RimWorld

RimWorld

WTH Expanded : Core [1.3]
181 Comments
ggfirst  [author] 15 Aug @ 2:18am 
First thing I will ask @Mile, if it is possible.
ggfirst  [author] 15 Aug @ 2:17am 
@BtR sounds great. Feel the same. I think Tynan is doing too much work. Back in 1.3 I dreamt of New DLCs but I never thought this, 3 year rapid new Freaking awesome DLC would happen and it just overwhelming af lol. But the misunderstanding here is, I can't C# and draw art so I basiclaly just poured all money making mods by commissions. Which sucks, because every single time updating mod to newsest game vesion always costs fortune... luckly some QoL mods worked just fine without updates but somehow, yet this Mechanoid mod would definately not due to.. Biotech, I thought of learning either Art, or C#, but it was a shallow dream since, those are kinda not a joke, hiring in mod workshop comes very handy, but money, is always a pain in the ass. Whatsoever, this time I couldn't really ignore these my mod lovers and will do some updates due to dutiness urge.. but high possibility that this mod will need many tweaks so excluded. Ok thats all
Benjamin the Rogue 14 Aug @ 6:19pm 
Roger that. I don't have the time I used to have back in the day. I run some of the community events in my town and we have monthly stuff going on. It seems like there's always something to do that's not gaming these days. When I get a chance to run the game some more, I'll definitely let you know.

