Stormworks: Build and Rescue

Stormworks: Build and Rescue

Soviet Project 629 "Golf"-Class Ballistic Missile Submarine
30 Comments
TurtlemanLiam 19 Mar @ 4:24pm 
This does not work anymore I believe. Unfortunately I think a recent update ruined it. Everything runs fine except it does not give propulsion
PG Chodehouse 21 Sep, 2022 @ 12:10pm 
So this might be dead but uuuh... as soon as I opened the code safe or the bathroom water started pouring out of them lmao, as if they'd filled to the brim with seawater before I got to them. It's quite funny but I think there may be some leaks here and there.
wadad 15 Jul, 2022 @ 6:35pm 
do the kursk
334th_Microapache 6 Oct, 2021 @ 10:51am 
Will u update it for Weapons DLC ?
SciFiDeepdive  [author] 29 Aug, 2021 @ 11:55am 
SpotLight, 5 is the correct missile code, Once you have input the propper missile code and turned the key labeled "Raise Missile", It take about 60 seconds to open the missile hatch and raise the missile into the launch position. Once the missile is raised and in launch position, the cover on the button labeled "Launch Missile" will open. Pressing that button starts a 15 second countdown then launches the missile.
SpotLight 28 Aug, 2021 @ 2:28pm 
The code dosen't work I type 5 and the code in the sub any ideas?
FlyingOsprey 16 Jul, 2021 @ 2:40pm 
Could you make a nuclear slbm boat please that would be awesome
SkippyDippy 7 Jul, 2021 @ 11:48am 
just wait longer, it works trust me
.Rolko_117284, 2 Jul, 2021 @ 4:42am 
number 5 dont work i cant launch missiles pls help

SciFiDeepdive  [author] 2 Jun, 2021 @ 8:18pm 
CH1HUAHUA_MAN, Thank you!
SciFiDeepdive  [author] 2 Jun, 2021 @ 8:17pm 
ETA-10, Thank you! Future subs will have larger armaments for sure!
SkippyDippy 2 Jun, 2021 @ 6:56pm 
i mean use
SkippyDippy 2 Jun, 2021 @ 6:56pm 
i love it, it's so easy to ues
Starlight 31 May, 2021 @ 3:45am 
Terrible sub



JK you really thought it was bad?? this thing is amazing though i would like it more if there were more torpedo's and more missiles.
Strato 30 May, 2021 @ 3:53pm 
Awesome to hear, SciFiDeepdive. With the conning tower issue, perhaps you could make a hatch that closes with a button? Makes sense with the water pressure with emptying ballast, I hadn't thought of that.

I'm currently underway in your November Class, so far so good. Absolutely keep these subs up to date when the weapons dlc comes around, they have heaps of potential due to being so easy to use!

Would be really cool to have a helm at the top of the conning tower for harbor maneuvering but it would take away the historical accuracy of the vessel.
owner of sex 30 May, 2021 @ 3:29pm 
3
SciFiDeepdive  [author] 30 May, 2021 @ 2:54pm 
Strato, Thank you! Ya, I'm gonna play around a little with dive angles, It's been an issue on my other subs as well.

The issues with the ballast tanks are mostly due to water pressure outside the submarine, one set of pumps was particularly problematic so I replaced them with large pumps. This issue has been corrected on my November-Class sub.

I don't know if there's much I can do about the hatch at the bottom of the conning tower. I'm not certain how I would fix that issue.

I can certainly increase the reverse speed!

There isn't a clutch on this boat, It's powered entirely by electric motors so the propellers shouldn't be spinning in idle but I'll definitely look into it!
Strato 30 May, 2021 @ 2:30pm 
Outstanding submarine, very well made and simple to use! Just sailed her from the Coastguard Outpost to the North Harbor dock. However there's a few things I think could use some attention...

She has a very fast diving/surfacing pitch angle, I know nothing about submarines irl but I think it would be better if the dive angle wasn't so steep.

Forward ballast tank takes longer to empty than aft and stalls sometimes when emptying.

Conning tower lower hatch is unable to be closed from above when on ladder.

Very slow reverse speed, almost useless when trying to maneuver at a harbor.

Also the throttle seems to keep spinning the props albeit very slowly at -0.00 or 0.00, perhaps a clutch system or a some kind of lockout to prevent it spinning?

Lack of external rope tie-offs for docking.

Also I think she could do with some running lights too.

I'm not a builder (infact I suck at it) but I thought some constructive feedback for improvement would be helpful.
SciFiDeepdive  [author] 30 May, 2021 @ 11:10am 
Endarlike, I have another sub that's nuclear powered. Check out my November-Class: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2501056498
Endarlike 30 May, 2021 @ 7:37am 
now put a reactor in it
♠ℜΘß♠๖ÿáĥèll™(H3LL) 30 May, 2021 @ 3:45am 
Hell yea! Getting it now. thanks boss.
SciFiDeepdive  [author] 30 May, 2021 @ 3:15am 
Hell, Well, I just put out a November-Class so if you want a nuclear powered sub, there's an option
♠ℜΘß♠๖ÿáĥèll™(H3LL) 30 May, 2021 @ 3:07am 
Yee, I know I know.... Just wanna slowely damage and sink it with a reactor on it! LOL
SciFiDeepdive  [author] 30 May, 2021 @ 2:21am 
Hell, That is basically a Hotel-Class Submarine and that is on my list
♠ℜΘß♠๖ÿáĥèll™(H3LL) 30 May, 2021 @ 12:52am 
Please rebuild with a reactor so that we can chill under water longer! lol
idabe 27 May, 2021 @ 2:57pm 
the code for the missile wont work am i doing something wrong
SciFiDeepdive  [author] 25 May, 2021 @ 8:46am 
Dientjegamer, Thank you!
dientjegamer 25 May, 2021 @ 2:10am 
Very nice!
SciFiDeepdive  [author] 24 May, 2021 @ 8:19pm 
Ur Ugly, I'm not sue this submarine can extend the Titanic's Grand Staircase but it can level a city from 270km away.

The staircase's dome requites an extra half a deck of space so extending it up to boat deck would require a space almost as tall as the funnels. It's not really possible without ruining the look of the ship.
ur ugly 24 May, 2021 @ 5:59pm 
Are you able to make the Titanic's grand staircase go up to the boat deck?