Garry's Mod
Dr>Breens Private Reserve Weaponry
833 comentarios
Dimonsevil 30 OCT a las 8:52 
Pleace try to make breenship or something like this
Bad Dreems  [autor] 19 OCT a las 7:42 
https://www.youtube.com/watch?v=F2SLhu6jejk

Still a bit temperamental, but it shouldn't be long now.
Bad Dreems  [autor] 17 OCT a las 14:29 
Upcoming update: Minor fixes with a bit of spit-shine, and a new BETA class weapon!
taifuni 17 OCT a las 14:14 
four years on and still supported. it's peak
benrybenrybenrybenrybenrybenry 12 OCT a las 1:47 
dr breen's private weapons
Gordon freeman 11 OCT a las 15:56 
first good thing dr breen did.
Knight 26 SEP a las 10:45 
ty for updating his is very good creator
Bad Dreems  [autor] 20 SEP a las 13:02 
SFX Issue found, fix inbound.
Bad Dreems  [autor] 20 SEP a las 5:29 
OK weird question to ask but:

Anybody who is running the x86 chromium branch of GMod, have you been having issues with the SFX for some of the weapons?

I discovered that select weapons such as AC-21 and PopCap were failing to play their drawing / reloading sounds. Nothing resolved this issue except going back to the normal branch
Joeph21 1 SEP a las 4:08 
thanks
Bad Dreems  [autor] 31 AGO a las 9:03 
Power armor abilities are now bindable through the options menu
Joeph21 30 AGO a las 6:47 
can you add a power armor manuel pls?
Bad Dreems  [autor] 27 AGO a las 18:33 
Good news everyone!
By demand, you can now rebind the ammo / firemode menu!

Check out Q > Options > Azbr > Private Reserve Weaponry Settings.

The Default key is still C.
Bad Dreems  [autor] 24 AGO a las 16:49 
It's been a while, to make up for it I bring a new [A] Class Weapon: The PRCW.
It's nothing amazing but I think we could do with a couple more weapons like that, classic AR's and SMG's.

ALSO: Coming soon will be the ability to rebind the Ammo menu.
Crazy-Jay 7 AGO a las 13:09 
Missing textures
Knight 4 AGO a las 14:43 
hey @Bad Dreems i got question for you it is very private question if i can add you for that to ask?
Crazy-Jay 31 JUL a las 0:27 
would be cool to have weapon crates for each weapon rarity/grading/whatever the hell in addition to the all weapon crate
berkter215 24 JUL a las 0:33 
wait Male_09 I have seen you before
berkter215 24 JUL a las 0:33 
best thing
Male_09 21 JUL a las 18:10 
im as old as time itself
Male_09 21 JUL a las 18:10 
i remember when this had the old breen with red background
Bad Dreems  [autor] 20 JUL a las 10:01 
There is a scrollbar, it should be on the right.
the twinkler 20 JUL a las 9:47 
the ammo vending machine is weird. also i realised not all ammo types are there. so i thought maybe when i scroll other types would be revealed but i cant scroll it. is that intended?
Bad Dreems  [autor] 17 JUL a las 13:33 
So I've been working on a smaller sentry gun, it's about 90% finished. It wont replace the VMSG.

I want to ask everyone: Should I add it to this addon, or make it a standalone addon?
Bad Dreems  [autor] 12 JUL a las 16:17 
That was vague: Adding the ability to rebind the menu is something I want to do.
Bad Dreems  [autor] 12 JUL a las 16:11 
It's something that is on my mind, yes.
Titanium Highwayman 12 JUL a las 13:17 
Is there any way to rebind the weapon mode select menu to another key besides whatever the context menu key is?
Spooky 10 JUL a las 15:49 
I cant find weapons
Bad Dreems  [autor] 6 JUL a las 8:53 
After numerous requests, I have finally added an ammo vending machine compliant with Ammotype 2. Complete with totally high quality custom texture!
FredMichalBear 6 JUL a las 8:37 
Sniper rifle crashed my game after scoping.
Bad Dreems  [autor] 4 JUL a las 15:01 
Howdy folks,
I don't have anything spectacular. Yet.

