The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Old Adventurer's Sword
86 Comments
jreese46  [author] 7 Jul, 2023 @ 11:55pm 
Bethus, if the mod is installed and activated, it should be right there where it is in the picture. I would double check that the mod is checked to run.
Bethus 22 Jun, 2023 @ 9:40am 
I didn't find the skeleton with the sword, although I searched the entire length of the cave. I found other skeletons but only with bone dust and some coins.:TheN::portal:
RustedCutlass717 6 Jan, 2018 @ 6:49pm 
No probs, thanks for keepin' this kicker up!
jreese46  [author] 6 Jan, 2018 @ 1:52pm 
Thank you Rusted, and Jacob.
RustedCutlass717 2 Jan, 2018 @ 2:55am 
I've had this mod for YEARS now, and I still find myself going to this blade when in doubt. It's a simple retuexture, but I find it satisfying and well done. This little ol' blade has become my go-to weapon. Hell, even my late-game Gunslinger character still carrys it!

All in all, I love this blade. Thanks for the many years of enjoyment! Here's to hopin' that 2018 proves equally swell!
JacobTheViking 1 Jan, 2018 @ 12:31pm 
It's dangerous to go alone, take this.
jreese46  [author] 28 Jan, 2017 @ 8:01pm 
It is an iron sword. Its main purpose was just to give you a bit of a damage and speed edge, in early game.
Cheesychicken 28 Jan, 2017 @ 3:27pm 
no ones taken out those 2 dialoges which are funny, but annoying when your low-level and just playing the stormcloak faction carrying one with u.
Cheesychicken 28 Jan, 2017 @ 3:26pm 
make this for a standard iron sword replacer plus take out the 2 iron sword dialouges:"That iron sword looks pretty undependable, you should try steel. And: "Iron sword,hmm? What are you killing butterflies"? "Hahah"!
jreese46  [author] 18 Jan, 2016 @ 3:50pm 
Stroke, Gabriel, and Rusted, thank you all.

Gabriel, the current situation with steam and all the wonky workshop behavior makes me very hesitant to change any mods that are currently working. Entirely too easy to break everything. Sorry. I can tell you how to dial up your damage, just a bit, while smithing, though.
RustedCutlass717 18 Jan, 2016 @ 2:10pm 
Very simple, yet I strangely love the sword! The handle may just be recolored, but i think it looks fabulous! Well done!
Gabziz 26 Sep, 2015 @ 8:29am 
Oh and really nice mod btw :)
Gabziz 26 Sep, 2015 @ 8:29am 
Could you make it so it benefits from steel smithing perk?
♂Жизньимеетсм♂ 1 May, 2015 @ 11:57am 
best mod ever Adventure/10
jreese46  [author] 12 Apr, 2015 @ 3:45pm 
Thank you again. Making me feel good here.
rms827 11 Apr, 2015 @ 10:51pm 
You're welcome. :-) Next time I post a comment I'll try to do it when I'm awake enough to check my spelling better also, lol. The mod has become a standard part of my game every time I start a new one also.
jreese46  [author] 11 Apr, 2015 @ 9:46pm 
Thank you rms. I appreciate that.
rms827 11 Apr, 2015 @ 4:35am 
Great little mod. Nice to have a wort of starting weapon witha little kick that isn't completely OP. :)
jreese46  [author] 9 Mar, 2015 @ 5:58pm 
Yeah, if you have no other mods, it would be. It can't go above the update or DLCs. Glad it's working for you. I hope it performs well.
☲ 火 Phoenix 火 ☲ 9 Mar, 2015 @ 3:45pm 
finally working, needed to be at the bottom of the loadout
☲ 火 Phoenix 火 ☲ 9 Mar, 2015 @ 3:39pm 
understood
jreese46  [author] 9 Mar, 2015 @ 3:09pm 
Ok, go to your computer, look for wherever your skyrim is. Mine is Program Files (x86) > steam > steam apps > common > skyrim > data --- and make sure Old Adventurers Sword.esp is there. If it's there, double check that the box is checked in your start menu, and move it to the bottom of your load order, just to be sure. It's stand alone, doesn't replace anything, so it shouldn't cause you any conflict problems.