I wish it was easier to swap back and forth with older versions of the game without breaking everything. I want to try out the new content, but I sort of feel like the 1.3 era was the best for mods. There were a lot of people who are gone now who were very active back then. It's too bad some of the modders removed their older content from the internet.
ggfirst  [author] 14 Aug @ 5:44pm 
or if you can some share some opinions of improvement or that is no longer needed in the mod (because of DLC, biotech ... etc) please dont hestitate to informe me. My personal discord is #ggfirst . The server is dead and I have problems maintaining it so..
ggfirst  [author] 14 Aug @ 5:42pm 
@Benjamin the Rogue I can't gurantee anything but if there is any progress i will let you know or re release the mod. I know I could have done better but RW is not my jam any longer. But I promised some people that I would update some of my mods to new version (no upgrade) and when that happens I will try to do something about this very first mod as well. Thanks for loving it more than I could ever did.
Benjamin the Rogue 14 Aug @ 12:08am 
Man, I miss this mod. I just wanted to say thank you for the mod and all the great times I had with it. 07
ggfirst  [author] 11 Aug @ 7:17pm 
Thank you for loving it and keep using it until these days. sincerely
ggfirst  [author] 11 Aug @ 7:17pm 
@Unstable Energy you can request to @Mile yourself. I am sorry but I can't be of more help. I am not a developer myself
Unstable Energy 1 Aug @ 3:53pm 
Hope someone can. Maybe @Miles ?
ggfirst  [author] 1 Aug @ 2:41am 
@Latex Santa sorry I think i can't update this mod any more. if anyone is willing to make a fork for me, I am totally welcome and grateful
Latex Santa 29 Jul @ 8:37am 
@ggfirst Are you still developing this mod?
伊斯卡 17 May @ 11:37am 
1.4 please
Unstable Energy 13 Nov, 2023 @ 11:59pm 
Any news since jan on the update?
William Barnes 19 Aug, 2023 @ 11:01pm 
So, I got 6 sythers hacked with butler modules, and I can't assign them to cash register for waiting. Any hints?
jimmyal 19 Feb, 2023 @ 8:50am 
thank you for working on the mod update. good luck.
ggfirst  [author] 31 Jan, 2023 @ 2:44am 
Hi. Mod updating needs more time.
ggfirst  [author] 21 Jan, 2023 @ 6:40pm 
thanks :)
xjoshs1981x 21 Jan, 2023 @ 3:39pm 
Congratulations :steamthumbsup:
TurtleShroom 21 Jan, 2023 @ 12:20pm 
Congratulations!
ggfirst  [author] 21 Jan, 2023 @ 11:49am 
I got accepted!
TurtleShroom 21 Jan, 2023 @ 10:12am 
Well done, OP! I hope you get accepted!
✶ Fitz001 ✶ 21 Jan, 2023 @ 10:11am 
yay wth is back :))
ggfirst  [author] 21 Jan, 2023 @ 2:30am 
@Tykiii @Natalie6
ok since my university entrace exam is done I will finish the entrance formalities and work on it. :)
Natalie6 20 Jan, 2023 @ 11:45am 
Well I stand corrected.
Tykiii 20 Jan, 2023 @ 8:21am 
Since WTH is updated perhaps maybe this could as well? ;)
ggfirst  [author] 15 Dec, 2022 @ 1:20am 
holy shit.
Natalie6 14 Nov, 2022 @ 8:47am 
Just to let you know, WTH isn't and won't be updated for 1.4.
ggfirst  [author] 14 Nov, 2022 @ 1:35am 
@sorry guys I have exam until end of November when it ends I will make sure to update the mod.
ASMR gaming 31 Oct, 2022 @ 5:22pm 
1.4
cubicPsycho 25 May, 2022 @ 12:45pm 
What level do the crafting, doctoring, and chef modules give the mechanoid?
SEVEN GOON SESH 9 May, 2022 @ 7:12pm 
Does this work with multiplayer like the base mod? (covered by multiplayer compat)
Samman166 12 Mar, 2022 @ 8:09am 
@[CRSDR]Influx Had a similar issue, temp fix was to use character editor mod to change the skill level of the mechs that way.
[CRSDR]Influx 21 Feb, 2022 @ 9:36am 
so i put a archotech module one a syther but it can do that work now. but it only counts them as having 0 skill? if yall know why that is happening tell me.
ggfirst  [author] 8 Feb, 2022 @ 6:00pm 
@HappyTrigg Thank you for your support! stay well too!
HappyTrigg 7 Feb, 2022 @ 9:23pm 
Fair enough. Plenty of awesome card games out there. Stay well rested and entertained
ggfirst  [author] 6 Feb, 2022 @ 2:18pm 
@HappyTrigg well it is slowly progressing. however I been addicted to card game lately and resting at the moment
ggfirst  [author] 6 Feb, 2022 @ 2:17pm 
@cudicPsycho it doesnt activiate. if you dont have Gastronomy, the item wont pop up(I guess)
HappyTrigg 6 Feb, 2022 @ 1:07am 
How's the sibling ai core feature coming along?
cubicPsycho 5 Feb, 2022 @ 11:29am 
What does the butler module do if you don't have Gastronomy?
Red Shirt 4 Jan, 2022 @ 12:30am 
thanks for answering :)
ggfirst  [author] 3 Jan, 2022 @ 11:20pm 
@Red shirt yes
@Jen6 Thanks for answering!
Natalie6 3 Jan, 2022 @ 7:14pm 
@Red Shirt Yes.
Red Shirt 3 Jan, 2022 @ 1:49pm 
Is this compatible with mods that add more mechanoid variants?
Skynert 19 Nov, 2021 @ 7:24am 
How i missed that mod?
ggfirst  [author] 25 Oct, 2021 @ 6:42pm 
@-Mikhail- yeah, it would be good if there is a combat expanded patch for my mod. It would be somewhat honor. since its my first mod and I get a CE patch for it. what a honor as modder
-Mikhail- 22 Oct, 2021 @ 6:53am 
Can I ask for a patch for the Combat Extended development team? - Armor module, original mod, incorrectly adds 0.4% instead of 40%.
ggfirst  [author] 22 Oct, 2021 @ 6:43am 
-Mikhail- thats um.. ok tahts on the list to fix. Probably next February when I am free and I hire new coder. thnaks for the report!
-Mikhail- 21 Oct, 2021 @ 12:06am 
Now the recipe: "1 large vanometric cell (VFE-power) ->" "2" "vanometirc module" is not correct. It requires 2 large vanometric cells for two vanometirc modules.
ggfirst  [author] 20 Oct, 2021 @ 7:38pm 
@-Mikhail-
Regular
1 vanometric cell(Vanilla) --> 1 vanometric module (WTH original)
2 small vanometric cell (VFE-power) --> 1 vanometric module (WTH origianl)
1 large vanometric cell (VFE-power) --> ""2"" vanometirc module (WTH original(but you need double ingredients to make the module)