Sentinels of the Multiverse

Sentinels of the Multiverse

The Tall Grass
22 Comments
Wyvern 2 Jul, 2024 @ 12:21am 
Ironically, it ended up helping me in the end. Between Unity and Idealist, I had a lot of "put into play" effects, and once I captured Floating Star, it did quite a bit of chip damage to the villain and environment targets.
origamiswami  [author] 1 Jul, 2024 @ 7:15pm 
Thanks, those ones always slip by me. Will be fixed soon
Wyvern 1 Jul, 2024 @ 10:12am 
I discovered a rules error with Floating Star. The Star does damage "whenever a hero card is played". Unity's Construction Pylon lets you "put up to 2 mechanical golems from hand into play". Per the rules, "put a card into play" does not count as *playing* it, but the Star still triggered when I used the Pylon (once when I played the Pylon, and twice more when I used the power on it).
Arachne 13 Apr, 2022 @ 11:02pm 
The easiest way would be to alter the volume of the source file with Audacity's Amplify feature. You'd open the file in Audacity, pick Amplify from the Effect menu, and select a level somewhere from 70-85% of the current value. That ought to bring it in line with the other music in the game.
origamiswami  [author] 10 Apr, 2022 @ 6:59am 
Honestly, I have no idea how to adjust the music volume on the back end. The best I can recommend is to lower the music volume in the settings, and/or raise the sound effects volume.
Arachne 10 Apr, 2022 @ 2:35am 
Not crashing anymore. The music volume is still a bit loud, and drowns out the rest of the sound. Not a huge deal, though. Good mod.
Arachne 6 Apr, 2022 @ 4:42pm 
Excellent! Looking forward to playing this environment more.
origamiswami  [author] 3 Apr, 2022 @ 4:52pm 
Found the issue, update should be posted
origamiswami  [author] 3 Apr, 2022 @ 4:36pm 
Thanks for all the info! Based on that and how I managed to replicate it just now, I think the issue is with Ground Pound interacting with Dream Eater somehow. Possibly other Tall Grass cards as well. I'm not sure at first glance what the issue is, but I'll look into it.
Arachne 3 Apr, 2022 @ 4:27pm 
The environment has Desert Hunter; Parasitic Mushroom; Into the Tall Grass; Crested Roc (1 HP); Dream Eater (2 HP); and Floating Star (3 HP). Absolute Zero has the Capture Orb and the Strange Potion.

Ambuscade (26 HP) has no cards out.

Ra (6 HP) has Blazing Tornado and Flesh of the Sun God.

Haka (7 HP) has Taiaha, Ta Moko, Dominion, Mere, and Ground Pound.

Absolute Zero (2 HP) has Focused Apertures, Cryo Chamber, Thermal Shockwave, Isothermic Transducer, and Collant Blast. As mentioned, he also has the Capture Orb and Strange Potion, but no captured monsters (because they died).
origamiswami  [author] 3 Apr, 2022 @ 4:07pm 
Do you know the specific cards in play when it softlocked? I'm trying that game right now, but knowing the exact cards will help.
Arachne 3 Apr, 2022 @ 2:43pm 
Thinking about it, Haka might have been in all of them, too.
Arachne 3 Apr, 2022 @ 2:32pm 
I managed to replicate the problem. Here's the content of the log file I could find, hope it's the one you wanted:

GameView Start
***** LOADED CONTINUE FILE *****
Went from The Tall Grass's PlayCard phase to End phase.
Into the Tall Grass plays the top card of the environment deck...
Into the Tall Grass plays the top card of the environment deck.
Into the Tall Grass plays Parasitic Mushroom.
Created decision [SelectCard/None D157]

Decks are Ambuscade, Ra, Haka, and Absolute Zero, plus Tall Grass. I've only been able to replicate it with Ambuscade in play, but the heroes have been different.

P.S.: The song is great but the volume's a little loud, and drowns out the sound effects.
origamiswami  [author] 3 Apr, 2022 @ 1:41pm 
@Arachne What other decks were in the game? In particular, was there anything that could cause damage from a non-target source?
Arachne 3 Apr, 2022 @ 11:57am 
The first time, start of the environment turn, no cards out, Pikachu comes out, game freezes at the end of turn. Quit, hit Continue, same thing happened again.

The second time, Mewtwo was out and about at half health, Charmander comes out, end of environment turn, freeze.

Thank you for the link! I'll try the deck again, see if it happens. These are the only two games I've played with it.
origamiswami  [author] 3 Apr, 2022 @ 6:54am 
@Arachne The music is 8-bit RPG Music - Boss Battle by Adam Haynes
https://www.youtube.com/watch?v=NzFKyZc_va4
origamiswami  [author] 3 Apr, 2022 @ 6:30am 
@Arachne What was in play when it was freezing up? If you haven't started a new game yet, could you cause the freeze again and send me the Player.log file? On my computer it's here /Users/<Username>/Library/Logs/Unity, but I'm on a Mac, so yours may be different.
Arachne 2 Apr, 2022 @ 3:55pm 
Keeps freezing up at the end of the environment turn.

Also, that song is jamming, what is it?
Bart_KF 20 Nov, 2021 @ 6:30pm 
Bug report: Floating Star says "1 cold damage" but initiates 2 cold damage in-game.
HolyFarglesnot 8 Oct, 2021 @ 1:22pm 
Needs more gear cards, and deffinatly more pokeb...I mean, capture orbs. Yeah. I love it, though, and have been happy using it!
Overlord Byron 3 Oct, 2021 @ 6:23pm 
A fun little idea with very creative execution. Hits a little hard for a Difficulty 1, though.
MJH 1 Oct, 2021 @ 4:14pm 
A legitimately funny deck, even if capturing a monster can be somewhat distracting.

One issue I noticed is that Desert Hunter can infinitely counterattack itself to death if it's hit with a self-damage effect. Since the card text specifies the attack needs to come from "another target", I assume this wasn't intentional.