Check the skeleton, or do the help function. Make sure you're using quotes for "old adventurer" when you search.
☲ 火 Phoenix 火 ☲ 9 Mar, 2015 @ 1:35pm 
None installed
jreese46  [author] 9 Mar, 2015 @ 1:29pm 
Ok, as a guess, do you have any other mods that affect that portion of Helgen? This is the skeleton in the drainage tunnel, beneath the drawbridge that gets smashed right after you cross it?
☲ 火 Phoenix 火 ☲ 9 Mar, 2015 @ 12:08pm 
It still isnt there, afte ri let it load and let all of my other mods sync. The skeleton in the picture is dissassembled when i get there and no sword ins ight, and i type int he consol command to help try to find the ID, and it says it doesnt exist. Its checkmarked, so idk whats going no
jreese46  [author] 8 Mar, 2015 @ 7:56pm 
Ok, let me know how you make out please.
☲ 火 Phoenix 火 ☲ 8 Mar, 2015 @ 4:10pm 
I did, but ill try once more
jreese46  [author] 8 Mar, 2015 @ 3:13pm 
Phoenix, that sounds like your mod hasn't loaded. Did you give it a few minutes, in the start screen, to say that it's finished loading? Also, make sure the box is checked.
☲ 火 Phoenix 火 ☲ 8 Mar, 2015 @ 9:29am 
Im not able to find the sword when i get to it, nor find the ID code for it
jreese46  [author] 3 Sep, 2014 @ 10:46pm 
Thanks Rex, and glad it's working for you. I can't add a gem, because I only have the skill do to retextures. I tried adding some gems to Dwarven weapons not long ago, and they come out looking like a clown sneezed on the hilt. It'd take someone who can do 3d modeling to add the right shape for a gem texture to look like an actual gem. Sorry.
Dratsie 3 Sep, 2014 @ 6:40pm 
This is the most beautiful sword I have ever seen. Two thing to the Author:

1. add a gem to sword
2. thnx for making the mod
jreese46  [author] 2 Jun, 2014 @ 8:27am 
You're welcome, xavier, and thank you.
旺哥 2 Jun, 2014 @ 6:53am 
Honestly, I love thes sword . So Thank you
jreese46  [author] 29 Apr, 2014 @ 3:41pm 
No worries.
Grapist 29 Apr, 2014 @ 3:13pm 
Yeah i kinda regret posting that comment totaly forgot that each sword is different material
jreese46  [author] 28 Apr, 2014 @ 9:44pm 
I'm sure there were heavier ones and lighter ones out there, but that's not the average. Check out Oakeshott or ARMA.
Grapist 28 Apr, 2014 @ 7:58pm 
its a good starter mod but i have an actual sword that is basiclt the same type as that its a broadsword with a brass hilt weighs about 6 pounds
jreese46  [author] 28 Apr, 2014 @ 2:53pm 
Good, Uriel. Sorry I forgot. Please, feel free to post the translation if you like. Thank you very much for it.
Uriel 28 Apr, 2014 @ 5:47am 
Now everything work. :)
Uriel 28 Apr, 2014 @ 4:15am 
I made polish translation if you want to include it to your fine mod. :)
Uriel 28 Apr, 2014 @ 4:11am 
I try it yesterday. Maybe bofore update. :P
jreese46  [author] 28 Apr, 2014 @ 3:16am 
When did you last try, Uriel? I had originally forgotten the temper, but I added it yesterday.
Uriel 28 Apr, 2014 @ 3:06am 
Why this weapon cannot be upgraded?
jreese46  [author] 28 Apr, 2014 @ 12:46am 
And, if I put 2.5 or 2.873 into the creation kit, it would just be...3.
jreese46  [author] 28 Apr, 2014 @ 12:45am 
Heh. Yeah, look that up and get back to me when you find it. The average one-handed sword was between 2.5 and 3.5 lbs.
jreese46  [author] 28 Apr, 2014 @ 12:30am 
Nope what? Did I forget to change it?
jreese46  [author] 27 Apr, 2014 @ 10:55pm 
Any time.
MajorJay 27 Apr, 2014 @ 10:21pm 
thanks bro!
jreese46  [author] 27 Apr, 2014 @ 9:44pm 
Ok. In the game, use ~ to open your console. In it, type:

help "old adventurer" (with the quotes)

This will bring up a short list. Find the ID number associated with the sword (may be different, depending on mods you're using.) Then type:

player.additem [ID number without brackets] [quantity without brackets]

~ to close console

so it might look like player.additem 10035F4 1 and it will give you one more of the item.

If you want to place it on an NPC (I always like to give people stuff) then open your console when you're pointing at them. Once open, click the mouse on them until you see their number on your crosshairs. Type:

equipitem [ID number] 1

Close console and they should have it equipped.
MajorJay 27 Apr, 2014 @ 8:07pm 
yes