Couple of things today though:

B3LCH and Omega B3LCH now have a much easier time mowing through crowds with their beastly altfires.

Wincanster Combine V2: I offered some training to better handle the weapon, you can fire it faster and more gracefully. I also discovered how to cram 9 rounds in the tube... the trade off is it's a little harder to load.
Bad Dreems  [autor] 19 JUN a las 18:34 
Steven,

The Light, Medium, Heavy armor sets increase your Physical(Bullets, Melee, impact) and Explosive resistances. The Medium and Heavy armor provide superior protection but will slow you down and reduce your jump height. The light armor doesn't offer as much protection but will not hinder you.

The Power Armor provides excellent protection in addition to abilities that use power.

If you double tap your +walk key (Default is ALT) you will open a menu to choose abilities that drain power. You can regain power in IDLE mode.

In addition to this, you can crouch jump to launch in the direction you're looking (Like the HL1 Longjump Module)

Next update for this addon includes in-game documentation.
Stephanos the Electro-Priest 19 JUN a las 18:29 
How does the in mod armor work?
midnightZer0 6 JUN a las 10:29 
how is this mod so unoptimized
Hybid Prime 31 MAY a las 0:21 
Hey, Pretty awesome mod, got a lot of guns, and has a lot of fun to be had. Although checking script performance with something like Perfopus. The script: "azbr_reserve_weaponry/lua/autorun/server/prw_stuffconfig.lua" seems to be the most time consuming one out of the list, with a name of the think hook "arw_afflictions", mostly saying up to 100MS over each frame! Anyways, no bashing here, really like pointing out stuff, I know it takes time and effort into mods and Lua or GLua can be much of a pain, thanks for a great mod!
Bad Dreems  [autor] 28 MAY a las 18:30 
We were actually there at one point!
s99547319 28 MAY a las 18:04 
should be on the front page ngl
dinghington 26 MAY a las 18:24 
Absolute gemerald
Kaliber 24 MAY a las 21:15 
The muzzle flash and explosion effects still seem to be giant squares that flicker on and off like a very eyestraining effect
The Mansion of Scares 20 MAY a las 20:03 
its not too fragile :o
Bad Dreems  [autor] 4 MAY a las 9:34 
NEW: The weapon editor menu (In addition to damage) can now modify the Clipsize and Firerate of all applicable weapons!

Enjoy breaking this already fragile addon!
furry swagmaster X 1 MAY a las 3:07 
best weapon addon, enough said.
Bad Dreems  [autor] 28 ABR a las 15:17 
We're going to have some major remodeling of this addon page soon.
Bad Dreems  [autor] 28 ABR a las 14:12 
Resolved, this was due to a typo created during the process of making every weapon compliant with the weapon editor menu...
By the way, there's a weapon editor menu now.
gm_Redlerman16 28 ABR a las 2:48 
found this error, fix?

[Dr>Breens Private Reserve Weaponry] lua/weapons/azbr_pr_fizzthrower.lua:458: '=' expected near 'ent'
リンス 21 ABR a las 0:29 
B1000 OMEGA is always really laggy to use, do you have any plan to optimize it?
Tom 19 ABR a las 13:41 
im running the mod on a local server, and im on a 4070 and 5800x3d
Knight 19 ABR a las 12:04 
depends what kinda potato pc u have if u saying droping to 50 fps
Bad Dreems  [autor] 19 ABR a las 11:57 
In today's episode of "I didn't know how to do this once upon a time but now I think I can.":

If all goes well: WEAPON DAMAGE EDITOR inbound.

I know I hinted at this a long time ago but I couldn't figure it out and had to scrap it... until now.
I have had some promising progress on making a menu to alter the damage of just about everything from bullets to projectiles.

It's still rather experimental but I'm feeling good about this one.