RimWorld

RimWorld

Fortifications - Medieval - Material
62 Comments
Snowbiwan Kenobi 12 Sep @ 1:05am 
我找到了錯誤的原因。中世紀防禦工事會覆蓋「中世紀大修」插件中包含的城牆。我當時正在修改插件列表,不小心打亂或刪除了插件的載入順序,導致已經建造的城牆被分配到我的殖民地目前無法建造的 dankpyon xml 文件,從而導致了我遇到的問題。
Snowbiwan Kenobi 12 Sep @ 1:05am 
エラーの原因が分かりました。中世の要塞化は、中世のオーバーホールアドオンに含まれる壁を上書きしてしまいます。アドオンリストを変更していた際に、誤ってアドオンのロード順序を中断または削除してしまい、既に構築済みの壁がdankpyon xmlに割り当てられてしまいました。このファイルは私のコロニーでは現在構築できません。これが今回の問題の原因です。
Snowbiwan Kenobi 12 Sep @ 1:04am 
I have discovered the source of the error. Fortifications medieval overwrites the walls that are included in the Medieval Overhaul add on. I was altering my add onlist and accidentally disrupted or removed the add on load order which caused the already built walls to be assigned to the dankpyon xml which my colony cannot currently construct, which resulted in the problem I encountered.
Snowbiwan Kenobi 12 Sep @ 12:46am 
@Aoba

I am encountering an issue where I am unable to 'Build Copy (o)' the castle walls. Do you have any suggestions for fixing this issue?

城壁を「コピー(o)」で構築できない問題が発生しています。この問題を解決するための提案はありますか?

我遇到了一個問題,無法「建造複製 (o)」城堡牆壁。您有什麼建議可以解決這個問題嗎?
吕小布 27 Aug @ 10:12pm 
大佬好 为啥有些工序石块粉碎是英文呀
Tenty 25 Jul @ 5:10am 
Thank you for the update! I do second Mark Bobaba's request, though - Stonecrushing being medieval while also being a prerequisite for the neolithic Stonecutting is a bit jarring. Stonecrushing coming down a level or Stonecutting going up a level would both resolve the confusion.
WonderedSpoon 19 Jul @ 5:58pm 
Thank you for making all of your fortification mods. I appreciate it. :bad_beauty:
hard erect balls :3 11 Jul @ 6:53pm 
1.6? THX PLSS YR AMAZING
oscarmdsh69 11 Jul @ 1:29pm 
1.6 update coming?
Ashiel 18 Jun @ 8:41am 
Actually, if not crafting, mining (digging), plants (also digging), or artistic (polishing stones) would be cool alternatives too. ♥
Ashiel 18 Jun @ 7:14am 
Would it be possible to add some sort of skill growth option for crafting the pebbles? I actually really love the pebbles for building, aesthetically. I think they're much prettier than regular stone (if weaker), but there's no stone-craft XP option for them (skilled stonecrafting has been a popular mod option for a very long time), so it feels like any pawn time invested in them is wasted.
Rena the Lunatic 30 Jan @ 2:12pm 
What's the difference between this on and the other medieval fortification? And are they incompatible with each other?
HeiBai 31 Dec, 2024 @ 9:41pm 
捡石头似乎并没有与技能联动,同时小人宁愿闲逛也不想主动收集石头。
Mark Bobaba 10 Dec, 2024 @ 2:12am 
do you think you could change the required researchs? Pebbles are neolithic, crushed are medieval and then stone cutting is back to neolithic. Probably best if this mod moves stone cutting to medieval if anything
Mooncell 23 Nov, 2024 @ 8:00am 
这个mod没汉化吗
Quantum Projects 4 Nov, 2024 @ 7:28am 
Hi! I'm getting this error when visualizing the Collecting spot description at the mini-window (the 'i' menu displays the description just fine). Might be a bug.If you require the entire log, please adivise and I'll provide. Thanks in advance!

GetInspectString exception on FT_GatheringSpot304197:
System.InvalidCastException: Specified cast is not valid.
[Ref 838CCF3A]
at RimWorld.CompReportWorkSpeed.CompInspectStringExtra () [0x000d4] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00020] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.ThingWithComps.GetInspectString () [0x00013] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <2a40c3593b334f29ac3cb3d32d652351>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Malikyte 27 Oct, 2024 @ 1:56am 
@The Dutchman - Its pretty clearly does not. Try not being an ass.
HornedRat131313 29 Sep, 2024 @ 7:50am 
Running this with medieval overhaul. Only problem is that the stone crushing table and the stone cutting table both require metal bars and cut stone. You don't research metal bars until smithing, which is after stone cutting. Also, you can't get stone blocks to build the stone cutting table without the stone cutting table to cut the blocks. So it's a catch 22.
Billo J Dahka 24 Aug, 2024 @ 10:17am 
very well
Pvc pipe 5 Aug, 2024 @ 12:20am 
How well would this work along with Medieval overhaul?
Brother Spooktarius 17 Jul, 2024 @ 12:20pm 
hi i cant seem to find the stew pot and i also have vce stews installed does it overwrite it? I have tried looking in the research and build tab and it just directs me to the vce stewpot
SkylineOdeum 12 Jul, 2024 @ 9:45am 
Would it be possible to lower the market value a little of pebbles and crushed stone compared to stone blocks? From a colony wealth standpoint, kinda feel like full strength stone walls should be worth a bit more than their counterparts. Many thanks!
Persomnus 22 Jun, 2024 @ 4:04pm 
love this mod, miss building with the castle walls
Bananabob 9 Jun, 2024 @ 1:50pm 
any chance for a 1.5 update? i cant go without those dry stone walls
Pvc pipe 11 Apr, 2024 @ 8:25pm 
1.5 update?
The Dutchman 4 Apr, 2024 @ 5:10pm 
@Sentane It pretty clearly tells you. Try reading
Sentane 16 Jan, 2024 @ 9:22am 
what's the difference between this and the normal one?
CTH2004 9 Jul, 2023 @ 8:36am 
quick question: when you add Adobe, will it have some sort of compat with JOMO=1's Adobe Mod ?

