RimWorld

RimWorld

WTH Expanded : Core [1.3]
186 Comments
ggfirst  [author] 8 Oct @ 10:57pm 
its totally fine. I hope you have a happy days! I am not in rush (which is crucial if you wanna keep performance as a decent modder). feel free to join us when you have time.

Been there, I am a heavy mod player myself. It takes around 20+hours average to set a new campaign (mostly after new update version release)

Window10, Bill gates can suck my bacon. :/
Benjamin the Rogue 8 Oct @ 10:50pm 
Oh man, that's a hefty amount of projects!

I would like to, but life has been intensely busy this year, and with the holidays coming up, it's going to get busier. I don't think my life is going to slow down until about February or March again. Hopefully I can get get Rimworld working again. It broke after a new mod updated, and I can't figure out how to fix it right now. I'll probably have to do a total wipe on it and all config files and reinstall everything from scratch again. It took me two weeks to get my mod list back up and running after the last big wipe.

I'm not even going to be able to use my PC for much longer because of the end of support for Windows 10. I'm going to be very busy learning how to use Linux these next two weeks. I might be able to get some time into Rimworld in the second half of November. I'll add a post it note right now to the side to prioritize this mod and ideas for it for the next time I get Rimworld back up and running.
ggfirst  [author] 8 Oct @ 10:45pm 
Thats very kind of you. Besides, my mod discord is somewhat active(?) again.
If you can share some ideas, perhaps, I can cut some of the contents of this mod
and make Biotech-friendly version. If you can provide me some vision, I would definely
put the renewal to Prioiriy, I would say, number 12. I have 11 projects on going XD
Benjamin the Rogue 8 Oct @ 10:41pm 
I would certainly use it if there was a continuation of the project.

That being said, if it's gonna cost you a chunk of cash to do that, I wouldn't want to pressure you into spending money to get something going for me. The world is hard enough, I don't want to be pressuring you into feeling like you have to spend hard earned cash on something like this just because I like it.
ggfirst  [author] 8 Oct @ 8:19am 
One quick question. Is there anyone out there who wants a partial continuation of this mod?
I might do it if there are voices.
ggfirst  [author] 15 Aug @ 2:18am 
First thing I will ask @Mile, if it is possible.
ggfirst  [author] 15 Aug @ 2:17am 
@BtR sounds great. Feel the same. I think Tynan is doing too much work. Back in 1.3 I dreamt of New DLCs but I never thought this, 3 year rapid new Freaking awesome DLC would happen and it just overwhelming af lol. But the misunderstanding here is, I can't C# and draw art so I basiclaly just poured all money making mods by commissions. Which sucks, because every single time updating mod to newsest game vesion always costs fortune... luckly some QoL mods worked just fine without updates but somehow, yet this Mechanoid mod would definately not due to.. Biotech, I thought of learning either Art, or C#, but it was a shallow dream since, those are kinda not a joke, hiring in mod workshop comes very handy, but money, is always a pain in the ass. Whatsoever, this time I couldn't really ignore these my mod lovers and will do some updates due to dutiness urge.. but high possibility that this mod will need many tweaks so excluded. Ok thats all
Benjamin the Rogue 14 Aug @ 6:19pm 
Roger that. I don't have the time I used to have back in the day. I run some of the community events in my town and we have monthly stuff going on. It seems like there's always something to do that's not gaming these days. When I get a chance to run the game some more, I'll definitely let you know.

