Garry's Mod

Garry's Mod

Dr>Breens Private Reserve Weaponry
824 Comments
Joeph21 1 Sep @ 4:08am 
thanks
Bad Dreems  [author] 31 Aug @ 9:03am 
Power armor abilities are now bindable through the options menu
Joeph21 30 Aug @ 6:47am 
can you add a power armor manuel pls?
Bad Dreems  [author] 27 Aug @ 6:33pm 
Good news everyone!
By demand, you can now rebind the ammo / firemode menu!

Check out Q > Options > Azbr > Private Reserve Weaponry Settings.

The Default key is still C.
Bad Dreems  [author] 24 Aug @ 4:49pm 
It's been a while, to make up for it I bring a new [A] Class Weapon: The PRCW.
It's nothing amazing but I think we could do with a couple more weapons like that, classic AR's and SMG's.

ALSO: Coming soon will be the ability to rebind the Ammo menu.
Crazy-Jay 7 Aug @ 1:09pm 
Missing textures
hey @Bad Dreems i got question for you it is very private question if i can add you for that to ask?
Crazy-Jay 31 Jul @ 12:27am 
would be cool to have weapon crates for each weapon rarity/grading/whatever the hell in addition to the all weapon crate
berkter215 24 Jul @ 12:33am 
wait Male_09 I have seen you before
berkter215 24 Jul @ 12:33am 
best thing
Male_09 21 Jul @ 6:10pm 
im as old as time itself
Male_09 21 Jul @ 6:10pm 
i remember when this had the old breen with red background
Bad Dreems  [author] 20 Jul @ 10:01am 
There is a scrollbar, it should be on the right.
soopah merryio 20 Jul @ 9:47am 
the ammo vending machine is weird. also i realised not all ammo types are there. so i thought maybe when i scroll other types would be revealed but i cant scroll it. is that intended?
Bad Dreems  [author] 17 Jul @ 1:33pm 
So I've been working on a smaller sentry gun, it's about 90% finished. It wont replace the VMSG.

I want to ask everyone: Should I add it to this addon, or make it a standalone addon?
Bad Dreems  [author] 12 Jul @ 4:17pm 
That was vague: Adding the ability to rebind the menu is something I want to do.
Bad Dreems  [author] 12 Jul @ 4:11pm 
It's something that is on my mind, yes.
Titanium Highwayman 12 Jul @ 1:17pm 
Is there any way to rebind the weapon mode select menu to another key besides whatever the context menu key is?
Spooky 10 Jul @ 3:49pm 
I cant find weapons
Bad Dreems  [author] 6 Jul @ 8:53am 
After numerous requests, I have finally added an ammo vending machine compliant with Ammotype 2. Complete with totally high quality custom texture!
FredMichalBear 6 Jul @ 8:37am 
Sniper rifle crashed my game after scoping.
Bad Dreems  [author] 4 Jul @ 3:01pm 
Howdy folks,
I don't have anything spectacular. Yet.

Couple of things today though:

B3LCH and Omega B3LCH now have a much easier time mowing through crowds with their beastly altfires.

Wincanster Combine V2: I offered some training to better handle the weapon, you can fire it faster and more gracefully. I also discovered how to cram 9 rounds in the tube... the trade off is it's a little harder to load.
Bad Dreems  [author] 19 Jun @ 6:34pm 
Steven,

The Light, Medium, Heavy armor sets increase your Physical(Bullets, Melee, impact) and Explosive resistances. The Medium and Heavy armor provide superior protection but will slow you down and reduce your jump height. The light armor doesn't offer as much protection but will not hinder you.

The Power Armor provides excellent protection in addition to abilities that use power.

If you double tap your +walk key (Default is ALT) you will open a menu to choose abilities that drain power. You can regain power in IDLE mode.

