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I've seen the pre-placed gel generally be confusing for others too, so I might avoid using that or make sure it's better implemented/introduced in the future.
But I still can have it cross I just have to position it leaning its weight on field; and while that is a go, it barely crossed it, unlike in the video it ran down about 1m. Having said that, if the game was suppose to be coated for the chute the game is in paradox and I can't find a runway to solve it, which is the mutual paradox here.
@bullfrog That all looked intended. Thanks for playing!
By the way, I like the map very much
Also if you feel like it, maybe try to give the intended solution a shot now. Hopefully it's a bit more challenging and satisfying :)
@Punisher Thanks for playing, and I appreciate the feedback. Good point about the ceiling, I think I can address that. Can I ask what you did to solve it? It does sound like you were able to skip a chunk and do it unintended. If you even wanted to record your method I'd be very grateful, but explaining would be fine too.
Some other feedback I would like to give would be the runway in the second room that you were probably meant to paint with surfaces on the ceiling , I didn't notice the panels in the ceiling because I rarely look up.I would suggest adding a signage that points up or some antline that goes up there so people who want to figure out what triggers what will notice the surface in the progress.
Anyway , good map with a simple yet interesting concept.
And about the antline for the green field, what do you think of using signage here instead to match the second room? I think they're close enough to not be confusing and it might even reinforce the field connection for the next room.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2498829100