can pick an apprenticeship. If you select the 'Mechanic' apprenticeship and get unlucky, it will select the talents for the 'Machinist' tree - despite the fact that Custodian gets a modified variant of this already.

This will give the Custodian the 'Hull Fixer', 'Tinkerer', 'Quickfixer' and 'Let it Drain' talents. While this may be intended, it causes you to be able to get two parallel traits at the same time - and decreases the potential talent trees that the Custodian has access to by one.
Draconis🐊  [작성자] 2025년 4월 5일 오후 10시 17분 
fixed
Draconis🐊  [작성자] 2025년 4월 5일 오후 10시 00분 
Is this a issue with vanilla or a mod
Sam-7 2025년 4월 5일 오후 2시 09분 
Quarter Master is missing it's 4th Talent in Boatswain which is supposed to be MECHanic.

In the TalentTrees files, replace "MECHanic" with "powerarmor" to fix.
Draconis🐊  [작성자] 2025년 4월 2일 오전 12시 20분 
There is a Baroverhaul Talent patch if you want to run Baroverhaul.

I have not checked if it is 100% up to date with the new update but I know it worked previously and works with classic.

Hungry Europans adds its own thing so that is separate, no idea on husk hunter.
Razuryam 2025년 4월 2일 오전 12시 08분 
Sorry for asking this, i must confess im a little blind sometimes, but... i couldnt see with what mods this would be incompatible. I wanted to ask, This mod adds jobs, but that makes it incompatible with Baroverhaul overhauls the perk trees?, or other mods that adds jobs like does Hunger Europans (Chef) or the Husk Hunter? :o
RAY 2025년 3월 20일 오전 11시 11분 
@1ablankstare, the mod "All Jobs See Reports" can probably fix your problem.
Draconis🐊  [작성자] 2025년 3월 17일 오전 11시 40분 
If I could additivly add more jobs to the bot pool I would, however the problem is the station pulls from a single massive xml file of ALL outpost npc's.
Draconis🐊  [작성자] 2025년 3월 17일 오전 11시 39분 
Good question! so how Barotrauma works is I would need to override the ENTIRE outpost npc .xml file and in doing so I would invalidate the custom ones used in mods like EHA or DE etc etc which would mean you could hire crew from JE but the commonly used weapon and content mod characters would not spawn.
suomuhauki 2025년 3월 16일 오전 3시 41분 
why cant you make these jobs hirelable? if a bot of a certain job dies, ypu cant get thst job ever again
Draconis🐊  [작성자] 2025년 3월 8일 오전 9시 13분 
They are in the mod files?
Уборщик Бол 2025년 3월 6일 오전 3시 37분 
Hello, dear developers. I'm asking you to send me the icons of the professions. If you send it, I will be grateful!
Draconis🐊  [작성자] 2025년 2월 26일 오후 12시 55분 
Jobs have reports similar to vanilla so chief of the boat has electrician primary reports.

I wish they had just made reports universal to jobs in base game but you have to define everything out. Will look into it at some point.
1ablankstare 2025년 2월 24일 오후 11시 58분 
my crew that uses the extended jobs cant get reports, so my chief of the boat cant see where the hole leaks are. is there a way to fix it
Draconis🐊  [작성자] 2025년 2월 14일 오후 3시 14분 
I am considering bringing it back after testing, promotion was removed from vanilla partially I suspect due to the bug where creating a new character causes you to reset more than once so Assistant Promotion with XP -> New Job with correct XP, then level change -> New Job again but wiped inventory and NO XP.
Sandman 2025년 2월 14일 오후 1시 49분 
By the way, is there any possibility of bringing back the promotion medal. I was running a campaign where there was character progression and it was working. Is it possible to make a submod or something like that?
John Bridger 2025년 2월 10일 오전 3시 09분 
You guys should update the flowchart if it's outdated so people don't get confused
John Bridger 2025년 2월 10일 오전 3시 08분 
So it's just the outfits ?
Draconis🐊  [작성자] 2025년 2월 9일 오후 10시 45분 
It was here before I got here so it was the original work in progress of having each job has a sub job with different starting loadout that was potentially going to have its own features?
John Bridger 2025년 2월 9일 오후 2시 21분 
What are the "subjobs" thing in the flowchart like for commanding officer "Veteran, Admiral, Pirate Lord" ? What is it supposed to be ?
Draconis🐊  [작성자] 2025년 2월 8일 오후 10시 51분 
Its for Neurotrauma blood type cards
Monolithmilitary 2025년 2월 8일 오후 10시 38분 
Tell me, what is this slot in the ID card?
Sandman 2025년 2월 8일 오후 1시 46분 
Promotion medal still working but only playing in normal mode, i did it as a test to my new server and it is working, after you select the new class the host new to start the mission and then you will start with the new char that's it.
Draconis🐊  [작성자] 2025년 2월 8일 오전 10시 17분 
Yeah ok so

<Abilities>
<CharacterAbilityGiveFlag flagtype="RetainExperienceForNewCharacter" />
</Abilities>

Which is a legacy function of a talent from old Graduation Ceremony looks like it no longer works?
The ability is flagging correctly but when you make a new character it doesn't seem to work and due to the create new character bug in base Barotrauma even if it DID work there is a chance you would have your experience reset due to double (even triple) new character. going to just comment it out!