Just wondering!
AOBA  [author] 6 Jul, 2023 @ 10:18pm 
@SegmentFault 材料模塊主要是加了新的石質材料與新的石磚獲取方式,本體的話只有結構部分
SegmentFault 5 Jul, 2023 @ 2:14am 
请问这个防御工事中世纪-材料模块与防御工事中世纪有什么区别吗?谢谢!
taterthetank 30 May, 2023 @ 8:09pm 
smh they contributed to Medieval Overhaul...
British_Chap 15 May, 2023 @ 4:58pm 
I Was Playing As A Tavern Owner With The Medieval Overhaul Mod Until I Noticed That You Stole The Description And Well A Lot From The Mod I Checked Other Things And You Stole Them To.
N1allR 19 Oct, 2022 @ 9:14pm 
想反馈一个问题就是,采石点捡卵石的时候,我不管怎么设置他都会捡一波就运一波,设置放在地上也是,把搬运优先级降到最低也是,如果不允许搬运的话他就会只挖一下就走去干别的(我设置的是保持xxx,并没有满)。目前我尝试过的方法只有强制让他挖他才会一直挖,感觉其他的工作台好像没有这样的问题?如果是我设置问题的话请轻喷qwq
QueenBlade 6 Jul, 2022 @ 8:35pm 
@The Blind One Idk, it seems rather feesable. I work with stone and if you were to think of one chunk as a stone only large enough for one human to carry, it would be about 80 pounds. Cut the 80 pounds into 10 slabs weighing 7 pounds(Get rid of a pound because of material loss). Then cut each slab into thirds, becoming bricks at 2 pounds each. 30 bricks.
Could use the same analogy for a single unit of crushed stone being as much as one is capable of hauling with their hands.
Steve 3 May, 2022 @ 12:59pm 
@The Blind One if you think about it that kinda makes sense anyway since you could use water to make them in to bricks, which would bulk them up. Makes more sense than being able to cut 20 perfectly neat bricks from randomly shaped rocks.
The Blind One 23 Apr, 2022 @ 7:03am 
Thank you so much :D I will credit you if I ever publish it.
AOBA  [author] 23 Apr, 2022 @ 12:03am 
Feel free to use them (
The Blind One 22 Apr, 2022 @ 7:38pm 
This mod breaks the first law of rimworld thermodynamics.

(vanilla) 1 stone chunk = 20 stone blocks after working it at the stonecutter table.
(mod) 1 stone chunk = 10 crushed stone at masonry table. (seems OK buuut ... )
(mod) 10 crushed stone = 30 stone blocks at the stonecutter table?! lol whut?

Realistically speaking, having a material go through multiple processes would result in more material loss and not more material gain. I recommend it is reduced back to either 20 or 10 if you want to make it harder / more realistic since you'd have to account for loss in converting stone.

Also can I have permission to use 'Fortifications - Medieval - Material' textures and xml code for a possible mod I am making that will introduce more extensive production chains for buildings such as reintroducing wooden planks but also simple stone structures as this mod provides. Credit will be given ofc if it is released.
the mean gremlin 21 Mar, 2022 @ 7:48am 
are these materials usable for flooring? i keep having to research stonecutting before i can build stony floors and it makes these kinda pointless..
StaticExile404 11 Nov, 2021 @ 1:03am 
how are the fixes coming along? is this mod functional?
Rogue Variable 30 Sep, 2021 @ 4:49pm 
All of the images in the description are broken, btw
AOBA  [author] 14 Sep, 2021 @ 11:54pm 
still here, but busy on semester.
Rosethorns 14 Sep, 2021 @ 11:53pm 
Day 655 today I ate a rat. Still no sign of AOBA
Rosethorns 4 Sep, 2021 @ 7:55pm 
And then AOBA neeeever visited this mod again.
Rosethorns 4 Aug, 2021 @ 4:24pm 
It would be super cool if drystack could be used in place of fences and/or worked well with fences and fence gates.
胡真菱 2 Aug, 2021 @ 12:52am 
介绍是中文,但是游戏里是英文。是我哪里没有设置对吗?
BluntMan 30 Jul, 2021 @ 5:25pm 
would be cool if you had to unlock the fortifications in the tech tree!
alemismun 23 Jul, 2021 @ 8:06am 
daww, great stuff anyways!
AOBA  [author] 23 Jul, 2021 @ 5:59am 
nope.
alemismun 23 Jul, 2021 @ 4:41am 
Any plans to add gates?