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Making Planetfall
Ieram Colony
Narsut Colony
Light Casts Shadow
Operation Vanguard
Operation Spearhead
Acolin Colony
Imperial Academy
Akholestis Colony
Gautus Colony
Cheers! To House Sarekh!
Huh - I just loaded it up and they are not attacking each other in my local save... Can you tell me what mods you've added and what you saw that happened? Maybe there's a quick fix for whatever might be the problem
And thank you very much!
Ah, here we approach the limitations of my space engineers skills. I have seen too many iterations of my scenarios break because the trigger systems or the whole scenario system was overhauled or removed, So I switched to worlds that are much harder to break as there are no conditionals - in this case, the scenario would be finished, you beat the game. You could of course, for example follow Blazingimp's example, procure some warships in the world and blast the living crap out of those enemy units if you wanted ;-)
First, you need to get aboard the surveillance satellites and find the incident coordinates
And then you need to board the wreckage and find the escape pod coordinates
I'm 90% sure I have explored all 3 active cities and the ruined one, and I'm 75% sure I have explored all of the ships and space infrastructure (Hospital, scrapyard, fleet, observation stations, 1 or 2 switching stations, comms center, gate, hotel, prison, Escape pod, the transport and its escort. I have also explored 4 planetary locations: the SPF, the spoiler, the mine, and the claiming site.
What could I have missed? My only possible thought is I may have missed something on the guardian, as I didn't search it too hard, but I assumed the intel from it was where the
Escape Pod went, and looking through the terminal, I can't find any LCDs or Text panels with any other information.
I suggest trying a less direct approach. More flat vectors will get you into the ship again, it is definitely possible!
Thank you very, very much! That's the kind of feedback that keeps the content people rolling :)
Yes, there are additional worlds in the making. A new IRL job kinda took the energy for some time but I've only just again begun to work on SE worlds again and there is one half way finished <3
It´will not be due before 21.10.4 - the teacher is feeling generous, I think
Those folks standing around there are merely a mod that put text panels in the form of people in the world. This is more of a snapshot of a world that you can visit, interact with and explore - but if I had managed to put actual, working NPCs into the game I'd expect a job offer from KSH at the very least :-D
I suggest you try to load speed mods without any other skybox mods - so remove the magellanic cloud mod first and tell me if that works. I don't see any other potential conflicts in the world.
I do, however, recommend to be careful about the planets - they have helluvalotofgravity
Hey! Open the admin menu by clicking Alt+F10 and then find the admin privileges menu on the top right side. Check "can access all terminals" and you should be good to go :)
This world is much more an interactive story that you follow along without the actual need to build so the world is not balanced towards that. For example, there is exactly one asteroid in the whole system!
The progression would be much more story-driven - at least as I intended it. If you want to just explore around and have less of a linear story and more of a world to explore while you have your "normal" space engineers experience I would suggest Ieram System, as it has asteroids:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2003324646
Alternatively, does this mod encourage any kind of progression in terms of what you can build early on?
Thank you for the mentioning - just watched it and got a good chuckle out of it :-D
As for the names: I realised that half way through deployment and decided against implementing this here. I will probably do so in the next one, though. It's tougher when there are already names scattered all through the system that you would have to cross-reference agains the newly added NPC blocks.
Yesterday I recommended your scenario to Xocliw in the SE live. I hope he shows it on another live :)
Just as it says in the description: read some text panels :)
for example: the first rather large sets of GPS coordinates can be found in the text panels in your own ship as well as in the military station right next to the jump gate!