Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Meaningful_Unique_Provinces.pack
276 Comments
Vaskonios 3 26 Feb, 2024 @ 6:24am 
There is no reasons to make disapear all Iberians. Unless you want a dark world, sniff
MuscularPaperBoi 6 Feb, 2024 @ 1:19am 
why are the best mods never updated...?
tomaka121 3 Feb, 2024 @ 11:56pm 
confirm, does not work
The King Leonidas 2 Aug, 2023 @ 9:29pm 
not working update please only mod that dont work, tried only this mod still nothing
PZJR ♦ Ten muJhin 25 Nov, 2021 @ 8:58am 
works with the wonders mod?
jy2173 11 Aug, 2021 @ 10:24pm 
where can I find the thermopylae?
ma_daj 31 Mar, 2021 @ 3:25am 
this mod is out of date as shown in my mod list
WolfgangKrauser 12 Mar, 2021 @ 8:03am 
This works absolutely fine and requires no update whatsoever. Make sure you have enabled out-of-date mods.
Mike L8 10 Mar, 2021 @ 7:58pm 
needs update man
Hug'Z 16 Sep, 2020 @ 10:13am 
update
The_Last_Samurai 4 Jun, 2020 @ 11:56am 
update please
Lenus 15 May, 2020 @ 5:35pm 
Hey bud can you update this mod? It really isnt even the same game without it.
Wutru 13 Apr, 2020 @ 12:22pm 
Does this work?
vivela12gb 27 Apr, 2018 @ 11:29am 
Such an interesting mod. Are you any closer to being able to update this? It woud really be appreciated if you could find the time to do it. It does so many interesting things.
m_ig_uelon 15 Jan, 2018 @ 10:26am 
thank you for your effort realy like this mod :)
Phalangitis  [author] 11 Jan, 2018 @ 12:44pm 
Damn I forgot this one.. I really need to look into it.
@ all subscribers Please have some patience cause my free time is almost zero lately. Will get back to you on this guys. Sorry
Féanor 11 Jan, 2018 @ 10:41am 
updated?
Phalangitis  [author] 1 Dec, 2017 @ 11:54am 
I need to check and evaluate the work needed guys and will get back to you
Stevuel 1 Dec, 2017 @ 2:22am 
update ?
Sefe 28 Nov, 2017 @ 4:07am 
Very good mod and makes the campaign more strategically meaningful. But just a suggestion: remove weapon and armor leveling up from provinces because we already have some regions that give us upgraded armor and weapon such as Koria and with this mod these regions become less important
Phalangitis  [author] 23 Jul, 2017 @ 2:03pm 
Stats are not proportional in battle engine. A unit of 50 attack is not essentialy 2 times better than one with 25. Also history was not balanced. If you see battle results and casualties of various Roman victories you will agree with me..
To be totally honest though in this mod stats were not picked in all cases with strictly historic criteria. In some cases personal judgement came into play so I dont reject the idea that some imbalances may exist..
From 6000 current subscribers and many more in the past I dont get many complaints conserning balancing but this does not mean that stat values are carved in stone and cannot be changed. :steamhappy:
M33tballa 21 Jul, 2017 @ 1:01am 
very unblanced, roman units now have over 50 attack so to beat them i essentailly need to outnumber them 2 to 1 every time
Phalangitis  [author] 11 May, 2017 @ 2:57am 
Unfortunately this cannot be done my friend. I already have a list with all the provinces adding something up above in the description. If however I can think of a way to do what you ask I will surely add it. From what I can think of currently there is sadly no such possibility from the game mechanics.
ChiliMan 10 May, 2017 @ 9:15pm 
When you ever get the opportunity could you add a way to observe the bonuses on the strategic map, so we could see them all in one place? Currently to view them we have to click on province view and hover over the tiny icon. You could make strategic map icons similar to the ones that exist for resources and I could quickly make a decision about where to recruit which unit. It would be awesome if you could do this!
revengerfighter 5 Mar, 2017 @ 8:17am 
ok thx bro
Phalangitis  [author] 4 Mar, 2017 @ 3:26am 
Sorry mate but currently I am very busy with other mod projects. Cheers.
revengerfighter 2 Mar, 2017 @ 11:01am 
can you please make illyrian factions mod (to be able to play only with them in campaign & custom battle)...? thx & please answer...
Doomed World 31 Jan, 2017 @ 10:35am 
and perhaps the normad provence provide slightly cheaper cav like 15% off on cost?
Phalangitis  [author] 31 Jan, 2017 @ 9:53am 
You are right. I will reduce it to 3.