In addition to this, you can crouch jump to launch in the direction you're looking (Like the HL1 Longjump Module)

Next update for this addon includes in-game documentation.
Steven the Schizo 19 Jun @ 6:29pm 
How does the in mod armor work?
midnightZer0 6 Jun @ 10:29am 
how is this mod so unoptimized
Hybid Prime 31 May @ 12:21am 
Hey, Pretty awesome mod, got a lot of guns, and has a lot of fun to be had. Although checking script performance with something like Perfopus. The script: "azbr_reserve_weaponry/lua/autorun/server/prw_stuffconfig.lua" seems to be the most time consuming one out of the list, with a name of the think hook "arw_afflictions", mostly saying up to 100MS over each frame! Anyways, no bashing here, really like pointing out stuff, I know it takes time and effort into mods and Lua or GLua can be much of a pain, thanks for a great mod!
Bad Dreems  [author] 28 May @ 6:30pm 
We were actually there at one point!
s99547319 28 May @ 6:04pm 
should be on the front page ngl
Knowingest J. Drawbridges 26 May @ 6:24pm 
Absolute gemerald
Kaliber 24 May @ 9:15pm 
The muzzle flash and explosion effects still seem to be giant squares that flicker on and off like a very eyestraining effect
The Mansion of Scares 20 May @ 8:03pm 
its not too fragile :o
Bad Dreems  [author] 4 May @ 9:34am 
NEW: The weapon editor menu (In addition to damage) can now modify the Clipsize and Firerate of all applicable weapons!

Enjoy breaking this already fragile addon!
Blake the fox 1 May @ 3:07am 
best weapon addon, enough said.
Bad Dreems  [author] 28 Apr @ 3:17pm 
We're going to have some major remodeling of this addon page soon.
Bad Dreems  [author] 28 Apr @ 2:12pm 
Resolved, this was due to a typo created during the process of making every weapon compliant with the weapon editor menu...
By the way, there's a weapon editor menu now.
gm_Redlerman16 28 Apr @ 2:48am 
found this error, fix?

[Dr>Breens Private Reserve Weaponry] lua/weapons/azbr_pr_fizzthrower.lua:458: '=' expected near 'ent'
リンス 21 Apr @ 12:29am 
B1000 OMEGA is always really laggy to use, do you have any plan to optimize it?
Tom 19 Apr @ 1:41pm 
im running the mod on a local server, and im on a 4070 and 5800x3d
depends what kinda potato pc u have if u saying droping to 50 fps
Bad Dreems  [author] 19 Apr @ 11:57am 
In today's episode of "I didn't know how to do this once upon a time but now I think I can.":

If all goes well: WEAPON DAMAGE EDITOR inbound.

I know I hinted at this a long time ago but I couldn't figure it out and had to scrap it... until now.
I have had some promising progress on making a menu to alter the damage of just about everything from bullets to projectiles.

It's still rather experimental but I'm feeling good about this one.
CarlosVIP9811 7 Apr @ 7:15pm 
bro i'm also dropping to 50 what you talking about
lol seems u have weak gpu then mod works fine for me
Tom 31 Mar @ 11:29pm 
could you please try and optimized the mod more im getting dropps of 50 fps
Bad Dreems  [author] 31 Mar @ 5:17pm 
Ark,

I am going to add some documentation on it, as I am going to update the Addon's description and features list.

The power armor in addition to giving you great protection allows you to longjump by crouching and jumping quickly, launching you in the direction you're facing.

But the main draw of the armor is the abilities you can choose from when you double tap your WALK (Def is Alt) key.

You can choose between a cloak that makes you invisible or maximum armor that uses suit energy to absorb even more damage.


The suit will only recharge if it is not actively using these abilities.
Ark 31 Mar @ 5:07pm 
What does the prototype power armor do?
Bad Dreems  [author] 31 Mar @ 2:08pm 
Tom,
Should work just fine.

I've tested this with a friend on my server and we did not run into anything.
Tom 31 Mar @ 12:22am 
how compatible is this with multiplayer
Alabaster 30 Mar @ 3:41pm 
Good start for Autonomous turret's Maybe we'll have Drones that can follow you above your shoulder and provide Suppressing Fire for the future?
yes sure i let u know