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Your feelings about the base game's combat intensity is the exact reason I made this map: I wanted harder combat!
Some pretty good combat encounters here - the end fight is awesome
My playthrough https://www.youtube.com/watch?v=EbjPfVvgxmY
Yes it's a fun one to play and fun to play again and again.
The frame rate dropped, especially in the brain drum terminal.
But the combat with the Combine was fun and thrilling! Great combat!
I didn't notice the cannon at the end, so I hid behind a car and took out the suppressor with just my pistol XD
I am stuck though :( At that place in between 2 train tracks with 2 small rooms. According to a walk-through I am supposed to shoot a small piece of electronics at the top of the side of one of those train track shields. Right here actually: https://youtu.be/rNkxwMxL230?t=868
I can't do it though. I noticed that the one in the video had sparks, which kind of gave it away. But mine doesn't have any. I have shot it multiple times to no avail :(
Ran into a couple of small issues:
1. I missed the pistol on my first playthrough and had to restart the level to get it since there's no way to go back up the elevator
2. Loading a save file seemed to crash the game
Thanks for making this!
Try checking behind the door that's in the room with the combine console in it.
Can someone let me know where to find the missing glass disc, you know, the one with the strange animal inside?
Thanks in advance guys :)
Sorry to hear that, but I don't think that's my map fault. I've seen players load saves fine. Unless Valve gave some update to Half-Life: Alyx, I think your SteamVR might be a bit funky.
And because the difficult is WAY amped up, this happened a lot for me. Spent more time reloading SteamVR and the game than I did playing the map. Gave up at the mounted turret.
Sorry you fell out of the world geo. Probably was an edge-case teleport... hopefully.
My dumb ass completely missed the door to the room with the shotgun, and thought I'd run out of ammo well into the underground xD Luckily I remembered I was allowed to backtrack, so ultimately had a great time!
There is one spot where I got stuck you needed to switch the electicity and shoot the gate.
Thanks for all that feedback! I'm glad you had as much fun playing the parking garage section as I had making it.
It was great to have the cannon to play with!
-A bunch of doors are set to one-way, presumably for realism, but it just makes for an annoying player experience, which is why even Valve almost never uses them
-The added final step on the toner puzzle is great. Where I got lost is that I had no idea I'd powered a toner port in the first place. Could do with some more visual feedback when you finish the control panel and/or have that fight interrupt the process of activating the control panel, so you don't rotate the brain wheels until after the fight is over
-All your zombies are set to have the headcrab survive, which ruins the idea behind them. A good rule of thumb is to have 30% of them survive
Apart from that, really great! Plays a bit on the hard side (easy feels like normal, normal like hard, etc.) but great sense of pressure throughout. Absolutely loved the barrel on ramp beat - played out exactly as I'd hoped <3
I had a fun time with this level, and appreciate the opportunity to play. It was nice to see the shout out to the Eagle One team for how they helped; they make some pretty gosh darn good stuff themselves.
Even better was the combat in firing the 'howitzer/artillery' with the mini-force field. A lot of firing both high and low, and taking care for not turning in one direction too much so that the force field is not protecting me. And to have that one Combine Soldier pop out from behind the metal doors/barrier while I was firing the howitzer....fun times, indeed.