I wish it was easier to swap back and forth with older versions of the game without breaking everything. I want to try out the new content, but I sort of feel like the 1.3 era was the best for mods. There were a lot of people who are gone now who were very active back then. It's too bad some of the modders removed their older content from the internet.
ggfirst  [author] 14 Aug @ 5:44pm 
or if you can some share some opinions of improvement or that is no longer needed in the mod (because of DLC, biotech ... etc) please dont hestitate to informe me. My personal discord is #ggfirst . The server is dead and I have problems maintaining it so..
ggfirst  [author] 14 Aug @ 5:42pm 
@Benjamin the Rogue I can't gurantee anything but if there is any progress i will let you know or re release the mod. I know I could have done better but RW is not my jam any longer. But I promised some people that I would update some of my mods to new version (no upgrade) and when that happens I will try to do something about this very first mod as well. Thanks for loving it more than I could ever did.
Benjamin the Rogue 14 Aug @ 12:08am 
Man, I miss this mod. I just wanted to say thank you for the mod and all the great times I had with it. 07
ggfirst  [author] 11 Aug @ 7:17pm 
Thank you for loving it and keep using it until these days. sincerely
ggfirst  [author] 11 Aug @ 7:17pm 
@Unstable Energy you can request to @Mile yourself. I am sorry but I can't be of more help. I am not a developer myself
Unstable Energy 1 Aug @ 3:53pm 
Hope someone can. Maybe @Miles ?
ggfirst  [author] 1 Aug @ 2:41am 
@Latex Santa sorry I think i can't update this mod any more. if anyone is willing to make a fork for me, I am totally welcome and grateful
Latex Santa 29 Jul @ 8:37am 
@ggfirst Are you still developing this mod?
伊斯卡 17 May @ 11:37am 
1.4 please
Unstable Energy 13 Nov, 2023 @ 11:59pm 
Any news since jan on the update?
William Barnes 19 Aug, 2023 @ 11:01pm 
So, I got 6 sythers hacked with butler modules, and I can't assign them to cash register for waiting. Any hints?
jimmyal 19 Feb, 2023 @ 8:50am 
thank you for working on the mod update. good luck.
ggfirst  [author] 31 Jan, 2023 @ 2:44am 
Hi. Mod updating needs more time.
ggfirst  [author] 21 Jan, 2023 @ 6:40pm 
thanks :)
xjoshs1981x 21 Jan, 2023 @ 3:39pm 
Congratulations :steamthumbsup:
TurtleShroom 21 Jan, 2023 @ 12:20pm 
Congratulations!
ggfirst  [author] 21 Jan, 2023 @ 11:49am 
I got accepted!
TurtleShroom 21 Jan, 2023 @ 10:12am 
Well done, OP! I hope you get accepted!
✶ Fitz001 ✶ 21 Jan, 2023 @ 10:11am 
yay wth is back :))
ggfirst  [author] 21 Jan, 2023 @ 2:30am 
@Tykiii @Natalie6
ok since my university entrace exam is done I will finish the entrance formalities and work on it. :)
Natalie6 20 Jan, 2023 @ 11:45am 
Well I stand corrected.
Tykiii 20 Jan, 2023 @ 8:21am 
Since WTH is updated perhaps maybe this could as well? ;)
ggfirst  [author] 15 Dec, 2022 @ 1:20am 
holy shit.
Natalie6 14 Nov, 2022 @ 8:47am 
Just to let you know, WTH isn't and won't be updated for 1.4.
ggfirst  [author] 14 Nov, 2022 @ 1:35am 
@sorry guys I have exam until end of November when it ends I will make sure to update the mod.
ASMR gaming 31 Oct, 2022 @ 5:22pm 
1.4
cubicPsycho 25 May, 2022 @ 12:45pm 
What level do the crafting, doctoring, and chef modules give the mechanoid?
SEVEN GOON SESH 9 May, 2022 @ 7:12pm 
Does this work with multiplayer like the base mod? (covered by multiplayer compat)
Samman166 12 Mar, 2022 @ 8:09am 
@[CRSDR]Influx Had a similar issue, temp fix was to use character editor mod to change the skill level of the mechs that way.
[CRSDR]Influx 21 Feb, 2022 @ 9:36am 
so i put a archotech module one a syther but it can do that work now. but it only counts them as having 0 skill? if yall know why that is happening tell me.
ggfirst  [author] 8 Feb, 2022 @ 6:00pm 
@HappyTrigg Thank you for your support! stay well too!
HappyTrigg 7 Feb, 2022 @ 9:23pm 
Fair enough. Plenty of awesome card games out there. Stay well rested and entertained
ggfirst  [author] 6 Feb, 2022 @ 2:18pm 
@HappyTrigg well it is slowly progressing. however I been addicted to card game lately and resting at the moment
ggfirst  [author] 6 Feb, 2022 @ 2:17pm 
@cudicPsycho it doesnt activiate. if you dont have Gastronomy, the item wont pop up(I guess)
HappyTrigg 6 Feb, 2022 @ 1:07am 
How's the sibling ai core feature coming along?
cubicPsycho 5 Feb, 2022 @ 11:29am 
What does the butler module do if you don't have Gastronomy?
Red Shirt 4 Jan, 2022 @ 12:30am 
thanks for answering :)
ggfirst  [author] 3 Jan, 2022 @ 11:20pm 
@Red shirt yes
@Jen6 Thanks for answering!
Natalie6 3 Jan, 2022 @ 7:14pm 
@Red Shirt Yes.
Red Shirt 3 Jan, 2022 @ 1:49pm 
Is this compatible with mods that add more mechanoid variants?
Skynert 19 Nov, 2021 @ 7:24am 
How i missed that mod?