For the provinces I have no bonuses it is because I had no specific historic data and I didnt want to improvise or speculate.
For Asia minor i dont remember.. When I go to change the pella bonus will check this also.
Doomed World 31 Jan, 2017 @ 9:00am 
i mean im fine with the exstra recrutment but 5 seems way to much 3 at the max since hordes give 3. also seems to be no bonus in galic provence and did you remove the mountan wonder in Asia Minor?
Phalangitis  [author] 31 Jan, 2017 @ 4:21am 
Greek Macedon was under costant pressure of its neighbours. Dardanians, successors, southern Greeks etc. There was a costant fighting and a social reform was made (although to be honest this reform mainly took place a bit later after the defeat of Cynos Cephalae) so that the Macedon troops were costantly supplied with new souls. I tried to represent this with those extra recruitment caps. After all Macedon was quite rich and could afford extensive new reqruiments. Maybe this 5 value is a bit too much compared with the game standards but I wanted to make those regions count and have a meaning. I wanted to give the player a strong motive to take a certain region or keept it no matter what.
P.S this mod is not stricktly historic but lets say historic inspired. It aims to a more strategic gameplay :steamhappy:
Doomed World 30 Jan, 2017 @ 6:07pm 
Pella realy need plus 5 recrutment?
RadRipRepRepublicRebelTrooper 27 Jan, 2017 @ 7:30am 
If i worked for CA, i would go through the mod sections and pick all these great mods that could contribute to a long lasting memorable game.. This motivates me to take more regions now!..
Phalangitis  [author] 18 Jan, 2017 @ 11:02pm 
Sorry mate I am up to my neck with other modding stuff plus too much work in RL.. No free time at all
Doomed World 17 Jan, 2017 @ 6:51pm 
so i play with a mod that makes the grand campain map on the roman civil war map any chance you make a mod like this for that? i cant stand having unwalled pargamon and syracuse
Argos 11 Sep, 2016 @ 2:06pm 
Thank you for clarifying
Phalangitis  [author] 11 Sep, 2016 @ 1:41pm 
They are described in povinces tab in effects with the sign of a green statue (symbol of wonder) The list is also shown here
Argos 9 Sep, 2016 @ 10:04pm 
Is there somewhere in campaign you can see these bonus'?
Phalangitis  [author] 28 Aug, 2016 @ 9:56am 
Bonuses have fixed values and do not change with time. Maybe you are using other mods that alter effects (bonuses) and there is some sort of conflict? Effect bonuses is a very common table and even if I try with various trics to keep the mods as much conflict-free as possible it is not always easy..
8-The-General-8 27 Aug, 2016 @ 9:27pm 
Totally... as per below. Thanks Phalangitis for some really decent scope in your mods.

I have one question about point 8 though. Do the bonuses get a bit crazy?... As in two armies will sit their duking it out for an overly long time or strange things happening due to an imbalance of bonuses?

MIXU 5 Jul, 2016 @ 3:20am 
This is one of those mods that makes you wonder how the devs could have released the game without giving thought to something like this, makes it so much more enjoyable and tactical.
? 9 Apr, 2016 @ 5:07pm 
i mean that i got it first but then when i assingned a normal edict the icon aswell as the effect disappeared
Phalangitis  [author] 9 Apr, 2016 @ 3:13pm 
Effects cannot be lost. Only explanations i can think of are that maybe Ui cannot show all active effects , random bug that will be fixed on the next turns or reload or finally mod conflict.
? 9 Apr, 2016 @ 9:11am 
when i was playing as rome i i lost effect i got from arminium when i assigned an edict (commercial stimulation)
Human Bean 5 Feb, 2016 @ 9:05am 
but i saw another mod that said the effect can work as an upgrade but thanks anyway
Phalangitis  [author] 5 Feb, 2016 @ 3:02am 
Sorry for the late response. I think not my friend. Only effects that can be applied as an upgrade are armor, weapon and cavalry speed buffs
Human Bean 31 Jan, 2016 @ 1:00pm 
great mod but can the effects on the spartan infantry be applied as an upgraded rather it being for new recruits because my generals don't get the same buff as the new recruits and it bothers me
Phalangitis  [author] 30 Dec, 2015 @ 10:52am 
The geographicaly correct place even without shown in the game map is the province just north of Athens.I think in Rome 2 is named Thessaly (I havent played for quite some time and i forget how they named it..)
Germanium✔ 30 Dec, 2015 @ 3:22am 
where's thermopylae?