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I am encountering an issue where I am unable to 'Build Copy (o)' the castle walls. Do you have any suggestions for fixing this issue?
城壁を「コピー(o)」で構築できない問題が発生しています。この問題を解決するための提案はありますか?
我遇到了一個問題,無法「建造複製 (o)」城堡牆壁。您有什麼建議可以解決這個問題嗎?
GetInspectString exception on FT_GatheringSpot304197:
System.InvalidCastException: Specified cast is not valid.
[Ref 838CCF3A]
at RimWorld.CompReportWorkSpeed.CompInspectStringExtra () [0x000d4] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00020] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.ThingWithComps.GetInspectString () [0x00013] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <2a40c3593b334f29ac3cb3d32d652351>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Just wondering!
Could use the same analogy for a single unit of crushed stone being as much as one is capable of hauling with their hands.
(vanilla) 1 stone chunk = 20 stone blocks after working it at the stonecutter table.
(mod) 1 stone chunk = 10 crushed stone at masonry table. (seems OK buuut ... )
(mod) 10 crushed stone = 30 stone blocks at the stonecutter table?! lol whut?
Realistically speaking, having a material go through multiple processes would result in more material loss and not more material gain. I recommend it is reduced back to either 20 or 10 if you want to make it harder / more realistic since you'd have to account for loss in converting stone.
Also can I have permission to use 'Fortifications - Medieval - Material' textures and xml code for a possible mod I am making that will introduce more extensive production chains for buildings such as reintroducing wooden planks but also simple stone structures as this mod provides. Credit will be given ofc if it is released.